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Worst fears coming true: Quarter to Three Review

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  • vee4473 your right. I just didn't want this guy to get to monkey around all by himself...if we're going to be throwing bannanas I want some too...and I think I would be more willing to accept criticism from people who are clearly on the MoO1+2 side. Tom says he is but betrays his hand when he praises diplomacy in the latter two. Woof! Lets remember that there have been several pretty big site's that have had very positive things to say.

    I have to go to the transitional justice forum now...you guys should check it out if you like diplomacy
    We therefore post, that individual attitudes are the poduct of an interaction between two fundamental sets of determinants: (1) the stimuli and reinforcements present in the current environment, and (2) the residue of previous learning experiences, which selectively influence the particular attitude-cues in the current social environment attended to, and accepted or rejected, is of little consequence.

    Comment


    • From Qt3's "When Reviews Go Bad":
      And even the good guys screw up once in a while. Every good writer in this business can tell you about more than one review in which he or she simply got it wrong – a game that was a stinker that for some reason struck the writer’s fancy in some way, a really good game that just wasn’t any fun to the reviewer.

      Comment


      • Originally posted by Arnelos
        CT.... if you're that worried about it, here's a suggestion:

        Let all of us suckers go buy the game and try it out. Give us about 1-2 weeks to figure out whether we love it and are posting all over the place how much we love the game or are pissed off at it and are posting all over the place about how QS/IG f*cked up a perfectly good game concept.

        Then you can decide whether to buy the game.

        Trust me... in about 2 weeks, it should be relatively clear whether we're the idiots for buying it or you're the bored guy who was left out for waiting 2 weeks.

        So if you're really worried, just wait a little longer. I'm sure there are enough people around here to be your guinea pigs
        Good advice.

        But if this thing about me not being able to turn off the Ai altogether is true, then I won´t buy it, no matter what.

        I simply disagree too much with this entire line of thinking. Imperial Command Points, or whatever they called it, made sense. But you could override any particular decision of the Ai. Now it seems this is not any more possible, rather, the Ai will override *your* decisions.

        As far as I am concerned, this is it.
        Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts

        Free Slobo, lock up George, learn from Kim-Jong-Il.

        Comment


        • Originally posted by Comrade Tribune
          SP is about me against the Ai. If I just want to watch, I go to the cinema.
          Civ3 may be a bad example, but IMO there could have been some middle ground between 'just watch what the governors do' and 'tell each and every of dozens of cities to add a research lab/mass transit/whatever to their build queue'. Civ3 endgames on large/huge maps are micromanaging nightmares.

          I'm really hoping that the Moo3 viceroys and develepment plans will make for a different TBS endgame.
          "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

          Comment


          • What you get out of the game depends on if you are an adventure or an accountant.
            Seems to me ,,a lot of people who play 4x games are just number crunchers who never seem to really get into the atmosphere of any game.
            From the beginning, I hated the "look and feel" of MOO3's interface. It just look like a Windows spreadsheet. A game can be complex,, but I rather it was complex "under the surface". The great, "long-lasting" strategy games are those that are "simple" to play intially, regardless if you won or lost .
            Galactic Civ seems to keep the "fun" and "adventure" of being in Space foremost and the complexities second ,, I already know from what I've seen and read on BB and from playtesters comments that GC will be the game to stay on my harddrive a lot longer.
            The bottom line to me is " was it fun to play" !!!

            Comment


            • I guess CT is just voicing reaction to Tom's review.

              You gotta admit that the review at least temporarily deflates enthusiasm for the game, you said so yourself Kal, I think...in a previous post...
              While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.

              Comment


              • Because occasionally fanboys do listen to reason, here's Chantz' response to the review bashing:
                Tom IS a respected reviewer and is completely entitled to his opinions. *He* just simply did not like the game; that doesn't mean it sucks. Please do not email him with angry barrages, or call him names or any of that. That is *not* cool.

                Please keep this (and any other) thread civil, especially if reviewers continue to poke their head in to answer questions or explain/clarify themselves. I know *I* appreciate the fact that they have taken enough interest to at least make themselves available here on IGMOO.

                Cool?

                Best,
                C
                And veee, yes I agree - it did deflate my enthusiasm because it pointed out deficiencies that had otherwise been glossed over for the most part.

                But CT has said for MONTHS that he's not going to get the game. This is more of a 'ha ha, I was right and you guys suck' type of response. It's puerile.

                CT, it doesn't matter what reviewers say at this point. Or even friends. You won't like this game. Even if it did rule and did everything you wanted it to by now, you'd hate it. You've simply got too much invested in hating it at this point to let yourself like it a little bit. You won't be able to see past any deficiencies, you'll magnify whatever problems there are to a huge scale, and you'll use it to justify your hatred.

                Once again - fine, don't buy the game. Even better, stop wasting your time posting about a game you don't want to buy on a fan borad. If it is that important that your message is heard by a large public and the corporation, write a review, or I suppose a non-review given you've not played the game, and write it on the bigger boards. Or host your own website.
                Last edited by kalbear; February 23, 2003, 15:52.

                Comment


                • Originally posted by Infidel
                  DON'T raise up HOI as representing anything good for the strategy genre - out of box it is a P.O.S. - broken.

                  Hell, EU2 is up to patch 1.07 and STILL not finished...
                  Maybe, but it *does* have great depth, and you *do* get to make your own decisions; being played by the Ai is ridiculous.
                  Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts

                  Free Slobo, lock up George, learn from Kim-Jong-Il.

                  Comment


                  • Originally posted by Craig P.
                    Just looking at screenies of the ship design screen, I don't really understand the criticism, as it's little different from MoO2.
                    I looked at the same screenies, and it seems to have been simplified. Like the reviewer says.
                    Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts

                    Free Slobo, lock up George, learn from Kim-Jong-Il.

                    Comment


                    • Originally posted by Infidel
                      At the very least, the extra time spent on MOO3 allowed QS to apparently FINISH the game. Of course, whether you like said game is a different matter...

                      -infidel
                      BTW, I'd really be interested if YOU like said game, infidel ... or should I say Mr. Alan E. ...
                      "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

                      Comment


                      • Originally posted by kalbear
                        Why not do it on the IG boards?
                        I tried to subscribe a *looong* time ago, and found them totally inaccessible. After subscription, I vainly tried to open a thread for a few times, then I gave up.

                        I don´t waste time on forums that don´t run smoothly.
                        Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts

                        Free Slobo, lock up George, learn from Kim-Jong-Il.

                        Comment


                        • Originally posted by Comrade Tribune


                          Good advice.

                          But if this thing about me not being able to turn off the Ai altogether is true, then I won´t buy it, no matter what.

                          I simply disagree too much with this entire line of thinking. Imperial Command Points, or whatever they called it, made sense. But you could override any particular decision of the Ai. Now it seems this is not any more possible, rather, the Ai will override *your* decisions.

                          As far as I am concerned, this is it.
                          Except for the fact that the IFP version of the game was even MORE unplayable than the current version (according to Chick) is...

                          -infidel

                          Comment


                          • It was my impression that QS wanted to make MOO accessible to more people. For that reason, apparently, certain elements were added to the game... let's recall for a second what a few of those items are:

                            - Real time combat (yuppee in 3D)
                            - AIs that handle everything
                            - 3D star map (why?)

                            Yes, I personally had a problem with those 3 little items from day one, but unfortunately, there's only one MOO3, and the developers promissed to make it work... somehow.

                            Now, let's see, I - and I think I'm not alone on this - would be VERY happy with MOO2 style combat (2D turn based) because it's first of all turn based and that means a lot of detail options can exist - remember boarding ships? Yes, well this is much more difficult in real time, not impossible, but I do not have that much faith in QS.

                            And why 2D might you ask? Well, why 3D? Okay, everybody knows the 3D battles look like crap, so it cannot be for looks.. correct? On the other hand, detailed sprites can look quite good, and you can do all the special lighting effects for weapons etc. quite easily. Diablo 2 is 2D, and frankly if you apply those principles in MOO3 it would have been just fine... more than sufficient. A resolution boost and some nicer ship designs would have been a good enough of an upgrade from MOO2. Instead, we have subpar 3D graphics which have very little presonality - as the screenshots clearely show.

                            Some may say, it's MOO, you don't need good graphics, and they would be absolutely right. Most strategy games do not need to try that hard to be eye candy, but they do need to convey themselves appropriately to the player. What made MOO1+2 fun was that in battles - which didn't look ALL that good - you saw your ships fire missiles do this and that, and it was kinda fun. You could use your imagination for the rest. It wasn't realistic, but it was fun, and we got to see how well our toys did in battle... isn't that what we all wanted?

                            MOO3 wants to be an empire simulator, with a clear emphasis on the simulator part. MOO1 and 2 really were not, as neither is CIV1-3. They are all abstractions of the concept of a "simulator." Basicly, a the complexities of the actual thing are replaced with a rough approximation... which is meant to make it accessible (hey look at that) and entertaining. But wait, now MOO3 (which wants to be accessible) decides that it should be a complete and absolute empire simulator. I fear MOO3 was developed by very big fans of MOO1+2, and that's not a bad thing, but it has been my lingering fear that they'll be digging too deep into the concept of the previous games and really bring unecessary complexity to the game.

                            A lot of people complained MOO2 was too complex and difficult to master. I didn't have a problem with it personally, but it can be daunting at times. But MOO3 comes on with a great deal more detail which was abstracted in MOO2, and to balance that out we have AIs that are supposed to really hadle it. So it appears that there are parts of the game that we're never meant to "mess with." I ask you then, why are they there? So in the unlikely event that you might want to tweak with it you can? I'm sorry, but it sounds like the developers put too many "neat" ideas in the game but never thought through their relevance in the game. What I really wanted was MOO2 with more options (technologies, races, etc.) with a decent interface to manage it, a nice combat interface with - again - more options for how to command your ships in combat and really that's all. I like neat things, I like options in games, but if they're really not useful to have, I don't want them there period.

                            The 3D starmap was also quite funny. Again, realism vs. fun debate has to start. Apparently, it's 3D but that makes no difference (or so I heard). So why is it 3D? So when we're bored we can spin it around? It sounds like an idea that didn't quite go through but we got stuck with the unfinished product. A nice 2D map with some additional info on it (such as borders etc.) would have been sufficient... All those starlanes would probably also look better. And behold, a 2D starmap would be more "accessible" something QS was so looking forward to. How does a 3D map make it easier to use? Same thing applies for 3D battles. Look, people deal much easier with 2 dimensions rather than 3. And for good reason, even with the best interfaces it tends to be more work. To top it all off, using 3D for the sake of using 3D is just plain wrong (for a lack of better wording).

                            Much of the review from Tom I didn't take to heart much. I was pretty good with micromanagement in MOO2, I hope that means I may be a better candidate for MOO3 - funny that woudln't matter much to non MOO fans. But from what I've heard around, MOO3 is sorely lacking from feedback especially the kind we'd like to call informative feedback. It's 2003 already, I expect that pretty much everything I move my mouse over will pop up a little tool tip help and say "Hi there stupid, press me and you exit the game... that's why my name is 'Exit Game'." Most games have that, and it's pretty basic stuff. Since MOO3 is obviously very involved, I'd expect the developers remembered that and made sure a player knows what the hell everything means. A good game does not require you to read the manual if you're an avid gamer. I do not read manuals before I play games, I read them a few weeks maybe months later. I expect that much of what I should know - especially with regards to on screen items, I should be able to pick up with the help of the interface. The manual should only be helpful with very obscure internal game mechanics which perhaps I haven't picked up. MOO3 apparently lacks basic clarity in items such as technology... oversight? yeah a rather big one. Unfortunately, fixing this sounds like a rather tall order for a patch, and frankly QS is not getting any points if they just think patching is the way to go. This game has been in the works for a LONG time, it simply sounds like poor planning - maybe somebody overestimated their design and execution abilities.

                            Look, what is there to say? I want to play the game, I really do, and I hope it's fun... because if it's not somebody at QS should feel really sorry for screwing up one of the most respected names in gamging.

                            We'll see.

                            Sincerely,
                            XentWraith

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                            • It's your and the gaming public's loss then, CT. I don't know when you did it, but it's been smooth for the few months I've been there. I'd encourage you to give it a try, as long as you have a non-hotmail e-mail account. There's plenty of folks there you haven't trolled recently.

                              Comment


                              • Originally posted by Comrade Tribune


                                Maybe, but it *does* have great depth, and you *do* get to make your own decisions; being played by the Ai is ridiculous.


                                HOI is a broken mess of a game, out of the box...Perhaps Paradox can pick up the pieces - they did a fair job with EU2...

                                Saying you don't make your own decisions in MOO3 is a pretty lame strawman. Have you read any after-action reports?

                                Didn't think so.

                                You're all about telling people you think you won't like the game - fine.

                                Just don't lie to do so.

                                -infidel

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