This is from the readme on magnate civs. Very interesting stuff. Spoilers to follow:
Spoiler:
COLONIZING MAGNATE CIVILIZATION PLANETS
You can land a Colony Ship on any planet with a Magnate Civilization. Once you achieve 1.0 or more population points on that world, it will become part of your empire, no different than an unoccupied world except that it already has a significant native population that considers it to be in the Green Habitability Zone.
If you come across a Magnate Civ on a Red 1 or Red 2 planet, it's worth trying to get a colony there. Once you achieve minimum population for your colony (which will take some effort), you'll have 4 or 5 population points of workers who operate at 100% efficiency, unlike your settlers, and who will be happy to begin building DEAs for you.
PRESET RACE MODIFIERS
HUMAN
Max Oppressometer 3, War Tolerance -1, Research Efficiency 105%, Senate Effectiveness 115%, Relations Bonus +25%, Casus Belli Bonus +6%, Ground Combat Initiative +30
EVON
Max Oppressometer 3, War Tolerance -1, Research Efficiency 105%, Senate Effectiveness 115%, Relations Bonus +25%, Casus Belli Bonus +6%, Ground Combat Initiative +30
PSILON
Max Oppressometer 3, War Tolerance -1, Research Efficiency 130%, Senate Effectiveness 115%, Relations Bonus +25%, Casus Belli Bonus +6%, Population Growth Penalty 10%, Ground Combat Initiative +30
MEKLAR
Max Oppressometer =6, Manufacturing Efficiency +40%, Ground combat Initiative +10, Ground Combat Accuracy +20, Uses Bioharvest Output 50% and Mining Output 50% to Feed Population
CYNOID
Max Oppressometer =6, Manufacturing Efficiency +40%, Ground combat Initiative +10, Ground Combat Accuracy +20, Uses Bioharvest Output 50% and Mining Output 50% to Feed Population
SAKKRA
Max Oppressometer =6, Polution Tolerance +25%, Population Growth Bonus +10%, Ground Combat Initiative +10, Ground Combat Attack Strength +20
RAAS
Max Oppressometer =6, Polution Tolerance +25%, Population Growth Bonus +10%, Ground Combat Initiative +10, Ground Combat Attack Strength +20
GRENDARL
Max Oppressometer =6, Polution Tolerance +25%, Population Growth Bonus +15%, Ground Combat Initiative +10, Ground Combat Attack Strength +20
TRILARIAN
Max Oppressometer 7, Ground Combat Initiative +20, Ground Combat Evade +30
NOMMO
Max Oppressometer 7, Ground Combat Initiative +20, Ground Combat Evade +30
IMSAEIS
Max Oppressometer 4, Ground Combat Initiative +20, Ground Combat Attacks +1
EOLADI
Max Oppressometer 4, Ground Combat Initiative +20, Ground Combat Attacks +1
SILICOID
Max Oppressometer 4, Population Growth Penalty 25%, Mining Effeciency +40%, Ground Combat Armor +20, Ground Combat Hit Points +2, Uses Bioharvest Output 0% and Mining Output 100% to Feed Population
KLACKON
Max Oppressometer 4, Population Growth Bonus 30%, Ground Combat Initiative +10
TACHDI
Max Oppressometer 4, Population Growth Bonus 35%, Ground Combat Initiative +10
ITHKUL
Max Oppressometer 6, War Tolerance +1 (More likely to have war declared), Senate Effectiveness 60%, Ground combat Initiative +10, ground Combat Rally Chance +2, Ground Combat Rout Chance +2 (Less Routs)
Metashifters (Magnate only)
Max Oppressometer 6, Senate Effectiveness 85%, Ground Combat Rating 3, Ground Combat Initiative +30, Ground Combat Attack Strength +20
NonCorporeal (Magnate only)
Max Oppressometer 6, Ground Combat Rating 4, Ground Combat Initiative +30, Ground Combat Evade +60
Protoplasmic (Magnate only)
Max Oppressometer 4, Ground Combat Rating 3, Ground Combat Hit Points +4
Plant (Magnate only)
Max Oppressometer 3, Polution Per Population 25%, Ground Combat Rating 5, Ground Combat Evade +30
Fungal (Magnate only)
Max Oppressometer 4, Military Maintenance 85%, Population Growth Bonus 15%, Ground Combat Rating 3, Ground Combat Initiative +10, Ground Combat Evade +120
Avian (Magnate only)
Max Oppressometer 4, Ground Combat Rating 3, Ground Combat Initiative +40, Ground combat Evade +60
Gargantua (Magnate only)
Max Oppressometer 4, Ground Combat Rating 9 (Best), Ground Combat Attack Strength +20, Ground Combat Armor +10, Ground Combat Hit Points +2, Polution Per Population 200%
Bulrathi (Magnate only)
Max Oppressometer 5, Mining Efficiency +10%, Ground Combat Rating 7, Ground Combat Initiative +20, Ground Combat Attack Strength +20, Ground Combat Armor +10, Ground Combat Hit Points +2, Ground Combat Morale +2, Ground Combat Rally +2
Mrrshan (Magnate only)
Max Oppressometer 6, Military DEA Efficieny +40%, Ground Combat Rating 4, Ground Combat Initiative +30, Ground Combat Accuracy +40, Ground Combat Evade +10, Ground Combat Morale +4
Elerians (Magnate only)
Max Oppressometer 5, Unrest per Region -30, Ground Combat Rating 3, Ground Combat Initiative +10, Ground Combat Accuracy +10, Ground Combat Evasion +10, Ground Combat Rally +4
Gnolam (Magnate only)
Max Oppressometer 5, Trade Level +1, Space Port Efficiency +20%, Trade Efficiency +20%, Ground Combat Rating 3, Ground Combat Initiative +10, Ground Combat Rout +2
You can land a Colony Ship on any planet with a Magnate Civilization. Once you achieve 1.0 or more population points on that world, it will become part of your empire, no different than an unoccupied world except that it already has a significant native population that considers it to be in the Green Habitability Zone.
If you come across a Magnate Civ on a Red 1 or Red 2 planet, it's worth trying to get a colony there. Once you achieve minimum population for your colony (which will take some effort), you'll have 4 or 5 population points of workers who operate at 100% efficiency, unlike your settlers, and who will be happy to begin building DEAs for you.
PRESET RACE MODIFIERS
HUMAN
Max Oppressometer 3, War Tolerance -1, Research Efficiency 105%, Senate Effectiveness 115%, Relations Bonus +25%, Casus Belli Bonus +6%, Ground Combat Initiative +30
EVON
Max Oppressometer 3, War Tolerance -1, Research Efficiency 105%, Senate Effectiveness 115%, Relations Bonus +25%, Casus Belli Bonus +6%, Ground Combat Initiative +30
PSILON
Max Oppressometer 3, War Tolerance -1, Research Efficiency 130%, Senate Effectiveness 115%, Relations Bonus +25%, Casus Belli Bonus +6%, Population Growth Penalty 10%, Ground Combat Initiative +30
MEKLAR
Max Oppressometer =6, Manufacturing Efficiency +40%, Ground combat Initiative +10, Ground Combat Accuracy +20, Uses Bioharvest Output 50% and Mining Output 50% to Feed Population
CYNOID
Max Oppressometer =6, Manufacturing Efficiency +40%, Ground combat Initiative +10, Ground Combat Accuracy +20, Uses Bioharvest Output 50% and Mining Output 50% to Feed Population
SAKKRA
Max Oppressometer =6, Polution Tolerance +25%, Population Growth Bonus +10%, Ground Combat Initiative +10, Ground Combat Attack Strength +20
RAAS
Max Oppressometer =6, Polution Tolerance +25%, Population Growth Bonus +10%, Ground Combat Initiative +10, Ground Combat Attack Strength +20
GRENDARL
Max Oppressometer =6, Polution Tolerance +25%, Population Growth Bonus +15%, Ground Combat Initiative +10, Ground Combat Attack Strength +20
TRILARIAN
Max Oppressometer 7, Ground Combat Initiative +20, Ground Combat Evade +30
NOMMO
Max Oppressometer 7, Ground Combat Initiative +20, Ground Combat Evade +30
IMSAEIS
Max Oppressometer 4, Ground Combat Initiative +20, Ground Combat Attacks +1
EOLADI
Max Oppressometer 4, Ground Combat Initiative +20, Ground Combat Attacks +1
SILICOID
Max Oppressometer 4, Population Growth Penalty 25%, Mining Effeciency +40%, Ground Combat Armor +20, Ground Combat Hit Points +2, Uses Bioharvest Output 0% and Mining Output 100% to Feed Population
KLACKON
Max Oppressometer 4, Population Growth Bonus 30%, Ground Combat Initiative +10
TACHDI
Max Oppressometer 4, Population Growth Bonus 35%, Ground Combat Initiative +10
ITHKUL
Max Oppressometer 6, War Tolerance +1 (More likely to have war declared), Senate Effectiveness 60%, Ground combat Initiative +10, ground Combat Rally Chance +2, Ground Combat Rout Chance +2 (Less Routs)
Metashifters (Magnate only)
Max Oppressometer 6, Senate Effectiveness 85%, Ground Combat Rating 3, Ground Combat Initiative +30, Ground Combat Attack Strength +20
NonCorporeal (Magnate only)
Max Oppressometer 6, Ground Combat Rating 4, Ground Combat Initiative +30, Ground Combat Evade +60
Protoplasmic (Magnate only)
Max Oppressometer 4, Ground Combat Rating 3, Ground Combat Hit Points +4
Plant (Magnate only)
Max Oppressometer 3, Polution Per Population 25%, Ground Combat Rating 5, Ground Combat Evade +30
Fungal (Magnate only)
Max Oppressometer 4, Military Maintenance 85%, Population Growth Bonus 15%, Ground Combat Rating 3, Ground Combat Initiative +10, Ground Combat Evade +120
Avian (Magnate only)
Max Oppressometer 4, Ground Combat Rating 3, Ground Combat Initiative +40, Ground combat Evade +60
Gargantua (Magnate only)
Max Oppressometer 4, Ground Combat Rating 9 (Best), Ground Combat Attack Strength +20, Ground Combat Armor +10, Ground Combat Hit Points +2, Polution Per Population 200%
Bulrathi (Magnate only)
Max Oppressometer 5, Mining Efficiency +10%, Ground Combat Rating 7, Ground Combat Initiative +20, Ground Combat Attack Strength +20, Ground Combat Armor +10, Ground Combat Hit Points +2, Ground Combat Morale +2, Ground Combat Rally +2
Mrrshan (Magnate only)
Max Oppressometer 6, Military DEA Efficieny +40%, Ground Combat Rating 4, Ground Combat Initiative +30, Ground Combat Accuracy +40, Ground Combat Evade +10, Ground Combat Morale +4
Elerians (Magnate only)
Max Oppressometer 5, Unrest per Region -30, Ground Combat Rating 3, Ground Combat Initiative +10, Ground Combat Accuracy +10, Ground Combat Evasion +10, Ground Combat Rally +4
Gnolam (Magnate only)
Max Oppressometer 5, Trade Level +1, Space Port Efficiency +20%, Trade Efficiency +20%, Ground Combat Rating 3, Ground Combat Initiative +10, Ground Combat Rout +2
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