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  • #16
    Yes that can be done, but as was mentioned, I do not want to do everything, only stop some of the madness.

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    • #17
      Would be cool if there was a whole other screen dedicated to military building and planet military queues. A screen where you could set military build polices and quickly change and queue up stuff in all of your planets without having to click click click using the planets screen. Would be nice also if the actual military queue was ordered a bit nicer. I make a lot of designs for different ship types at least around 24 or so and it would be nice if ships were grouped in sub-tabs by size at least. The way it is now all ship sizes are just thrown all over the place.

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      • #18
        Well, its possible to edit the AI's build priorities both for ground troops and ships. Its a bit complicated though. I'm sure this is one of the things in the coming patch.

        -Jam
        1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
        That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
        Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
        Taht 'ventisular link be woo to clyck.

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        • #19
          The only thing i want right now is a way to stop the AI to build anything military. I have a lot of research and mining planets that keep investing in a 50 turns Titan. I want that money and pp in the infrastructure and research expenses, not in a big ship, that will be useless by the time that it is completed.

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          • #20
            You can make some ships designs, queue them to be built where you want, and then make them obsolete - as you do with all of your ship designs. For the ground combat units I haven't found any cure, though ....

            You can try to specialize your worlds, so u have only a few worlds with very high industry, and then micromanage them. Sort the planets by industry so these will pop out at the top of the planet list ....
            Against stupidity the very gods themselves contend in vain.

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            • #21
              Ratios



              MilitaryAI.txt has the ratios for both ground combat troops and spaceships. Early on in the game, those ground ratios are skewed towards building support units, as the high ratio value units aren't available yet, and each support unit is given a ratio of 2 (2+2+2 is over half the total ratio at the beginning of the game.)

              Troop ships, too, are up there, with a ratio of 4. All of this can be edited very easily, though I recommend just taking a complete and tested miltaryAI.txt file that also makes the AI more aggressive.

              There's one here:
              Just make a "Spreadsheets" directory in the folder that has the file spreadsheets.mob (under gamedatafiles/common or something like that) and put the militaryAI.txt file in there. Or just edit the relevant lines yourself, howto is over at ww.ina-community.com under Fan Modifications.

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              • #22
                I think it sucks that you have to mod a game like that for it to be playable.

                offtopic, but the sad truth

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                • #23
                  Prothero - By now you may have heard the answer (I'm not a very good lurker,) but your 50 turn titan problem is atypical.

                  Another reason for many troop ships has been found to be that people don't have any other military ships of a small enough cost for the AI to consider building. If your AIs are building 50 turn titans, you must have one of the war settings turned up high enough that they feel it's important to do that. Typically the AI always goes for 'reasonable' ships even on the War settings. 50 turn titans are not reasonable. A full description of this can be found on the guides at http://www.nebulanet.net:8080/moo3/t...xplanation.htm

                  And other guides that really do help: http://www.nebulanet.net:8080/moo3/

                  Still, building queues are one of the few things I muck around with personally on a regular basis - it'd be nice if there was a quick way to handle that.

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