First, make the assumption that Human is an average race.
Second, make all the other race's picks just like the human picks on the customization screen (you know, average bioharvesting, mining and manufacturing, good research...and so on).
It is quite interesting that some races end up having waaaay more free pick at the end, and thus how much better a race is than another can almost be quantified (well, that is discounting racial hatred and other such hardwired traits).
Here is what you get when you make the races have the same picks as the Humans (anomalies I could not account for are in brackets behind the name):
Humans = 0 (duh)
Evon = +140
Psilon = +40
Meklar = +50 (can't become Investors so set as Monetarists)
Cynoid = +80
Sakkra = -10
Raas = +10
Grendarl = -50 (can't become Investors so set as Monetarists, can't have poor toughness so set as average)
Trilarian = +80
Nommo = +90
Imsaeis = +80
Eoladi = +80
Silicoid = -20 (can't un-choose Natural Engineers)
Klackon = -40 (can't become Liberty)
Tachidi = -40 (can't become Liberty)
Ithkul = +120 (can't become Representative so left as Absolutist, only cannot have senate seat, can't un-choose tolerant, can't un-choose Antaran Background)
Interesting?
Yeem
edit: I must be missing something. Why do the Evon appear so good? If I were going to customize a race I would probably pick them because they seem to have a plethora of already quite respectable picks. I know this can't possibly be the case and there must be something hardwired into them to offset the picks, but I haven't a clue what it is (or where to research such things).
Yeem
Second, make all the other race's picks just like the human picks on the customization screen (you know, average bioharvesting, mining and manufacturing, good research...and so on).
It is quite interesting that some races end up having waaaay more free pick at the end, and thus how much better a race is than another can almost be quantified (well, that is discounting racial hatred and other such hardwired traits).
Here is what you get when you make the races have the same picks as the Humans (anomalies I could not account for are in brackets behind the name):
Humans = 0 (duh)
Evon = +140
Psilon = +40
Meklar = +50 (can't become Investors so set as Monetarists)
Cynoid = +80
Sakkra = -10
Raas = +10
Grendarl = -50 (can't become Investors so set as Monetarists, can't have poor toughness so set as average)
Trilarian = +80
Nommo = +90
Imsaeis = +80
Eoladi = +80
Silicoid = -20 (can't un-choose Natural Engineers)
Klackon = -40 (can't become Liberty)
Tachidi = -40 (can't become Liberty)
Ithkul = +120 (can't become Representative so left as Absolutist, only cannot have senate seat, can't un-choose tolerant, can't un-choose Antaran Background)
Interesting?
Yeem
edit: I must be missing something. Why do the Evon appear so good? If I were going to customize a race I would probably pick them because they seem to have a plethora of already quite respectable picks. I know this can't possibly be the case and there must be something hardwired into them to offset the picks, but I haven't a clue what it is (or where to research such things).
Yeem
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