When I got SE4 Gold I was extremely impressed and I couldn't get enough of it. I happily played and tweaked races, and tried expansion and tech plans. The shine wore off, though, when I realized that a single expansion/defensive plan seemed to work every time and that many of the racial picks either didn't really matter or seemed to be unbalanced (like Organic). In short, the game became linear and it became boring for me.
Moo3 has been different. There was no instant love but a growing admiration. Even with its flaws it does have depth and I like that. I am coming to understand that there are varying levels of play from 1) just hit the turn button and slip into your own private coma to 2) micromanage everything and have each turn take an hour - and which you choose is the Emperor’s choice (as it should be). Then there are actual tactics (strategic and tactical), and real economic strategy. The racial picks do seem to matter, too.
At this point Moo3 is in the 'like' category for me. I hope it goes to 'really like' when the patch(s) come out, and maybe something more. The jury is still out and it likely will be for the next month or so.
Moo3 has been different. There was no instant love but a growing admiration. Even with its flaws it does have depth and I like that. I am coming to understand that there are varying levels of play from 1) just hit the turn button and slip into your own private coma to 2) micromanage everything and have each turn take an hour - and which you choose is the Emperor’s choice (as it should be). Then there are actual tactics (strategic and tactical), and real economic strategy. The racial picks do seem to matter, too.
At this point Moo3 is in the 'like' category for me. I hope it goes to 'really like' when the patch(s) come out, and maybe something more. The jury is still out and it likely will be for the next month or so.
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