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  • #16
    Originally posted by Harry Seldon
    You know, I've beaten three Guardians, the Alkari, Bulrathi, and Darlock, and none of the planets in the system have a magnate race. I didn't start attacking the Guardians until turn 350 or so; did I wait too long?
    Same for me.

    I always found "Forced Labor" with the Race which former inhabited the System, for example the Bulrathi, but never a Magnate Race of them.
    Tamsin (Lost Girl): "I am the Harbinger of Death. I arrive on winds of blessed air. Air that you no longer deserve."
    Tamsin (Lost Girl): "He has fallen in battle and I must take him to the Einherjar in Valhalla"

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    • #17
      The mrrshans lived on Draconis 4 while Draconis 2 was the elerian homeworld guarded by the guardian.

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      • #18
        One suggestion for the ithkul - tax them to 100%, sell all the defence on the planet, make them revolt and then kill them by glassing the planet :-)
        Against stupidity the very gods themselves contend in vain.

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        • #19
          I my curent game I razed all the Ithkul worlds. When the last one dissapear, the empire was gone. I noticed that the Ithkul outposts that i was guarding (waiting to starve or develop into a colony) also disapeared. Later, after the colonisation of that part of the galaxy, i noticed that 2 of my planets had Ithkul population. However, much to my surprize, they are not replacing my evons. Maybe because the way i got them?

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          • #20
            Sorry to sound like an uber-noob, but does the migration take place or do you have to order the various migrations to occur. Also the "outpost" thing, do you have to queue up outposts in the military build or do they occur randomly without your orders?

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            • #21
              elcapijtk, this isn't a simple game, questions like that are reasonable, especially given the fact that the answers are different for your people and for magnate civilizations.

              To create an outpost of your people, you do have to create an outpost in the military queue, then send it to that planet. Once you've done that, you can flag the planet as a migration target. I don't know if your own people will slowly migrate without a migration target, or if they won't migrate at all, but they won't found a new colony without the outpost being there. If there's a world you want to grow into a full colony, you will want to set the outpost as a migration target.

              Magnate civilizations are totally different. The outposts come from nowhere (I've never seen one in the military queue, at least) on planets that are friendly to the magnate civ, and migration seems to always be on.

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              • #22
                Well not just with magnate, how about captured races?

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                • #23
                  I don't know. The game I'm playing now is the only time I've gone on the offensive long enough to tell, and I wound up with a magnate civ that matches everyone I've taken captive, so I don't know if it's the magnate or the captured that are filling in my empty planets.

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                  • #24
                    All races will begin to migrate naturaly if the planets they are living on are overcrowded.
                    The magnate races just don't wait till suprapopulation ocures.

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                    • #25
                      The migration is semi authomatic - it can occur naturally when a world strats to become overcrowded, and there are free worlds that are desireable for the migrating population. It can also be "ordered" - this seems to stimulate the migration to some extent and affect its target. There always will be migration without ordering, too ...
                      Against stupidity the very gods themselves contend in vain.

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                      • #26
                        both, outpost appear by themselves and you can build them also. Migration also is going by itself but you can set migration targets.

                        (edit) Oophs i didn't see that the question has been answered.
                        Last edited by Cymrean; March 13, 2003, 09:53.

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                        • #27
                          Faster Magnate Colonization

                          I'm keen on getting planets as quickly as possible, and have noticed that I can push a Magnate civ that's outpost-level to actual usable colony level within a few turns by setting migration to it (within Planets screen, the Orders tab when the specific planet is selected).

                          Unfortunately, this tends to push my stock race to be the primary population - although hopefully, this trend will reverse over time (once migration is off, and things start to grow by themselves).

                          Anyone else do this, and can confirm that this will happen?

                          And the migration really rocks - transfer hundreds of your citizens per turn to planets that would take 20+ turns for a colony ship to reach. Ever the pacifist - it means low defences for a while!

                          Thanks!

                          /bene.

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                          • #28
                            Ok, here's what I found out about magnates, ithkul and migration....

                            Your Magnates will spread no matter what.

                            Ithkul will spread onto your worlds even if you didnt invade them. It is enough to colonize a planet that has ithkul in the same system... you get infested.

                            So, before colonizing a planet, be sure you cleaned the whole system of ithkul.

                            Something else that I do is watch for other races building outposts (landing to few colony ships) and colonize it. This way I get new races too.

                            Currently:

                            Eoladi
                            Darlok
                            Alkari
                            Trilarian
                            Cynoid

                            BTW... I attack guardians around turn 170-180.

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                            • #29
                              I love those Magnate civs. It is annoying to get a bunch of star systems with all primordial or gas-giant planets, those fellas can take care of those worlds while us humans settle the earth-loke planets.

                              BTW I wish I could go to those f*cking harvesters.

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                              • #30
                                Multiculturalism on a planet is bad. It can only be terraformed for one race, so whatever region has a different race then the most will have a yellow or red planet.

                                In the empire look at what they add before taking them in. Early on all the magnates are good, later you can afford to be picky, but generally its not worth it to be picky.

                                Wipe the ithkul out though, they are good at everything, but excell at nothing. They have nothing to offer to you.

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