I think it hard designing AI's for most games. One problem is the diversity of the player’s abilities. Some players when they play on the 'Average' setting kick the computers butt, then other players like myself, get their butts kicked. So how does a game developer make a games AI so that everyone can enjoy the game. I believe by having many levels of difficulties, that a game can be made challenging for everyone (around 7 to 8 levels would be best).
Hopefully MOO3 has enough levels of difficulties to make it fun for everyone.
Hopefully MOO3 has enough levels of difficulties to make it fun for everyone.
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