The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by JonahFalcon
Funny, I had no problem with the documentation. Please, "Comrade", stop saying the same crap like a broken record. MarkG will end this thread soon anyway.
yeah, reminds me the bashing days before Civ III's release. A few hardcore fans have some difficulty to adapt to something new and complexified, or too different from golden classics. With so much bashing on actual TBS projects, they're free to create their own game then, if they have the coding skills, and we'll see if they can punch a better game....
I don't want MoO 1.5, or 2.5 ( GalCiv may be more like these classics, with its more vivid science-fantasy graphics, but much less gameplay options it seems...). So far on what's being said, I know I'll like MoO3 if it's well balanced.
JonahFalcon: when you say the AI never countermand your queue's orders, never, well do you play with AI planetary Econ: on and AI zoning on???( I know, I've just asked something similar in another thread but I've just reading you talking it out here).
The art of mastering:"la Maîtrise des caprices du subconscient avant tout".
Originally posted by Draginol
I don't think anyone will be complaining that GalCiv lacks depth. It has a tremendous number of viable strategies.
No doubts about that, sorry for the misunderstanding. I never meant to diminish the depth of the GC project next to MoO3, I just wanted to make it more appealing for the eyes - and perhaps the gameplay as well - to another base fanboys not attracted to the apparent boring fonts, data and multiple arid windows displayed in MoO3. Both games should attract a large fan following, I'm sure.
The art of mastering:"la Maîtrise des caprices du subconscient avant tout".
Comrade, lets see now... what do we have. Feel free to correct me on this.
Johna's side.
He has the game, and has played it.
Your side.
Your impressions based on one review, of which I've spent 40 minutes pointing out glaring ommisions and biases on such, almost all of which have gone unchallenged.
Personally, I think Johna has the advantage.. but feel free to correct me..
The Tom Chick defenders will not willingly concede. You can spend between now and the eventual MOO3 release pointing out flaws with Mr. Chick's review. Let them play IG2 for a couple more years. It's what they deserve.
Another reviewer shared his opinion at IGmoo, this time on the quality of the AI:
As for examples of the diplomacy oddities:
--Turn 5 of a game the Nommo declare war on me (playing as Imsaeis, who I customized to be as good at diplomacy, and as likeable as possible). My CB rating with the Nommo was A-OK. Yet war was declared on turn 5. Still, no big deal, the Nommo are a warring race so I was ok with that.
Turn 7, they end the war. So, what was the point of starting the war in the first place? This happened throughout the game. It got to the point that when I read the Sitrep and saw "The Nommo has declared war on us!" I said to myself, "Yeah yeah whatever." In a few turns and they'll be asking to form an economic treaty--while warring with us. This is just one example but in the games that I played, this was extremely common, regardless of the races or the CB rating.
I'm fine with a race (any race) deciding to go to war. Even if I'm not fully aware as to why that is (and you rarely are told why war has been declared) but races don’t always need a reason. What's annoying is this on again off again stuff. Are we at war or not? What can you possibly do by declaring war for 2 turns? And this goes on the entire game.
Anyway there are other odd things about the AI and how it reacts to the goings on of a game. In one instance, and I mentioned this in the review, I was playing as the Cynoid. I had (if I recall) the 5th best military. The Meklar was ruling over everyone. They had a sweet military and a lot of planets. They (the Meklar) had left a planet undefended--and I wanted that planet. Without a declaration of war I decided to send in the Marines. After a skirmish with militia, I took control of the colony.
The next turn the Meklar sends me a message asking to exchange items or form a research alliance The CB rating stayed the same. I wanted to ask the ambassador, "Uh..you do realize I just killed a bunch of robots on LV-426, right?" Over the course of the next 10-15 turns, two more planets were taken. Still, the Meklar loved me. "Hey let's form a Trade Alliance." It just didn't make any sense. These were the most peace-loving Meklar this side of San Francisco. I looked for reasons as to why they didn't just squish me. I didn't have an alliance with anyone that could threaten them. I wasn't a Senate member, so I had no impact on voting or legislation. I was the ruler of free wheeling Cyborgs that had free reign to unplug the Meklar at will. It was strange.
Game companies do want someone who has than history of given unbias reviews. As much as I like Civ 1 I hardry ever play it now as Civ 2 and Civ 3 are alot better than Civ 1.
I cannot say anything about Norrorwind as I was unable to play it on my computer, I will say that I have Daggerfall and Arena alway install on my computer.Which say alot about those games.
By the year 2100 AD over half of the world population will be follower of Islam.
In 1940 France have more than twice the number of tank's as Germany did. Most of then where spead out to infrantry units instead of being concentrate. When the France did concentrate they Tanks in large unit their went overboad. They created than Amonur div with 1200 tanks in it, it was very hard to command on a battle field compare to the Germany 200 to 300 tanks armour div which was more mangental on the battle field.
Nap was the last field marcharl who micro-mangerment verything. After Nap most succueful armies where ran by than staff of man who advice the commander and did rotine
stuff which didnot need the Commander approval automatic
so the commander was free to do his job which was to make
the big diviceion without worrying about all the little detail.
Before Ike launch D-day he sat down with 15 or 20 staff officers in charge of the many aspect of D-day planning to see it D-day can go head.
I than happy that than game company work hard to reduce micro-mangentment in agame.
To add to the above the Freneral general was total command of 1200 tanks their where not broken down into
smaller units with their own commander like the germany armour div was broken down into smaller unit with their own commander. First the germany armour div has three armour reg of about 100 tanks so he can say reg 1 attack from the left flank and reg 3 attack from the right flank while reg 2 attack the middle.
By the year 2100 AD over half of the world population will be follower of Islam.
Originally posted by kalbear
It's your and the gaming public's loss then, CT. I don't know when you did it, but it's been smooth for the few months I've been there. I'd encourage you to give it a try, as long as you have a non-hotmail e-mail account. There's plenty of folks there you haven't trolled recently.
There are some connections it doesn't seem to like. Since they rebuilt the forums I've rarely managed to get on with less than 30 seconds lag between screen changes despite having tried on four completely different internet setups and normally outside US peak traffic times. Something they are doing is screwy.
Edit: just tested again. 258 seconds from hitting "discussion board" to getting the main forum page.
Last edited by Grumbold; February 24, 2003, 08:21.
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