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Worst fears coming true: Quarter to Three Review

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  • What Tom Chick says in this area is incredible since it goes against what's been said by all the beta testers, QS/IG and every other (balanced!) reviewer. If you want a proper review of the game you'll probably be much happier with the one at TOS. Even though TOS is a fansite it's by no means a fanboy review and criticizes many of the same issues that Tom Chick mentions (documentation, interface, battle graphics, etc.).

    Anyway the reasons for the overall negative attitude of the Qt3 review have been discussed to exhaustion, just look back in this thread.

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    • It's amazingly addictive. It's like Europa Universalis, especially in one way:

      The more you play, the more you understand various components of the game. The more you understand what is going on, the more addictive it gets.

      Then, when you finally play against other devious human players... oh, the treachery! oh, the cunning! It becomes extra-special.

      This game, despite the rudimentary multiplayer interface, sings in multi. This is getting to be one of the best online strategy games I've ever played - on par with the Heroes of Might & Magic series (imho).

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      • Uh huh, Spectrex. Did Orion Sector say it sucked? Let me know.

        Fair and balanced? Tell me, how is MY review not "fair and balanced"? (rolling eyes)

        Tom Chick is doing another "Deus Ex" review on this one. Trust me. The more you play, the more addictive it gets. When you understand HOW the game plays, it becomes even more addictive.

        If you think the game plays itself, you either haven't played it, or you haven't played it for more than a session or two.

        Actually, I'm willing to bet Tom set out not liking the game before it was released. I'm betting I could find something in a newsgroup proving it.

        Found one thread with Tom Chick and Derek Smart and some guys blathering about "overpromising and underselling".

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        • By the way, " Worst fears coming true: Quarter to Three Review"... sounds like self-fulfilling prophecy.

          Some people WANT it to fail - and in their heads, they color their view with turd-colored glasses. Others have low expectations and masochistically desire it to be bad.

          Reminds me of Civ III - everyone who predicted it would suck proclaimed Civ III sucked - and often based on other people's opinion or by harping on the negative stuff they heard from some people and using it as gospel.

          Fact is, *I* am loving MOO3. Nothing anybody says will make me believe otherwise. I formulated my own opinion WHEN I PLAYED IT.

          If someone believes that the computer plays for you... that's something they'll MAKE happen. trust me, try that tactic during multiplayer and watch yourself get pasted by not only the other players, but the computer, too.

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          • Originally posted by vee4473
            i will wait to see if your theory is true lockstep. (that moo3's take on the potential endgame micro hell is successful)
            To be honest, it's not so much a theory as a lot of wishful thinking. But what makes me somewhat confident is that the Orion Sector reviewers, while criticizing Moo3's combat graphics, lack of good documentation etc., clearly stated that Quicksilver really 'pulled off' a competent viceroy AI.

            We shall see in a few days ...
            "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

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            • Very rare are those games that build in momentum like that Jonah. Yeah, AC and EU were like that, and I love them for it.

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              • Originally posted by Craig P.
                The only simplification I see is that everything is in one list, instead of separate lists for weapons and specials.
                My impression was that they dumped down the ship design part quite a bit. I wouldn´t be surprised if they removed most of the more 'extreme' specials, similar to removing the 'extreme' racepicks.

                I may be wrong, but I predict that ships of the same general category will now be very similar to each other, ship design mostly being a no-brainer; at least this is what the reviewer hinted at...
                Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts

                Free Slobo, lock up George, learn from Kim-Jong-Il.

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                • Comrade = broken record. He obviously has the agenda (not me.)

                  Let me repeat - I love playing this game. Period. Nothing you can do or say will prevent ME from doing that.

                  Hey, I hated a lot of the original Civ (such as the superpowered spy/diplomats and the way allies could halt production by parking their troops and blockading your cities -- and the way you could get impossibly huge cities by deking it constantly). Didn't mean I didn't love it, too.

                  However, the problems in MOO3 are nonproblems the more you play. And frankly, they seemed like design choices to me, not problems.

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                  • Originally posted by Spectrex
                    In other words, he didn't bother to learn how to play the game and couldn't see past the graphics (not up to Homeworld standards, I guess) and poor documentation (this is less excusable...).
                    If the documentation is so poor that you have to learn the interface by trial and error (which some people, me included, *hate* to do), then you can´t blame Tom for thinking there is no way to turn off the Ai, even should it come to pass that he was in error...
                    Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts

                    Free Slobo, lock up George, learn from Kim-Jong-Il.

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                    • Funny, I had no problem with the documentation. Please, "Comrade", stop saying the same crap like a broken record. MarkG will end this thread soon anyway.

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                      • By the way, as to "outdated manual", maybe neither YOU nor Tom Chick looked at the readme.txt.

                        It gives a TON of information and the "numbers" that people might want. It even tells that you CAN destroy a planet with a Stellar Converter...

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                        • Originally posted by JonahFalcon
                          Funny, I had no problem with the documentation. Please, "Comrade", stop saying the same crap like a broken record.
                          It´s more you who sound like a broken record, with all the 'nothing can stop me from telling you all how wonderful blah blah blah'.

                          Why does the '60 minutes' review sound so much more factual and convincing?
                          Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts

                          Free Slobo, lock up George, learn from Kim-Jong-Il.

                          Comment


                          • Uh huh...

                            Comrade Tribune: MOO3 sucks because MOO3 sucks because MOO3 sucks because MOO3 sucks because MOO3 sucks because MOO3 sucks because MOO3 sucks because MOO3 sucks because MOO3 sucks because MOO3 sucks because MOO3 sucks because MOO3 sucks because MOO3 sucks because MOO3 sucks because MOO3 sucks because MOO3 sucks because MOO3 sucks because MOO3 sucks because MOO3 sucks because MOO3 sucks because MOO3 sucks because MOO3 sucks because MOO3 sucks because MOO3 sucks because MOO3 sucks because MOO3 sucks because MOO3 sucks because MOO3 sucks because MOO3 sucks because MOO3 sucks because MOO3 sucks because MOO3 sucks because MOO3 sucks because MOO3 sucks because MOO3 sucks because MOO3 sucks because MOO3 sucks because MOO3 sucks because MOO3 sucks because MOO3 sucks because MOO3 sucks because MOO3 sucks because MOO3 sucks because MOO3 sucks because MOO3 sucks because MOO3 sucks because MOO3 sucks because MOO3 sucks because MOO3 sucks because MOO3 sucks because MOO3 sucks because MOO3 sucks because MOO3 sucks because MOO3 sucks because MOO3 sucks because MOO3 sucks because MOO3 sucks because MOO3 sucks because MOO3 sucks because MOO3 sucks because MOO3 sucks because I read something by Tom Chick, and choose to ignore everyone else's review, and despite not playing the full version myself.

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                            • Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts

                              Free Slobo, lock up George, learn from Kim-Jong-Il.

                              Comment


                              • You know, I wanted to post something intelligent, but...

                                YEEHA!

                                Let the flame wars begin!!!






                                *sigh*
                                War doesn't prove who is right, only who is left.

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