Originally posted by Master Marcus
Stuie, I think by "Civ III oil", the revs mean the overbalanced power "brought" by tanks for a civ at war against other(s) that doesn't have the resource, so sticked with units much less powerful ( cavalry and less ). The gap is effectively easily unbalanced in your favor if you discover oil many turns before your opponents, but way less than MoO2's creative pick or Alpha Centauri's copters and specialists.
Stuie, I think by "Civ III oil", the revs mean the overbalanced power "brought" by tanks for a civ at war against other(s) that doesn't have the resource, so sticked with units much less powerful ( cavalry and less ). The gap is effectively easily unbalanced in your favor if you discover oil many turns before your opponents, but way less than MoO2's creative pick or Alpha Centauri's copters and specialists.
The gripe I have with Civ3's strategic resource system is not that oil (for instance) is so critical (that's the way it SHOULD be), it's that a democratic civilization (for instance) has the ability to sit on the world's oil supply and prevent ANY oil from reaching your civilization. To be more realistic (and less unbalanced), the game could have allowed players to buy oil "off of the black market" or somesuch at inflated prices. No country has ever realistically been capable of preventing another from gettting ANY oil (even Japan in WWII had at least some oil, though they were critically short) For instance, units that require oil could be twice or even three times the shield cost if you don't have a source of strategic oil, but they shouldn't be IMPOSSIBLE to build.
The other problem with oil in Civ3 was that you could put a tank anywhere on the board beyond your supply lines if it had been constructed while your empire had a source of oil. To be evil and more realistic (and to make paratroopers and marines with helicopters more important in the late game), mechanized infantry, tanks, and modern armor should only be allowed to MOVE and attack (but not defend, they can always defend) if their current location is linked by road network to your source of oil Now THAT would add some real strategy to the game in terms of oil and force people to use industrial/modern foot units when they can't reach a place with a reliable supply of oil for a tank rush
But I digress... this is off topic.
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