Whoa you can demand stuff on day 1. If you have contacts. It does not really require strength. I am quite sure you cannot take any tech or cash from them on turn 0, but you can demand it.
Announcement
Collapse
No announcement yet.
POST your favorite CUSTOM Race ;)
Collapse
X
-
Oh and what I used to do was to take systems by force and demand it. The nice thing about demanding it is it comes with all defenses left in place and no revolts.
So if I get a planet with a star bases and maybe missles, I do not have to defend it or even pacify it. So I am taking palnets at one end and get free ones at the other.
Comment
-
Originally posted by Whoha
I mean strong enough to actually get it :P
I can land on race A, demand a system from B and C and D. While I am doing this I have already make all the non repulsive race give me 5 or 10% tribute.
This is just too strong for regular play.
Comment
-
Ok, let me stop talking about my friend's play style and let me now talk only for myself.
Originally posted by vmxa1
I tried playing without being repulsive and not demanding stuff, but it is hard to hold the line. Kind of line a priest going to a strip club and not looking at the naked woman, just not going to happen.
I don't play repulsive and I don't demand stuff. Just because I haven't search in that direction. Usually, as soon as I demand something I get war.
Today, I never demand anything, except if ... I want war. And I'm always a little bit disappointed when I get the stuff and ... no war.
Then you also get these insanely good leaders. As a repulsive, you learn to get by without any leaders for a time an then only lame ones show. You don't get trade, you have to earn everything you get.
To be 100% honest, I would add that, repulsive allows you to spy/be framed with far much less fear of war. I have noticed that when I'm repulsive, I stay at peace much more longer. A very good pick indeed for me, peacefull builder.
The only drawback for me as repulsive is the trade problem. A drawback that is not THAT big.
As a builder player, I still ask myself is it an 'easy' pick or a 'difficult' pick? With -6, it's certainly a very cheap negative pick. Far too cheap.
I like said, I think it was a good job to recoqnize this ploy, I just don't allow myself to use it.
I do not play his style, because I think it is more gambling than playing, and I prefer the builder type, going to battle only if I'm 100% sure to win.
In almost all games, there are small bugs/features that some allow themself others not.
You can't help demanding stuff, so you play repulsive; I s*ck at diplomacy/spy/counterspy, so I don't play repulsive.
Have fun is the word.The books that the world calls immoral are the books that show the world its own shame. Oscar Wilde.
Comment
-
One of my favorite races must be this one:
Democratic
+1 BC
Fantastic Traders
Maximum minuses in spying and ship combat
This race brings in a huge amount of money that allow you to rush buy just about EVERYTHING!
The penalties in combat are offset by an enormous amount of ships..."Learn to overcome the crass demands of flesh and bone, for they warp the matrix through which we perceive the world. Extend your awareness outwards, beyond the self of body, to embrace the self of group and the self of humanity. The goals of the group and the greater race are transcendent, and to embrace them is to achieve enlightenment."
-- Sheng-ji Yang, "Essays on Mind and Matter"
Comment
-
Originally posted by Scorpi40000
One of my favorite races must be this one:
Democratic
+1 BC
Fantastic Traders
Maximum minuses in spying and ship combat
This race brings in a huge amount of money that allow you to rush buy just about EVERYTHING!
The penalties in combat are offset by an enormous amount of ships...
Comment
-
You will be wanting a large map with fewer races to avoid contacts until you have gotten the 900 and maybe 1500 spy techs with this race.
When I play with Demo races, I just hate the steals, so I crank out spies ASAP and make lots of them. And that is ithout the -spy.
I would never take that with a demo race.
Never used Traders trait.
Comment
-
Yes i realized that in my last game... Then pick some other minus... Though the choice is between -spying and a combat minus, low G or -50% pop(And this race is good when having lotsa pop)...
But i DID rake in a couple thousand bcs/turn with this race..."Learn to overcome the crass demands of flesh and bone, for they warp the matrix through which we perceive the world. Extend your awareness outwards, beyond the self of body, to embrace the self of group and the self of humanity. The goals of the group and the greater race are transcendent, and to embrace them is to achieve enlightenment."
-- Sheng-ji Yang, "Essays on Mind and Matter"
Comment
-
Never used Traders trait."Learn to overcome the crass demands of flesh and bone, for they warp the matrix through which we perceive the world. Extend your awareness outwards, beyond the self of body, to embrace the self of group and the self of humanity. The goals of the group and the greater race are transcendent, and to embrace them is to achieve enlightenment."
-- Sheng-ji Yang, "Essays on Mind and Matter"
Comment
-
It can help you get money so that you can buy warships and colony ships precisely when and where you need them..."Learn to overcome the crass demands of flesh and bone, for they warp the matrix through which we perceive the world. Extend your awareness outwards, beyond the self of body, to embrace the self of group and the self of humanity. The goals of the group and the greater race are transcendent, and to embrace them is to achieve enlightenment."
-- Sheng-ji Yang, "Essays on Mind and Matter"
Comment
Comment