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  • im a sneaky ****

    Originally posted by Whoha
    yea that sucks dry, I demand something hoping for war, and then get it, then I have to declare war
    I just roll up with the fleet. No speech, no negotiations or declarations. pearl harbor style.

    Comment


    • Dunnagan: outspots have their use, especially in multiplayer.

      They serve as a refueling post for your ships:

      Thus if you can't find any good systems you build an outpost to grab one of them and allow your scouts to scout further, instead of wasting a COLONY SHIP (which is 5 times more expensive).

      As for the AI races, in harder difficulties, their race picks are "biased" that is the main difference...

      Comment


      • Originally posted by Brutalisk
        Dunnagan: outspots have their use, especially in multiplayer.

        They serve as a refueling post for your ships:

        Thus if you can't find any good systems you build an outpost to grab one of them and allow your scouts to scout further, instead of wasting a COLONY SHIP (which is 5 times more expensive).

        As for the AI races, in harder difficulties, their race picks are "biased" that is the main difference...
        that is VERY useful.

        reminds me of the last game I played, had all my nuke ships out and ready to go, yet the Coids were like 1 parsec out of my range. Now with these I'll be able to hit whoever the hell I want, early, without going for Deuterium.


        I had absolutely no idea they 'refueled' the ships. good stuff.

        I appreciate it.

        Comment


        • They cna be destroyed with "orbital bombardment" by as mucha s a single scout though. So usually any key outposts, such as for the purposes you've just stated, is good that you protect them a bit...

          Comment


          • -
            Last edited by Dunnagan; July 17, 2004, 23:00.

            Comment


            • fun, original race

              I tried these picks and the result was interesting.

              Espionage +20, Telepathic, -GCombat, Repulsive, Unification.

              You'd think the race would be weak at the start, and it really is marginally weaker than Uni/tol at the start.

              But you'll be starting the game with 30% spy and 45% agent, and the unification assures you won't fall too far behind in production.

              Now, I got beat pretty badly the first time I tried the race, but I made a few adjustments, and this is what happened.

              The first race I came in contact with was Sakkra, around T30. I immediately placed two spies on them for 'Sabotage', and the next turn they lost a marine barracks. Three turns later, my spy took out the starbase. They only had two destroyers, so I made a quick outpost ship, and sent in my solo nuke cruiser/scout combo, making Sssla my second star system at T42.

              try out the race, you'll probably love it

              Comment


              • Change it to UniTel Aqua LHW RHW to be more productive and get the ship out sooner. The spies will probably work fine without the bonus vs non uni non tele races.

                Comment


                • Originally posted by vmxa1
                  Change it to UniTel Aqua LHW RHW to be more productive and get the ship out sooner. The spies will probably work fine without the bonus vs non uni non tele races.


                  I just played another game, I added -20 ship defense and picked Rich home world. (i noticed with all workers on industry at start, theres a 5turn difference with RHW on that first colony base. it's 10 turns with rhw/uni and 15 with just uni)

                  I can see where aquatic /lhw would be nice because I always make the colony bases and do the housing thing to max out my HW's pop for ship production. without aquatic or lhw it's a weak 12 max pop, and it maxes out to 12 quickly.

                  Getting back to the topic, I started out next to Darloks, which I was actually looking to do. I've been wanting to test this races espionage skills, and to do so that means putting one spy on the darlok early and seeing what goes down.

                  t32- I come into contact with darlok, place 1 spy on darlok under 'sabotage'

                  t33- spy blows up a starbase


                  Now I've reloaded the save file and clicked turn to see the sb blow up about five times, just to make sure the starbase getting bombed is inevitable. of course the save is included, check it out
                  Attached Files

                  Comment


                  • Dunnagan, the AI is dump bud. I suggest you "experiment" online at kali

                    Comment


                    • Yes most things will not change in Moo2. IOW if a spy steals or blows up something, it will happen no matter how many times you reload it.

                      The only way to change the out come is to alter the conditions. This could possibly be done by adding in another spy or get a new spy tech.

                      I can't say for sure as I have not tried it out in a long time. It is not like combat, where you may be able to alter the sequence of attacks and get a better roll.

                      I am presuming they have a saved RNG, so it will be the same for the event each time, unless you use the RNG on some other event, the way it is in CivIII.

                      Comment


                      • Sabotage can be really nice.

                        I remember a 4way where i was tele and found neural by annexing the 1st homeworld...

                        The other both were creas and had dozens of missile bases. 2 or 3 spies destroyed 3 missile bases and a star base in 10 turns....
                        "Football is like chess, only without the dice." Lukas Podolski

                        Comment


                        • Nice to see people still playing this game. I used to play big network games at college and i've been playing a bit with old friends. Here are my favorite racepicks

                          Uni, Telepathic, Warlord, -GC, -SD, Repulsive, RHW, LHW

                          If repulsive is banned, Uni, Telepathic, Warlord, RHW, LHW, -GC, -SD, Low G ( Low G is minimized since I usually end up consolidating my initial race to the poorer planets and using captured races for everything

                          I made this race for online play and is best against the vast majority of unitol players out there. First for the early reasearch i get

                          research lab->reinforced hull->auto factories->(biospheres if a small/tiny rich planet is colonized) tritanium armor->battle pods->pollution processor->iridium fuel cells

                          The strat is very simple. First build the initial colony bases+1 colony ship to give you 3 systems (12 command pts). Next develop the homeworld and other rich planets and populate them with housing colonies. While waiting for pollution processor build 1 empty cruiser with reinforced hull + fuel tanks at the homeworld (for mind control) and some missle destroyers/frigates. Refit these ships with MIRV missles once pollution processor is researched. By now an enemy should have been discovered by outpost leapfrogging.

                          Go for the undefended systems first while continuing to build up the fleet. If the first enemy system is out of range send 2 scouts with the missle cruiser (who also has fuel tanks). Even if they have a missle base the cruiser will be able to toast it with it's missles and retreat while the scouts stay for the impact. Obviously leap frogging with the cruiser wont work if they have a decent defense set up. In that event just wait for irridium fuel cells while building up the fleet. When I run out of command points I just build more colonies (2 pts per system). For each system mind controlled you get 2 more command points allowing the construction of yet more ships. If the enemy is Unitol they will most likely have a lot of systems that will be undefended just begging for mind control when you first arrive. This snowball effect is further bolstered by the fact that you dont need any transports and the new conquered systems can be used to refit/expand the fleet. Conquered unitols are the best as i end up using them for all of my new systems and consolidating my own species to the poorer planets/farming planets to allow for maximum production without pesky pollution problems.

                          If my initial opponent cant hold off the blitz I can usually just blast through enough of the galaxy to win a senate vote. Although my friends and I play domination most of the time (no antarans, no taking orion, no senate victory). Also if my enemy goes nuts with defensive ships to counter me (lots and lots of anti missle rockets or PD) i can get stalled until new ships with neutron blasters arrive.

                          Comment


                          • Sorry DC, but I find your strategy a bit lacking. It can easily be countered by someone who researches battlepods, fusion and battle scanners

                            He will blast your ships to smitherins...

                            Comment


                            • Originally posted by vmxa1
                              Yes most things will not change in Moo2. IOW if a spy steals or blows up something, it will happen no matter how many times you reload it.

                              The only way to change the out come is to alter the conditions. This could possibly be done by adding in another spy or get a new spy tech.
                              I've tried it and it's quite easy actually. For example, let's assume that faction A has spies sent against you and they will steal a tech next turn. If you have, say, 10 defensive spies, you can send 1 of them to spy any other faction, and the next turn's results will most likely be altered. If A still manages to steal a tech, try sending 2 spies againt them and that's it, you have successfully cheated.

                              Comment


                              • I think that is what I was trying to say. It is not a game where saving and replaying with no change will result in a different event. You will have to take an action to alter things, which is what you did.

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