Even the most positive reviews go out of their way to warn everyone of the learning curve and complexity. It will be interesting to see if the market accepts a game that has a 50 hour basic learning curve. I think that this is the essence of the love it/hate it review differences. Which is why reading the details of each review is more valuable to a potential buyer than any summary letter or number grade. We've all got our hot buttons, and the impatient or time-strapped have learned they ought to pass on MOO3, or at least wait for a good strat guide online. As for me, I'll invest the time and hope I'm as happy with it as the pleased reviewers are.
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New review @ Games Domain 2.5/5
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I used to really like gamesdomain, but then they got blocked by the firewall where I work and I don't visit them much anymore.
Anyway, I read the review (now that I'm home...) and it didn't seem to say much of any substance. I feel like he didn't really know what he was doing, so he bashed on the Viceroys. Thing is, most reviewers aren't going to spend enough time on a game with this steep a learning curve, so in frustration they'll pick on whatever concept they do pick up and don't like, blaming that for "ruining the experience".
Whatever. I've decided to buy the game ( regardless of EB's new no-return policy - bastards! ) and see for myself. From what I've read (including the "bad" reviews) there's a lot that I am going to enjoy."Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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I see a few problems:
1. I think QS didnt put enough effort to make an excellent tutorial and guide for this game AND the reviewers didnt put enough effort to digging into the core of the game. The former is a huge problem for the rewievers, because they have limited time to figure out themselves, how this complicated stuff work. (I am sure MOO3 IS complicated.) I think for us, this will be easier, because we can just help each other to digging out relevant information, after we got the game.
2. In a way I have to agree with the reviewers marks, because they wrote their stuff for average gamers, and I am sure an average person just give up, before he/she can start to enjoy this game. I.e. the Gamesdomain rewiever mention spreadsheat in his rewiev. And we like spreadsheats dont we?Blade
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As much as I'm going to like (love?) MOO3 I'm starting to see a trend where every reviewer who gave the game a bad review "didn't know what they were doing", "didn't spend enough time with the game" or something like that...
I guess shooting the messenger is in vogue!
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Originally posted by Ray K
This is what I am most concerned about.
Why create such a complicated economic model when you are forced to have the AI run it through viceroys?
All that does is add an unnecessary layer between the player's actions and what happens in the game. A simpler model with no viceroys/governors/etc is a proven concept.
See in particular Alan Emrich's comments at the Orion Sector message board...
-infidel
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Originally posted by booje
As much as I'm going to like (love?) MOO3 I'm starting to see a trend where every reviewer who gave the game a bad review "didn't know what they were doing", "didn't spend enough time with the game" or something like that...
I guess shooting the messenger is in vogue!
Blade Runner said in the post before yours that reviewers "wrote their stuff for average gamers". That is totally true.
The debate was not on the "didn't know what they were doing", "didn't spend enough time with the game" issue. If I came out that way, then I apologize that is not what I meant.
The reviewers do their job to try to encompass as many gamers as they can to give direction to the general gaming audience.
Now I question: people that are waiting for this game, are they average gamers? If the answer is no (as I assume) then the game has a chance of being successful and the negative reviews don't matter at all.
*SIGH* again, please, PLEASE do not take my definition of "average gamer" as a "cheap gamer" NOT AT ALL. Every gamer has the undeniable right to like what he/she wants. Some gamers like "specialized" games some others like more mainstream games. There is absolutely NOTHING wrong with that. That is NOT what I am saying. I am not passing judgement on the type of game you like or you should like. This is just an obvservation.
If a learning curve of 30 hours is too steep for you, then the game is not for you. Maybe you don't have the time to waste on a game that takes more than 30 hours to master and enjoy after a hard day at work. Maybe you are too busy or you just want to fire up a Space Civilization game that is a little less challenging and that gets fun faster than 30 hours. That is totally understandable and no one can criticize anyone for that.
There may be frustration in that this game appears to be more complicated than a "plug and play" type of game and that will require an investment in time. That is understandable.
That being said, if you are up to the challenge then the negative reviewes are just opinions of people that didn't like this type of game and you shouldn't care about them. That's all I'm saying about the reviewers.
I am looking for a complex game, where you have to deal with subordinates that obey only when they feel like it, where you have to look at endless spreasheets of economical data, statistics, reports, where the graphic interface is an afterthough and every turn is not a battle to win but a frustrating business problem to solve.
Am I crazy? sure I am! But this game sounds like it's been taylored for me The negative reviews if anything made me want it even more. I can't wait.Administrator - ghostrecon.net
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Originally posted by Yodasplat - edited by Starlord (the first part was deleted)
If a learning curve of 30 hours is too steep for you, then the game is not for you. Maybe you don't have the time to waste on a game that takes more than 30 hours to master and enjoy after a hard day at work. Maybe you are too busy or you just want to fire up a Space Civilization game that is a little less challenging and that gets fun faster than 30 hours. That is totally understandable and no one can criticize anyone for that.
There may be frustration in that this game appears to be more complicated than a "plug and play" type of game and that will require an investment in time. That is understandable.
That being said, if you are up to the challenge then the negative reviewes are just opinions of people that didn't like this type of game and you shouldn't care about them. That's all I'm saying about the reviewers.
I am looking for a complex game, where you have to deal with subordinates that obey only when they feel like it, where you have to look at endless spreasheets of economical data, statistics, reports, where the graphic interface is an afterthough and every turn is not a battle to win but a frustrating business problem to solve.
Am I crazy? sure I am! But this game sounds like it's been taylored for me The negative reviews if anything made me want it even more. I can't wait.
Starlord
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^ Ditto ^
I think I'm going to thoroughly enjoy MOO3 - IMO, the more complex and elaborate, the better. I only wish Civ3 was half as complex as MOO3...
But the casual gaming public will likely hate it, because it is so damn convoluted. QS and Co. will have to hope that there are enough die-hard MOOers and strategy gamers/grognards out there to actually make the game worth the cost of development. Sadly, I don't think there will be. We'll love it, but the game will likely suffer from several less-than-stellar reviews and, ultimately, poor sales.
Which stinks, because then the trend will be to make games more 'approachable' by the common gamer, and we won't have anything like this to look forward to for quite a while.
I agree that they (QS & Co.) could have taken the edge off the complexity issue by including a dynamite and extensive tutorial. Hindsight is 20/20.
So, to recap: I'll love MOO3, but the general public won't, and as a result we won't see something this ambitious again for a long, long time.
PS: I hope I'm dead wrong about the public disliking it, but that's how I would bet.
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Originally posted by Infidel
Because that's what Hasbro asked for?
See in particular Alan Emrich's comments at the Orion Sector message board...
-infidel
There is a point to be made that if any part of any game is so complex that turning the ai on is neccessary to enjoy the game, or else suffer some sort of micro hell, than why include the complex part at all...
but , seriously, I hope those gamers who love stats and abstract numbers and such, enjoy the game.
I almost envy you. almost.
I want to love it.
...Of course, this is all based on reviews. I haven't played the game.
nor do i intend to until i hear some comments from the posters here.While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.
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What strikes me the most about this review is Mr. Todd's conclusion:
The only way to go here is to sit back, look after the big picture, and relax in the knowledge that the little things will take care of themselves. Which is fine, but is that really the best way to approach a space empire title?
Some, myself included, like the lack of total control. President Bush makes many of the most important decisions regarding America as a whole, but he doesn't go to each individual city and tell them where to spend their money. This is the role I want as well; not immortal god-emperor, but of leader of a galactic civilization.
I personally thought the review well-written and informative, like the other reviews currently floating around (with the notable exception of Mr. Chick's) and I hope that people keep it in mind as well as the more positive reviews given by UGO and IGN.
edit: spelling
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Sabaron: hear, hear!
I'm looking forward to clicking "turn" and enjoying the show. That is, of course, as long as I win. When I've picked a loser strategy or if I forgot to activate the planetary viceroys and/or my colonies revolt and I've 1000 troop transports in reserve but my viceroys insist on food to avoid starvation... well, then I guess I'll have to make some changes.
This can not be unthought of.
I'm buying tomorrow. Woohoo
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Sabaron wants to be George W. Bush?
....
I fully agree with your actual point, t hough. As someone else said earlier, the very things that some of these reviewers are griping about are what make this game sound attractive to me.Long-time poster on Apolyton and WePlayCiv
Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
7th President of Apolyton in the 1st Civ3 Democracy Game
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I'm one of the crazy ones as well. I look forward to the "overlord" aspect (as well as the "overload ). Everything I've heard makes me want this game badly. The only thing that rings sour is the "lack of soul" comment. I do hope that I get to be more than just a mere spectator.
me want . . .
game hard, long, deep . . .
mmmmmm, deep
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I think some of you are missing a rather important point. Back when development on MOO3 started, Quicksilver was very proud to say that one goal for this game is to increase its appeal for the masses (ring a bell?). Anyway, because of that we have "governor AIs" etc. so it could ease in new gamers to it. I do not wish to be the one to spoil the party here, but if anything is true about MOO3 - it would appear it has a monster learning curve and a rather unaproachable personality.
While it may be true that some people will enjoy the game - that will be the case - it does not negate the apparent fact that Quicksilver failed in its task to bring life to the 3rd MOO game in the line and make it popular with everyone. I am convinced that it is possible to make a game complex and at the same time accessible, and while Quicksilver may have had that intetion, it seems clear they did not have the expertise to pull it through. Very unfortunate, and belive it or not, in the end it is not only the casual gamer who will miss out, but we could have all used a solid experience out of this game.
Well, here's hoping there is something to be salvaged.
Sincerely,
Xentronium
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