The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
The only way i have found of getting rid of enemy outposts is to destroy each of their colonies. It can be tough to do unfortunately, but so far that's the only solution i can find.
I've been able to park a fleet in orbit and just let it set around blockading the outpost. This can starve an outpost down to nothing, but it can take a while depending on situation. Although in a few cases it seems that the outpost can struggle and survive the blockade, may be a factor related to bioharvesting and/or planet compatibility at work.
"Power doesn't corrupt; it merely attracts the corruptable"
Originally posted by lakon
Colonize the plaet with yout own ships and set migration to "outbreed" them.
Nice trick which also gets you some Pop-Points of other Races into your Empire (useful, as other Races within your Empire colonize Planets on their own and have a different Terraforming Cycle [and sometimes give better Combat Troops ]])
Tamsin (Lost Girl): "I am the Harbinger of Death. I arrive on winds of blessed air. Air that you no longer deserve." Tamsin (Lost Girl): "He has fallen in battle and I must take him to the Einherjar in Valhalla"
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