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Moo3 System Requirements

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  • #16
    I believe it will be like the Total War series, with the "Zug Phase" after you press end turn and you have to wait a moment...

    (I don't know what it's called properly in English)

    -Jam
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    That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
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    • #17
      Theres bound to be processing after you hit the end turn button even if the races have already formulated what they intend to do during your turn. Fleets actually moving, battles taking place, what you know about what they know being calculated etc. It would be a little silly if you could curtail their planning time by being fast on the end turn button too
      To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
      H.Poincaré

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      • #18
        Aren't the turns simultaneous in Moo3? That should all but eliminate the delay between turns, as the AIs can do their calculations in the background when the player moves. Of course that only works if they don't cheat like in M:TW...
        I don't know about moo3, but GalCiv is supposed to use multi threading during the players turn to calculate all the computer's moves. Which definetly sounds good to me, though I wonder if that means that the computer will be signficantly smarter for us micromanagemers than for everyone else. . .

        And I don't think the AI in MTW cheats. While I noticed it seeming to take advantage of coming after me in the turn order in Shogun, I haven't noticed it doing it in MTW. I think that sometimes it just moves its units where you happening to be invading. Because I've watched it move its defensive armies out right during my invasions, as well as invading places I'd just backed up.
        By working faithfully eight hours a day, you may get to be a boss and work twelve hours a day.

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        • #19
          Thats true. If I messed up bigtime in MTW I occasionally rolled back a turn. The AI would normally repeat the same actions (some randomness involved in decisionmaking) even if I moved to rectify the mistakes I had made.
          To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
          H.Poincaré

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          • #20
            IIRC a CA guy even admitted that the AI is aware of the human action, in order to balance the fact that a human can decide to cancel an attack when he notices overwhelming odds, but the AI can't. So it has to know what to expect in a battle.

            Regarding Moo3, I think it would be ideal if the AI behaved just like an opponent in multiplayer. It could take a certain amount of time per turn. If you are faster, you wait, if they are faster, they wait. And why make a big deal about it and call it "multi-threading"? Every freeware chess AI works that way.

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            • #21
              IIRC a CA guy even admitted that the AI is aware of the human action, in order to balance the fact that a human can decide to cancel an attack when he notices overwhelming odds, but the AI can't. So it has to know what to expect in a battle.
              Um. Yes it can. ?? The AI will often cancel an attack if it doesn't like the odds. I've even see it run away DURING a battle before any fighting takes place.

              And yes, the computer is aware of human actions, but I don't think it really gives them much weight in its actions.

              Regarding Moo3, I think it would be ideal if the AI behaved just like an opponent in multiplayer. It could take a certain amount of time per turn. If you are faster, you wait, if they are faster, they wait. And why make a big deal about it and call it "multi-threading"? Every freeware chess AI works that way.
              Most turn based games (to my knowledge) simply wait while the human is playing. And then do all ai calculationgs when you hit the turn button. MTW, Civ. . .
              By working faithfully eight hours a day, you may get to be a boss and work twelve hours a day.

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