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  • #31
    Why yes i am, perhaps you should have mentioned that small fact in your above comment, but i understand that you may have been somewhat enraged at that point by the looks of your grammar

    Windows 98: The ultimate operating system

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    • #32
      I occasionally see the DirectX error as well when alt-tabbing and never saw it any other time.
      My solution? Don't alt-tab.

      Quote from Hee-Haw:
      Patient: Doctor, it hurts when I do this!
      Doctor: Then don't do that!

      (I'm using WindowsME. Not the best version there is either...)
      "And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
      "Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
      2004 Presidential Candidate
      2008 Presidential Candidate (for what its worth)

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      • #33
        directx surface error

        Running MOO3 on a Dell laptop under Windows 2000 with no other active programs, I get the DirectX surface problem after I get a message from Windows saying it's out of virtual memory and in the process of increasing the file size. Happens after a couple hours of game play.

        Only fix I've found is to kill MOO with Task Manager and re-launch using the last save file.

        I'm not a developer so take this for the little it's worth...

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        • #34
          Only time I see that error at work is when too many other programs are running. Try using task manager to close everything but Explorer and Systray and see what happens (this works for win98, me, and nt. Not sure about 2000 or xp).
          "And so, my fellow Americans: ask not what your country can do for you—ask what you can do for your country. My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man." -- JFK Inaugural, 1961
          "Extremism in the defense of liberty is not a vice." -- Barry Goldwater, 1964 GOP Nomination acceptance speech (not George W. Bush 40 years later...)
          2004 Presidential Candidate
          2008 Presidential Candidate (for what its worth)

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          • #35
            I don't know what your problem is kahn, but I think it's your problem not theirs. I am on 4rth game over a 1000 turns never 1 crash and I love it.
            old compaq 550 athlon
            ndvidia mx2 board 32mg
            256 ram
            win 98 SE
            and run max mem in background

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            • #36
              Re: Asleep at the wheel!

              Originally posted by Kahn
              HELLO!?! Is anyone awake at Quicksilver/Infogrames?

              With over half of the poor schleps taken in by the slick spin doctoring not even able to run this piece of crap for more than a couple of turns before the now infamous "DirectX surface not available" make an appearance, followed by a crash to the desktop, and this is all QS/IG has to say in response:



              What planet are you from??? Fix the errors in the game before you begin "tweaking the AI". The errors are not the result of improper "{Alt}{tab}ing", nor the result of bad drivers. It results from anyone having a video card with less than 128 megs of RAM (and even that only gives you a 50/50 chance of being able to run @#$ thing)!

              It's quite apparent that no beta testing was done before this "release" was shoved out the door. If this is any indication of what this studio is capable of producing, then I suggest that next time they attempt to hire programmers that were not asleep during "Introduction to C/C++" class!
              Go to the opion menus in the game than change the graphic settleing from hight to medium or low. It work for me.
              By the year 2100 AD over half of the world population will be follower of Islam.

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              • #37
                More patch info from the "official" forum:

                Removed code which degraded ground unit experience while in the delay box or the reserves, so that it is possible to get a unit higher than "experienced".

                Modified ground combat results so that capturing a planet also gives you a random tech from the other empire.

                Fixed a bug in the colonization AI that was not properly reducing the desirability of systems containing colonies of other empires.

                Fixed a bug in military construction AI that was improperly calculating the amount of transport capability in the empire, therefore causing it to build way too many transports. (It wanted enough capacity to hold 80% of ground forces, but did not calculate the existing capacity correctly).
                So capturing techs will be in, and too many transports will be out.
                "Stuie has the right idea" - Japher
                "I trust Stuie and all involved." - SlowwHand
                "Stuie is right...." - Guynemer

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                • #38
                  I wondered why my troops were stuck on "Experienced" the whole time. I though it might have something to do with taking minimum combat picks, but I was wrong. Good.

                  -Jam
                  1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                  That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                  Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                  Taht 'ventisular link be woo to clyck.

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                  • #39
                    The only time I received the Direct-X error was after I had tried customising the game. I quite clearly had put in an invalid entry. Once I removed my customised file, the game ran fine again.

                    Are we sure that these mods aren't causing the Direct-X problem?

                    Which version of DX is being used by the ones with the errors? Version 8.1 or 9.0?
                    Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
                    Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.

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                    • #40
                      Originally posted by The Rusty Gamer
                      The only time I received the Direct-X error was after I had tried customising the game. I quite clearly had put in an invalid entry. Once I removed my customised file, the game ran fine again.

                      Are we sure that these mods aren't causing the Direct-X problem?

                      Which version of DX is being used by the ones with the errors? Version 8.1 or 9.0?
                      The Mod have nothing to do with Direct X error I got then before I have Mod install. When I change my graphic settleing to medium from hight that when I stop getting Direct X error message.
                      By the year 2100 AD over half of the world population will be follower of Islam.

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                      • #41
                        Added buttons to both the Planets screen and System Econ panel to go straight to the build queue(s) (without having to drill down manually).

                        [...]

                        Added loading and saving of Dev Plans to external file.

                        Modify galaxy screen so that star names and empire flags remain visible up to the halfway zoom point when zooming the galaxy map out.

                        [...]
                        YAY! Exactly what I wanted (ok, there's more that I want, but that hopefully will show up on the list soon).

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                        • #42
                          Has anyone seen an update on when the patch is expected to be released?

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                          • #43
                            All they are saying is it will be released when it's ready. Some other things I was happy to see:

                            Dated 03-21-2003 10:44 PM

                            Add turns left to completion to the display on the System Econ panel for the items currently being built by the planet.

                            Fix Dev Plans UI such that it acts more dynamically in the adding, replacing, and removing of plans.

                            Fix Ship Design screen so that the pulldowns do not reset when attempting to start a second design.

                            Correct a problem which caused the AI to build system colony ships when none were needed (or usable).
                            "Stuie has the right idea" - Japher
                            "I trust Stuie and all involved." - SlowwHand
                            "Stuie is right...." - Guynemer

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                            • #44
                              I Have updated the main post to contain all current fixes, looking pretty good so far
                              WWW.MrFixitonline.com

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                              • #45
                                Some nice fixes. Probably not enough to get me playing again, especially with GalCiv right around the corner.

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