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  • #16
    Not when you have an angry race next to you -- and you fear invasion. heh

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    • #17
      On the one hand, the troop force/army builder sounds really like a pain in the ass. On the other hand, I can't think of a singly better way to do it that would allow you to make combined arms forces and load up your ships with whatever troops you liked while leaving what you wanted on the ground.

      Queuing up ground forces makes perfect sense to me, and it's a nice, elegant way that fits in with the rest of the game.

      Sounds like the manual could use some more work, though...

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      • #18
        Originally posted by JonahFalcon
        b) finally saw the Infantry selection - you have to "build" them like you would a ship, etc, on the military build item list.
        welll, yeah. ALL military items get built in the planetary military build queue, hence why there are two types of build queues, with seperate funding levels for each queue.

        Curiously, where did you expect to be building ground troops?

        Not being sarcastic or anything, I seriously would like to know where you were thinking you'd be building ground troops if not there?
        Rantz Hoseley
        Art Director
        Quicksilver Software, Inc.

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        • #19
          Not being sarcastic or anything, I seriously would like to know where you were thinking you'd be building ground troops if not there?
          On a research outpost circling a gas giant.

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          • #20
            Originally posted by Rantz
            Not being sarcastic or anything, I seriously would like to know where you were thinking you'd be building ground troops if not there?
            Ever play Master of Orion II? Then you'd know you never had to first build the ground troops. The number was based on the size of the population.

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            • #21
              Not being sarcastic or anything, I seriously would like to know where you were thinking you'd be building ground troops if not there?
              In MOO2 invasions forces were created simply by building transports.

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              • #22
                As far as I know, Generals isn't out anywhere in Ohio -- but most C&C games rule, and Generals looked like the best of'em.
                Its supposed to hit the internet stores today I think, check ebgames or gamestop. They've always dealt straight with me.
                By working faithfully eight hours a day, you may get to be a boss and work twelve hours a day.

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                • #23
                  Actually, in Moo2 the ground troops present on a planet were either created over time by a marine barracks (including battloids/armored troops), or they were transported there by unloading a troop ship.

                  Only militia were a function of population, and you couldn't do anything about them one way or another.

                  In Moo1, they were literally population points that you sent to another place. Stupidly unrealistic, but kind of fun. Maxing out ground combat and sending that one lone soldier to each planet in the galaxy to take it all over in one quick turn was a blast.

                  Anyway, I guess I can see the point of Rantz here. Knowing that you need to build different ground troops and can equip them with various weapons, instead of them appearing from a barracks or being created with a troop ship, it seems somewhat clear that they'd have to be made using one of the two build queues, and the military one makes the most sense.

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                  • #24
                    Ever play Master of Orion II? Then you'd know you never had to first build the ground troops. The number was based on the size of the population.
                    Are you sure they're not transported in from research outposts circling gas giants? Or were those Battloids?

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                    • #25
                      Originally posted by kalbear
                      In Moo1, they were literally population points that you sent to another place. Stupidly unrealistic, but kind of fun. Maxing out ground combat and sending that one lone soldier to each planet in the galaxy to take it all over in one quick turn was a blast.
                      That system actually had a great advantage of modling war weariness. No matter how good your production, you couldn't go on a rampage invading everything in sight because eventually you would run out of pop to do it.

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                      • #26
                        There are far far better ways to simulate war weariness than a lack of population. Just don't use Civ3's. . . .
                        By working faithfully eight hours a day, you may get to be a boss and work twelve hours a day.

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                        • #27
                          I agree.

                          I was just attempting to point out how MOO2 was a step back from MOO1 in this respect since if you had the production and the tech, the game was over. The other sides had no chance to catch up since it costs you nothing to go to invading above what you would have needed to protect yourself in the first place.

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                          • #28
                            'course, in MOO1 you could "punch through" enemy fleets and missile bases if you had enough transports (the casualties could get really bad though). IIRC in MOO2 a single scout (did it even have to be armed?) could destroy an arbitrarily large fleet of non-combat ships (transports, colony ships, and outpost ships) if it wasn't escorted.

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                            • #29
                              No, the scout didn't have to be armed in any way, shape or form. It just had to not be a colony/outpost/troop ship.

                              Didn't come up all that often - troop transports were almost always escorted by warships.

                              I am really looking forward to being able to destroy troopships if I feel like it.

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                              • #30
                                'course, in MOO1 you could "punch through" enemy fleets and missile bases if you had enough transports (the casualties could get really bad though). IIRC in MOO2 a single scout (did it even have to be armed?) could destroy an arbitrarily large fleet of non-combat ships (transports, colony ships, and outpost ships) if it wasn't escorted.
                                Yeah, stupid scout.

                                Does anyone know if troopships can land during a star battle in moo3? So we could assault the defenses just long enough to drop a whole load of troops down?
                                By working faithfully eight hours a day, you may get to be a boss and work twelve hours a day.

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