I'll be doing a postmortem article on MOO3, starring Bill Fisher (President of Quicksilver). For those of you who don't know, a "postmortem" is an article in which the developer(s) and people involved in a game discuss the long path it took til gold.
For example, the tech tree in MOO3 was originally very convoluted and branched - it was great on paper, but in practice, it turned out to be too confusing, so they went with the current "Matrix" design which is much more linear, but also, if I remember correctly, allows for slight shifting in techs.
(ie. hydroponic farms is supposed to be a level 1 bio tech, but in this game session, it's level 2, and may take 2 slots up, not 1. Stuff like that. Once I'm playing, I'll know more and not guessing as much.)
Anyway, there are very valid reasons the game was delayed, and thankfully, they didn't push it out or try to "force puzzle pieces together."
When I get my review copy, I hope it's everything *I* personally am hoping for.
For example, the tech tree in MOO3 was originally very convoluted and branched - it was great on paper, but in practice, it turned out to be too confusing, so they went with the current "Matrix" design which is much more linear, but also, if I remember correctly, allows for slight shifting in techs.
(ie. hydroponic farms is supposed to be a level 1 bio tech, but in this game session, it's level 2, and may take 2 slots up, not 1. Stuff like that. Once I'm playing, I'll know more and not guessing as much.)
Anyway, there are very valid reasons the game was delayed, and thankfully, they didn't push it out or try to "force puzzle pieces together."
When I get my review copy, I hope it's everything *I* personally am hoping for.
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