Anglophile, maybe it's me who missed word 'planetary', but now i can't remember.
But, in this case, i want to say that computer tends to set Mass Synthesizer/Gravitational Focus Array on 3 or 4 place in planetary queue if another buildings present. On +/-1 gravity it gives *1,33=1/0,75 bonus to DEA manufacturing (building cost 100), which is more in most cases than Astro University (building cost 200, CemprPop *=1,4, TTperPop *=1,4, BioprPop *= 1,4, MinprPop *= 1,4) - *1,4 Manuf from population.
I know how critical can be every little thing. So, i don't like than someone tells something like 'this is not important'. If you can do every little thing even slightly better, it gives you huge advantage. Then you say 'this is not important', you deny himself of ability to increase your overall perfomance. Most good players realize importance of *important* things (say, general strategy etc.), but almost noone realize importance of *unimportant* things.
Because of this, it's much easier to win using *unimportant* things than *important* things. I like to win, so for me there is only important things.
There is a difficulty with MoO3 - you can't do *unimportant* things well in reasonable amounts of time (AI can't do it by default) and this is not the case in other games.
But, in this case, i want to say that computer tends to set Mass Synthesizer/Gravitational Focus Array on 3 or 4 place in planetary queue if another buildings present. On +/-1 gravity it gives *1,33=1/0,75 bonus to DEA manufacturing (building cost 100), which is more in most cases than Astro University (building cost 200, CemprPop *=1,4, TTperPop *=1,4, BioprPop *= 1,4, MinprPop *= 1,4) - *1,4 Manuf from population.
I know how critical can be every little thing. So, i don't like than someone tells something like 'this is not important'. If you can do every little thing even slightly better, it gives you huge advantage. Then you say 'this is not important', you deny himself of ability to increase your overall perfomance. Most good players realize importance of *important* things (say, general strategy etc.), but almost noone realize importance of *unimportant* things.
Because of this, it's much easier to win using *unimportant* things than *important* things. I like to win, so for me there is only important things.
There is a difficulty with MoO3 - you can't do *unimportant* things well in reasonable amounts of time (AI can't do it by default) and this is not the case in other games.
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