Originally posted by XentWraith
I think some of you are missing a rather important point. Back when development on MOO3 started, Quicksilver was very proud to say that one goal for this game is to increase its appeal for the masses (ring a bell?). Anyway, because of that we have "governor AIs" etc. so it could ease in new gamers to it. I do not wish to be the one to spoil the party here, but if anything is true about MOO3 - it would appear it has a monster learning curve and a rather unaproachable personality.
I think some of you are missing a rather important point. Back when development on MOO3 started, Quicksilver was very proud to say that one goal for this game is to increase its appeal for the masses (ring a bell?). Anyway, because of that we have "governor AIs" etc. so it could ease in new gamers to it. I do not wish to be the one to spoil the party here, but if anything is true about MOO3 - it would appear it has a monster learning curve and a rather unaproachable personality.
. Seriously though, from the review, Tom seems to have indicated that the AI is good enough to give you a strong enough economy to win. All you have to do is take care of diplomacy and fleet management.The problem Tom found was that he actually wanted to do the nitty gritty and the AI confounded him and there is so much information to absorb to do the nitty gritty micro that he found the experience unsatisfying.
) subordinates if they consistently don't obey you. You can pay a group of scientist to find out the "full ramifications" of a technology. The usual solution you find in games, like that the player knows exactly what a technology is good for or that governors do exactly what the player tells them to do is not realistic on a micro level but they are a good abstraction (workaround if you will), in my opinion.
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