Very difficult to define rational rather than irrational dogpiling. If you brush them off and destroy them its easy to accuse them of being irrational, yet it might have been their last best chance to prevent your victory.
My definition would be based around EU2 I guess. In various builds countries would declare war on you because your "badboy" status was so high they felt they ought to, yet they had made no prewar preparations and often would be incapable of backing up their words with action.
A nation that manoeuvers into a combat position, declares war and achieves a short term victory could be considered rational, particularly if you have been ignoring the diplomatic moves that would have soothed them. It is especially rational if (to go back to Eu2 again) their DoW will encourage others to join in against you. Unfortunately to really make it work you need the concept of occupied territory, so that a condition of peace may be the return of all lost territories plus a forfeit. That way 5 AI's may individually get badly hurt but eventually collectively demand a high price from the player as a condition of peace.
My definition would be based around EU2 I guess. In various builds countries would declare war on you because your "badboy" status was so high they felt they ought to, yet they had made no prewar preparations and often would be incapable of backing up their words with action.
A nation that manoeuvers into a combat position, declares war and achieves a short term victory could be considered rational, particularly if you have been ignoring the diplomatic moves that would have soothed them. It is especially rational if (to go back to Eu2 again) their DoW will encourage others to join in against you. Unfortunately to really make it work you need the concept of occupied territory, so that a condition of peace may be the return of all lost territories plus a forfeit. That way 5 AI's may individually get badly hurt but eventually collectively demand a high price from the player as a condition of peace.
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