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GALCIV vs MOO3

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  • #16
    Originally posted by CharlesBHoff
    In real life general donot have complete command of all combat unit on the fornt once actural fighting start. All the command decrision are make ahead of time by the sumpere commander and pass down the chain of command.
    Jesus H. Christ I am SICK of that STUPID excuse!

    Newsflash: MoO3 and GalCiv are GAMES, NOT REALITY!

    Besides, when was the last time you clicked a button on your computer and entire year passed in during a few seconds of processing?

    Plus, a "real" supreme commander would have millions of intelligent helpers assisting in running the empire, not some weak A.I. that works from a type of script.,,

    Also on the reality front, when was the last time humans actually travelled to another planet, much less another star system?

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    • #17
      Re: Re: GALCIV vs MOO3

      Originally posted by Asmodean


      How did you do that?? The beta is closed, and no downloads are possible untill march 26th. The only way you could possibly download GalCiv now would be if Stardocks download program "Stardock Central" had a bug. Furthermore, Strategy First would skin Stardock alive, if GalCiv was available now. If you're gonna lie, do it so you wont get caught.
      I was wondering that too, since I understoof that the beta was closed to new subscribers (when I had been asked by a friend if it was still available - I did recommend he check to see if subscribing to the Drengin Network would allow one to get the game, though. I have the Drengin subsctiption). However, downloads are (were?) certainly possible since I download the latest pre-gamma(ie, the latest beta that was available) version a week or two ago.
      "I read a book twice as fast as anybody else. First, I read the beginning, and then I read the ending, and then I start in the middle and read toward whatever end I like best." - Gracie Allen

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      • #18
        I got lucky as their server has not closed down the galciv game in their network. I am assuming they are going to close the loophole by next week.

        Right now, I am enjoying my evil empire - got my ass kicked several times by the ai ( I could not say the same for moo-moo).

        I understand once the retail hits the streets, you would be able to upgrade the version that you bought on the drengin.net and get the bonus pack as well for customizing and other extra goodies.
        Last edited by slitherin; March 2, 2003, 18:47.

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        • #19
          Originally posted by MitchDev


          Jesus H. Christ I am SICK of that STUPID excuse!

          Newsflash: MoO3 and GalCiv are GAMES, NOT REALITY!

          Besides, when was the last time you clicked a button on your computer and entire year passed in during a few seconds of processing?

          Plus, a "real" supreme commander would have millions of intelligent helpers assisting in running the empire, not some weak A.I. that works from a type of script.,,

          Also on the reality front, when was the last time humans actually travelled to another planet, much less another star system?
          Well they are makeing game show some reality in the way their run. First in reality you control freak are going to has to learn you can total control everything in a grand strageic game which this is.
          By the year 2100 AD over half of the world population will be follower of Islam.

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          • #20
            This game does not deserve to carry the name "Master of Orion" anywhere on it. It's an OK game, but ti is by no means a true "Master of Orion" game.

            And its not a "control freak" issue, it's simple common sense issue. They squeezed the fun out of MoO1 and MoO2 and turned it into another game altogether...

            And again... what does "reality" have to do with a game about space travel and alien life forms? Humans can't even reliably make it to orbit around this world and back, much less to next planet in this system, yet traveling down "space lanes" to other stars is "realistic"?

            I live in "reality" every day of my life, I don't need it shoved down my throat in games too...

            You are missing the whole point. But that's not really surprising...

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            • #21
              It's an OK game, but ti is by no means a true "Master of Orion" game.
              Indeed. So they wanted to make something truly revolutionary, ok, but using the name of a legendary franchise as a bait was cheesy.

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              • #22
                It is unfortunate that quicksilver had led us down this road and the excuses (we were understaffed, underbudgeted) has led to all of this moo-mess. It does not take a person with average IQ to figure out what made Moo1 and 2 great and built on the concept and made considerable improvements. The quicksilver and the beta boys are now running for cover - I do hope that the sales of the game do decent business for the sake of supporting the genre of 4x games but not more as they are not deserving. They could have taken cues from Space Empires wchich is a way better game than the crap they shoveled to us. Easy access menus, building lists, empire status, upgrade of ships, ready and clear tech advancements and their prerequisites, among others - admittedly it has gone through a lot of patches - but the basic game concept of having fun and being readily to play the game was always there - now galciv is around the corner, now I know that SFI held it back to give moo3 a reasonable break as people would have bought Galciv instead of moo-moo.

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                • #23
                  Originally posted by slitherin
                  It is unfortunate that quicksilver had led us down this road and the excuses (we were understaffed, underbudgeted) has led to all of this moo-mess. It does not take a person with average IQ to figure out what made Moo1 and 2 great and built on the concept and made considerable improvements.
                  [...]
                  You are quite correct; I read that "reply" from the designer or whoever he was, and I thought it was quite pathetic so I did not bother to dignify it with a reply. Maybe if they were so greatly understaffed and underbudget then they should have salvaged the code of MOO2 and built on that instead of doing this -- game -- and I use that term loosely.

                  It is not my fault that their resources were not sufficient for producing a decent game as they wanted it to. Frankly, I don't think MOO3 is a game that feels underbudget, quite the opposite in fact. Let's face it, it was being created for 3 year or so... I'm sure quite a few people got paid a salary for those 3 years. Perhaps I am alone in the belief that game designer(s) were not sufficiently experienced to pull off a game of this magnitude, but this game feels like it went down the drain a LONG time ago... i don't get that kind of... wow if they only put this thing in and this and this, it would have been cool. No, I get the feeling of, if they DIDN'T do all these 100 things the game might have been a good one... that's not underbudget, that's just poor concept.

                  Whatever.

                  XentWraith

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                  • #24
                    You are quite correct; I read that "reply" from the designer or whoever he was, and I thought it was quite pathetic so I did not bother to dignify it with a reply. Maybe if they were so greatly understaffed and underbudget then they should have salvaged the code of MOO2 and built on that instead of doing this -- game -- and I use that term loosely.

                    It is not my fault that their resources were not sufficient for producing a decent game as they wanted it to. Frankly, I don't think MOO3 is a game that feels underbudget, quite the opposite in fact. Let's face it, it was being created for 3 year or so... I'm sure quite a few people got paid a salary for those 3 years. Perhaps I am alone in the belief that game designer(s) were not sufficiently experienced to pull off a game of this magnitude, but this game feels like it went down the drain a LONG time ago... i don't get that kind of... wow if they only put this thing in and this and this, it would have been cool. No, I get the feeling of, if they DIDN'T do all these 100 things the game might have been a good one... that's not underbudget, that's just poor concept.

                    Whatever.

                    XentWraith


                    Bullseye! I have been playing galciv beta 5 for the last four days - (must have done 40 hours already). I just have to make that one last click. The concept of evil, neutral or good alignment really matters here! I was getting my arse kicked in several times and the ai was at the fool level! You can't survive as a lone ranger here and you need trade and alliances to triumph. Can't wait til the retail version becomes available as they have done tremendous tweaks from the beta 5 version plus of course the bonus pack for editing to your hearts content. (I am not a beta-tester or a developer for galciv and I am plugging this game as it is a darn good game!)

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                    • #25
                      Calm down the game is great so it have afew problems. First
                      very few computer game nowday that are release are playable rightout of the box anymore. I beleive that the internet is somewhat the cause of this. When I start to play computer game before the internet they have to be playable right of the box or elso the company lost money.
                      By the year 2100 AD over half of the world population will be follower of Islam.

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                      • #26
                        When I opened my MOO3 box I found the two CDROMS, the keystroke command card, the manual, and (I could hardly believe my eyes) ... and ... and ... an advertisement for Galciv?

                        You can get an online copy of the Galciv manual at the galciv.com site if you look around a bit. I have read the manual through twice, it is only forty or fifty pages or so as I formatted it out. This game looks like a lot of fun. Have Galciv on order.
                        i · b · a = 3 · i · e ^ μ

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