Asleepathewheel,
If it is so much better to assign those DEAs manually (and we both agree that it is apparently), then why have DevPlans at all? I mean really.....you only have to assign those DEAs once and only then when you colonize a planet. Then your plan is set. You also colonize planets seldom enough that this isn't a big micro-issue either.
As for replacing built DEAs, you are going to have to do that anyway devplan or no....because as you go up in tech, certain DEAs become more efficient which means you need less of them in your empire (sort of like needing less farmers in Moo 2 in late game). THAT means "micromanagement" in the late game all over again because your viceroy (Devplan or no) will not change a built DEA for you.
-Polaris
EDIT: FWIW you didn't have to micromanage Moo 2 anymore than Moo 3. Each Planet had an 'autobuild' button. Of course the AI was as dumb as a rock but that remains true even in Moo 3. I also remind you that with a 7 layer build-que and the ability to "autorepeat" builds (usefull for spies and terraforming), you could actually fire and FORGET most of your planets once the core building were built even in the late game. I also remind you that Moo2 unlike Moo3 had the options of "Housing" or "Trade" which allowed you to essentially forget core planets for extended periods of time.
Anyone that says that Moo2 required large amounts of Micro-Manage is kidding themselves. It doesn't.
If it is so much better to assign those DEAs manually (and we both agree that it is apparently), then why have DevPlans at all? I mean really.....you only have to assign those DEAs once and only then when you colonize a planet. Then your plan is set. You also colonize planets seldom enough that this isn't a big micro-issue either.
As for replacing built DEAs, you are going to have to do that anyway devplan or no....because as you go up in tech, certain DEAs become more efficient which means you need less of them in your empire (sort of like needing less farmers in Moo 2 in late game). THAT means "micromanagement" in the late game all over again because your viceroy (Devplan or no) will not change a built DEA for you.
-Polaris
EDIT: FWIW you didn't have to micromanage Moo 2 anymore than Moo 3. Each Planet had an 'autobuild' button. Of course the AI was as dumb as a rock but that remains true even in Moo 3. I also remind you that with a 7 layer build-que and the ability to "autorepeat" builds (usefull for spies and terraforming), you could actually fire and FORGET most of your planets once the core building were built even in the late game. I also remind you that Moo2 unlike Moo3 had the options of "Housing" or "Trade" which allowed you to essentially forget core planets for extended periods of time.
Anyone that says that Moo2 required large amounts of Micro-Manage is kidding themselves. It doesn't.
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