Originally posted by XentWraith
I think some of you are missing a rather important point. Back when development on MOO3 started, Quicksilver was very proud to say that one goal for this game is to increase its appeal for the masses (ring a bell?). Anyway, because of that we have "governor AIs" etc. so it could ease in new gamers to it. I do not wish to be the one to spoil the party here, but if anything is true about MOO3 - it would appear it has a monster learning curve and a rather unaproachable personality.
I think some of you are missing a rather important point. Back when development on MOO3 started, Quicksilver was very proud to say that one goal for this game is to increase its appeal for the masses (ring a bell?). Anyway, because of that we have "governor AIs" etc. so it could ease in new gamers to it. I do not wish to be the one to spoil the party here, but if anything is true about MOO3 - it would appear it has a monster learning curve and a rather unaproachable personality.
The problem Tom found was that he actually wanted to do the nitty gritty and the AI confounded him and there is so much information to absorb to do the nitty gritty micro that he found the experience unsatisfying.
Comment