The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by gunnergoz
Regarding DEA's being called "zones" instead, recall that they are located within sectors of a planet, and that the DEA's represent the activities within those sectors. If we substitute "zone" for DEA, I would find it more inexact and more confusing
...not really. Theoretically, DEA means dominant economic activity. But in reality, a DEA is an area that serves a function, or produces a product.
Lets Guatamala has a dominant economic activity of growing bananas. And lets say Cuba has 2 dominant economic activities, of growing sugar cane and growing tobacco. Which has greater agricultural output?
In the MOO3 system, it would be Cuba, since Cuba has more DEAs - when in reality, that makes no sense, since agricultural output has to do with land area, not a number of activities. In fact, in the MOO3 system, you could have 10 DEAs of banana-growing, while in reality, that also makes no sense. It's like saying, "My main interests are reading, reading, reading, gardening, reading, reading, and blowing bubble". It makes you sound like a obsessive compulsive or a ******.
I'm just hoping they fixed the ship speeds before going gold... though I strongly doubt it, with all their other priorites that they like to flaunt. Not to sound like a pessimist
Incidentally, I agree that putting zones inside sectors is confusing. They should not subdivide sectors; I think that is the crux of the problem. It makes absolutely no sense.
Sounds like one of these cases where developers substituted abstraction with confusion.
I happen to like simple economic models (e.g. 1 little man produces 1 little pick axe), and I sure hope these DEAs turn out more intuitive than they sound.
Why not call them "factories"? If they produce something, and the more you have the more they produce... that's what factories do. Or "production squares" like in Civ, that worked well too.
to add a new perspective, "dea" means "goddess" in italian
And I know I will not be able to avoid instinctively thinking Drug Enforcement Agency everytime I see the DEA acronym in an english context...
___
Saber Cherry, it makes sense again IF you assume that each DEA is the same unit of land dedicate to production.
Thus 2 farming DEAs means you have two "zones" of the same default token extension dedicated to farms, and together they are double wide and double productive than a single one.
Going with your example, it would not just be merely elencating your interests, but state how many hours you dedicate to each.
You'd have 5 reading DEAs, one Gardening and one bubble-blowing.
This means that you dedicate 5 times your raw resources (hours?) to reading than you do to each of the other two.
Just my thoughts, I know nothing about it after all....
I don't exactly know what I mean by that, but I mean it (Holden Caulfield)
Well, one thing is clear to me from this particular forum...few folks agree on anything. Posters here seem ready to take different sides on almost any argument, seemingly some just for the sake of argument itself. I've even seen posts where people claim not to care when the game comes out...a bit strange for these types to be hanging out in this forum, then but still they do, for reasons that are beyond me.
Not to mention that, other than beta testers, no one has seen the game yet, but still there are all these grand and "well-developed" opinions about all sorts of details that no one has actually played out yet.
I guess MOO people are a different breed of cat. As for me, I just want the freakin' game!
Originally posted by Saber Cherry
Lets Guatamala has a dominant economic activity of growing bananas. And lets say Cuba has 2 dominant economic activities, of growing sugar cane and growing tobacco. Which has greater agricultural output?
In the MOO3 system, it would be Cuba, since Cuba has more DEAs - when in reality, that makes no sense, since agricultural output has to do with land area, not a number of activities. In fact, in the MOO3 system, you could have 10 DEAs of banana-growing, while in reality, that also makes no sense. It's like saying, "My main interests are reading, reading, reading, gardening, reading, reading, and blowing bubble". It makes you sound like a obsessive compulsive or a ******.
Well, to extend the analogy, in real life it could also be Cuba with the greatest agricultural output, because they have devoted more land area (two DEAs instead of one) to agriculture. Especially if you consider crops that don't grow in the same conditions.
Similarly, in the U.S. we have a number of states where there's a lot of logging. Since it generally feeds industry, that would be similar to a mining DEA in MoO3 in each state (which is a smaller scale analog of regions in MoO3).
So your analogy to saying what your favorite interests are does not hold, IMO.
Well, to extend the analogy, in real life it could also be Cuba with the greatest agricultural output, because they have devoted more land area (two DEAs instead of one) to agriculture.
That's exactly what I'm claiming to be spurious logic. You are using DEA to mean, "An area that produces something". But the acronym stands for "Dominant Economic Activity". An activity is not an area; the two are not comparable.
That's true, but the way the game is set up, both are bound together. The DEA is the activity, but it takes place within a region. If you have a problem with multiple DEAs within a region, abstract it as each is only able to make use of about half the land in the region.
Each Region can house up to two Dominant Economic Activities (DEAs). There are seven DEA types: bioharvesting, mining, manufacturing, research, government/social, military, and recreation/cultural. When built, a DEA "zones" half a region for that type of economic activity and allows those types of improvements to be constructed within that DEA.
Important: the total number of DEAs on a planet cannot exceed the number of population points there (the DEAs and population Points don’t have to be in the same region, just somewhere on that planet).
Originally posted by patrickjb53 Dominant Economic Activities (DEAs)
Each Region can house up to two Dominant Economic Activities (DEAs). There are seven DEA types: bioharvesting, mining, manufacturing, research, government/social, military, and recreation/cultural. When built, a DEA "zones" half a region for that type of economic activity and allows those types of improvements to be constructed within that DEA.
Important: the total number of DEAs on a planet cannot exceed the number of population points there (the DEAs and population Points don’t have to be in the same region, just somewhere on that planet).
Funny, after reading that, I feel like I just had an inaccessible, maddening itch scratched into submission...Thanks!
Originally posted by Grumbold
Perhaps some people would prefer to think of it as a Regional Economic Activity? Others would no doubt denounce this as the road to hell.
"Road to hell?"
Blasphemer!
More like the path to Saddam's bedroom!
Don't you know that all MOO3 is to be revered and beatified?
Heathen...may an unclean antaran xsglndril back into your linen closet!
Comment