This one made me win every single game in MOO2 at Impossible level, after I came up with it. I tried a couple HotSeat games as well and my frieds got their arses handed.
Low-G, -(something) to Spying, -(something) to Ground Combat, Subterran, Unification, Creative. I can't remember the penalties and I don't have MOO2 installed, so you'll have to figure out on your own, sorry . IIRC tere was just one negative penalty for those fields. I remember that before the 1.31 patch there were 2 points left after the above choices, giving me a Rich Homeworld, or possibly lifting one of the penalties. But that's just a minor difference.
The race is a whatever-you-want powerhouse on its homeworld due to huge pop and Unification. It has excess food even in mineral rich galaxies. The increased population and better production allows for fast colonization combined with a possible early tech lead. Creative allows you to completely forget about tech trading or spying, if you don't feel like it. The thing the race likes, are good diplomatic relationships established early, so that you can live with a smaller amount of ships and keep building. You need good ships and lots of spy sentries. Often you will be able to field Titans with Zortium armor and Automatic Repair while even the biggest AI has only Battleships. With increased population, you can outproduce and outresearch all AIs, so they just start going down when you're ready. This is often combined with a "surprise" attack by one of them, ending in suicide after an epic battle.
Low-G, -(something) to Spying, -(something) to Ground Combat, Subterran, Unification, Creative. I can't remember the penalties and I don't have MOO2 installed, so you'll have to figure out on your own, sorry . IIRC tere was just one negative penalty for those fields. I remember that before the 1.31 patch there were 2 points left after the above choices, giving me a Rich Homeworld, or possibly lifting one of the penalties. But that's just a minor difference.
The race is a whatever-you-want powerhouse on its homeworld due to huge pop and Unification. It has excess food even in mineral rich galaxies. The increased population and better production allows for fast colonization combined with a possible early tech lead. Creative allows you to completely forget about tech trading or spying, if you don't feel like it. The thing the race likes, are good diplomatic relationships established early, so that you can live with a smaller amount of ships and keep building. You need good ships and lots of spy sentries. Often you will be able to field Titans with Zortium armor and Automatic Repair while even the biggest AI has only Battleships. With increased population, you can outproduce and outresearch all AIs, so they just start going down when you're ready. This is often combined with a "surprise" attack by one of them, ending in suicide after an epic battle.
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