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In-House Preview Online: Part 4

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  • #46
    Hope it's not too late...

    Unfortunately, the screnshots show that a couple of minor (but highly annoying) textual errors seem to have remained in the game. The biggest or most noticeable is in the voting screens. Typically, a vote in favor is rendered as "yea" (as opposed to "nay"), but the screens all show it as "yay," which to me looks like cheering.

    Also, in the diplomacy screen showing the Eoladi, the word "snivels" should be "sniveling," at least based on context.

    Typos and grammar errors are unfortunate, and a game that has been this long in the making ought to have had an editor go through it with a fine tooth comb to avoid glitches of this nature that, while minor compared to crashes and gameplay bugs, can nonetheless be serious impediments to enjoyment.

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    • #47
      Originally posted by Possibility
      These reviews are turning people away from the game and making them gouge out thier eyes so they dont read another word.
      Funny; this preview had the opposite effect for me. I was pretty sure I'd be giving MOO3 a pass, but now I'm thinking it will end up on my hard drive after all...

      and I decided not to gouge out my eyes. Thanks Dan!
      "Stuie has the right idea" - Japher
      "I trust Stuie and all involved." - SlowwHand
      "Stuie is right...." - Guynemer

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      • #48
        Originally posted by Stuie

        Funny; this preview had the opposite effect for me. I was pretty sure I'd be giving MOO3 a pass.
        That was after you read parts 1-3 of the preview, right?

        Comment


        • #49
          I don't think people are being too harsh, at least not on this thread. Most people are being reasonably positive here, yes we are still talking about bad writing style, but that's because some bad writing style exists. It's called honesty and constructive criticism. Most of us agree that this review shows a dramatic improvement over the last one.

          On the main forums people are being much more harsh, but that's to be expected.. The first previews were so bad, and Dan and Mark have been so dismissive of criticism, that they partialy have themselves to blame for this.

          If anything I think we have the people who were harsh on previous previews that we have to thank for Dan's improvement. Well I guess Dan himself should take some credit too .

          Comment


          • #50
            I think one of the main problems, is that MOO3 fans are quite frequently scientist/engineer types, and as such they prefer short, concise, technical documents (and previews) to longwinded explainations in flowery english - i imagine the Civ crowd is a lot more humanitarian (historians, geographers etc) and so will prefer the longwinded style... just a thought from an engineer.
            A thought from an engineer? Well, definitely not a thought from a writer or historian. Those who traffic in words to make a living have HIGHER, not lower, standards for writing quality.

            It's possible to be critical without being callous. I agree some of the criticism of Dan's writing is over the top. The writing, however, is... not at a high level.

            Wordiness is not about how many words are used, nor how big the words are. It's about how many are wasted, just taking up space.

            The first principle of a writer is to learn to cut. You cut, then you cut some more, then more. The more you cut, the better the writing. Adjectives are the enemy, they weaken nouns. Adverbs and prepositional phrases are the enemy, they weaken verbs. Verbs are the only strong words. Verbs convey power. Nouns are only there to show who or what is performing the action described by the verb. All the other words combined only add detail. Each detail added distracts from the core message, though. Finding a healthy mix of description and power is an art form. There is a lot more to writing than putting letters together to form words and assembling words into sentences. Writing is about communication. You have ideas, you use words to convey them. Those who lose sight of the ideas to focus too much on the words end up saying a whole lot of nothing.

            Dan did that at some points in his previews. I write for a living. Dan's Part Three was so wordy I decided not to finish reading it. It was truly painful at points, but it's not his English at fault. Writing supercedes language. Wordiness is mentally exhausting in any language.

            Someone suggested that Dan was trying to fill six pages with only two pages of information. I bet that's not the case at all. Dan played the game, he has mountains of information and experience on hand that we're all interested in learning about. Many of those upset with him are wishing he had used the space he wasted for conveying more of that information. I hope he comes to realize that less is more. Drop the cutesy gimmicks and flowery prose designed to impress, because it's not impressive. Effective communication is impressive. Opening a window to all of us out here, who are dying to have a glimpse into something he got to experience, is impressive. He did a better job of prioritizing the ideas in Part Four, so perhaps he is learning as he goes.

            Writing quality has nothing to do with intent. You don't get points for "meaning well". Make every word count, that's the secret.


            - Sirian

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            • #51
              Re: Hope it's not too late...

              Originally posted by bloodrain
              Typos and grammar errors are unfortunate, and a game that has been this long in the making ought to have had an editor go through it with a fine tooth comb to avoid glitches of this nature that, while minor compared to crashes and gameplay bugs, can nonetheless be serious impediments to enjoyment.
              ...and they've got to be super easy to fix when compared to a code problem.

              Comment


              • #52
                [QUOTE] Originally posted by Gucky
                One Question comes to my mind after reading this preview: what is the effect of the praise vote?
                [QUOTE]

                The heads of Rantz and Chantz will enlarge with each praise until they explode, covering all of Quicksilver with a gooey green substance.


                Much better preview, makes me want to see the screw-up that ended up in war.

                Comment


                • #53
                  Originally posted by Gucky
                  One Question comes to my mind after reading this preview: what is the effect of the praise vote?
                  My guess would be that a passed praise bill would raise relations of all sentate members with the praised empire.

                  Comment


                  • #54
                    Re: Hope it's not too late...

                    Originally posted by bloodrain
                    Typos and grammar errors are unfortunate, and a game that has been this long in the making ought to have had an editor go through it with a fine tooth comb to avoid glitches of this nature that, while minor compared to crashes and gameplay bugs, can nonetheless be serious impediments to enjoyment.
                    Remember, Dan doesn't have the final version so they typos may have been fixed by now. The betas have said they've fixed a ton of typos and grammar errors throughout the testing.

                    Comment


                    • #55
                      Comment from Rantz:

                      " The sentences, replies, actions, etc done by ambassadors are creately dynamically. There isn't a "the Evon says you will rue the day" Instead, those sentences are created dynamically to try and reduce the amount of 'repeat' effect that diplomacy in strat games tends to have.

                      The 'terrible' structure is a result of the Universal Translator. The audio for each political animation is speaking in their own native tongue, with the UT giving you the deciphered version. To that effect we did want to have it not *quite* grammatically perfect."

                      Fair enough.

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                      • #56
                        ... except for the fact the offending part ("snivels regretfully") is not part of the direct speech, so why should it be affected by imperfect translation?

                        Comment


                        • #57
                          Siran,

                          Some folks err on the other side of the style continuum. I found your staccato sentences to be so short and too the point that it was irritating (although I can’t disagree with your points, since they are true). There were also some comma use issues, but I’m sure you intended those for stylistic effect.

                          So, what is my point? It is not to criticize you – far from it. Your prose was very clear. I am suggesting that writing is difficult since each reader has different stylistic expectations, and success is determined by the viewpoints of these disparate readers. It is impossible to please them all.

                          Personally, I liked most of what Dan wrote (flaws and all). All of us can improve our writing, especially if it gets a critical review from a fresh pair of eyes. What Dan did took a lot of time, and I am appreciative that he gave us a sneak-peek at Moo3. Perhaps that makes me a cretin, but then – that’s my opinion.

                          Comment


                          • #58
                            Well you can't just dismiss people's opinions of Dan's writing as differences in style. There comes a certain point where you are writing in a way so far removed from the english language and sentence structures that it can no longer be simply looked at as "stylistically different".

                            I think it's extrememly important to be honest here. Some people may think it's callous to say harsh things about Dan's writing. I think it's far more callous to lie and say nice things about it. By doing that your taking the path of least resistance with no concern for Dan's well being, reputation and career. By being honest your actualy helping him understand where his limitations why and where he needs to improve. This is vitally important, especialy for a student.

                            And I don't mean to imply that everyone saying nice things about past reviews or about his writing style is lying. Sometimes there are just style differences.

                            Comment


                            • #59
                              MarkG posted two messages after this one on the IG forums as I write this. One was about "half naked pictures of britney spears" popups and the other was, well, the same company line about no criticism, but it's not a company, and maybe someone could help with the previews/reviews.

                              as the parent will/should never say to one child that it loves it more, a member of a team will/should never publicly criticise the work of another team member. so asking for my personal opinion(to which i have responded that there is no such thing for this issue) is at least ungentle


                              as for the rest: no i cant and wont respond to specific comments on this or that part of the preview except thanking them whenever possible(and i hope i'm not asked to go into "customer support" mode and thank every single person who posts something so that it is shown that we do accept feedback instead of ignoring it). i've not written it and therefore am not in the position to explain it properly

                              i'm though in the position to deal with the flames, only to show their idiocy. and that after "leting it be" for a month now

                              __________________
                              MarkG, Apolyton.net Admin


                              I don't really have a problem with all this brouhaha about the previews because DanQ only played, what?, 84 turns. For an addictive, "one more turn" game, why didn't he finish? And play again!? And again!!!

                              What's up with the lower case letters? I understand someone once said that CAPITAL LETTERS is shouting when the media is the computer (even though it's not... it's only typing), but I wonder if the lower case people are whispering. I mean... I mean, you've gotta consciously type "i" instead of "I," do you not?

                              More to the point, Mark, I believe you would have come across better the last few days on the IG forums had you not "dealt" with the flames and, instead, responded to specific comments regardless of whether you felt the need to thank them or not. Feedback is not just a matter of public relations and "shown" business; it is also accepting and learning.

                              Comment


                              • #60
                                I don't really have a problem with all this brouhaha about the previews because DanQ only played, what?, 84 turns. For an addictive, "one more turn" game, why didn't he finish? And play again!? And again!!!
                                84 turns? if this is true, the I think that is the real problem Its is probably why his preview was so sparse, and he had to stretch it, he simply didn't have enough time to discover much. So, I guess that means he didn't get a preview copy, someone just let him play it for half an hour or so. . . If thats what happened, then I think things are quite a bit clearer on the whole preview issue.
                                By working faithfully eight hours a day, you may get to be a boss and work twelve hours a day.

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