Announcement

Collapse
No announcement yet.

Military queues

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Military queues

    I am losing my patience with the AI wanting to create things I do not want.
    It keeps queuing up Marines and I have not even made conact with anybody.
    It keeps making troops until I made them Obsolete.
    It makes scouts in short anything it can thing of and I do not want it to make any mil units. I set the spending to zero and clear the queue, but it goes on its marry way.
    Anyway to put a stop to this nonsense?

  • #2
    Click on the Economic A.I. check box on the planet screen. This will stop the A.I. from building those troop ships and marines, but I would warn you that it takes a while to build a sizable squadron of elite marines so you should start early.

    Comment


    • #3
      I agree with Crostoneman. It's actually a very good idea to start building those infantry and marines early due to experience.

      The problem I have that infuriates me with the planetary build AI for the military queues is that it has a fetish for building 20-30 hackers, command centers, and psy ops and NOT building marines once you get the tech for those ground support units

      Having 30 support units in reserve doesn't do me any good if I don't have any actual TROOPS to put them with!

      I'd be happy if it built some more marines and cut back a little on the magazine/hacker fetish...
      Long-time poster on Apolyton and WePlayCiv
      Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
      7th President of Apolyton in the 1st Civ3 Democracy Game

      Comment


      • #4
        it would be nice if we could have something similare to the planetary development plans ... for production queues ...

        Like some place where we can decide to give priority to ship building or shock troops or support items and so on.
        Administrator - ghostrecon.net

        Comment


        • #5
          I hear you, I just do not have enough playing time to have any idea how many troops should be built.
          It likes to crank out those low level def ships as well.

          Comment


          • #6
            I could be dead wrong, but i think the AI tries to make some kind of ratio of various troops. I let my AI go on it's marry way in a system i never really payed attention to and later when i went to make some ground invasion forces found that the system had a ton of marines, a handfull of hackers and Psyops a very few number of command thingys.. and a ton of troopships. It was really nice being able to say. "autobuild me an army.. ok 2, no 3 armies, and having them all packaged in ships in a single turn.

            so maybe the AI is thinking about long term military needs rather than our short term?

            Comment


            • #7
              Like I said, I believe that can be valid, I just do not know how much is needed to do the job. I have a strong hunch it is a lot less than the AI will build, if left to its own devices.

              Comment


              • #8
                @Arnelos:
                I fully agree. I have at least 40 Support Units sitting arround
                Curse your sudden but inevitable betrayal!

                Comment


                • #9
                  I think the in stick the side is that most of us veteran gamers are used to micromangement and this game a lot more about macro. I'd like a lot more control over ratio's, etc.

                  Hey, maybe I'm just going to destroy planets instead of conquer them. Why would I want troop ships then, eh? The model is a bit presumptious.

                  Comment


                  • #10
                    Well, when my size 12 industry mammoth (with more than 2500 industry points, and a shipyard capacity of Titan) is building Hackers, then I get annoyed. Especially as it builds about 7 Hackers all in one turn or something. I have to set it to build 10 x Biggest Ship. Over and over. Its a pain.

                    But this will surely be one of the priority things for the first patch, right ? I'd like to set each planet a build priority - Big ships, small ships, troops, support, defence(Sys Ships, Orbitals, Planetary). Just click on the icon(s) you'd like.

                    -Jam
                    1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                    That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                    Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                    Taht 'ventisular link be woo to clyck.

                    Comment


                    • #11
                      I am starting to get over the fact that the various planets produce units I do not need. I do a liltte bit of controlling by 'obsoleting' and 'unobsoleting' (new word?) various units. Now, I have not played on very big maps, but this works well for the smaller ones. I tend to create a couple of high-capacity production worlds and micor-manage these, and let the others go about their business. Since I have usually geared them to mining or research, they don't make a whole lot of anything anyway. They slowly crank out a few marines and other troops. Every 10 or 20 turns, I go through and reset a couple to make some special order, so to speak.

                      I have noticed that they do make a heck of a lot support troops, although it has not gotten to the point where I have run out of marines, so far.

                      Comment


                      • #12
                        What would be nice is a TRADE item like in Moo2.
                        Queue it up and nothing gets built. Call it anythin, but I would like to have a run in place item to prevent any building until I want it. This would allow me to not have to go delete all the queue up crap.

                        Comment


                        • #13
                          vmxa1 that's a great idea, like what they did in Civ and MOOII, where you build nothing...and all the production is devoted to monetary gain. We would all building planets and cities in these games for the purpose of making them money-gainers only.
                          Veni, vidi, vici.
                          [I came, I saw, I conquered].
                          -- Gaius Julius Caesar

                          Comment


                          • #14
                            Just set the military budget slider to 0% and turn off the Planet A.I. That's what passes for trade item in this game.

                            Comment


                            • #15
                              Originally posted by Crostoneman
                              Just set the military budget slider to 0% and turn off the Planet A.I. That's what passes for trade item in this game.
                              But then you run into the problem of your planetary economy going to pot since the viceroy is no longer managing it. What I would like to see is separate automation tasks for economic and building activities.

                              Comment

                              Working...
                              X