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Which race will you play in your first game?

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  • #31
    Originally posted by MarkG
    Humans, after finding a way to rename them to Apolytoners (i can do that Rantz, cant it?)


    Man, that would be somewhat scary to play against even if you AREN'T a very good MP player....

    ("I'm playing against the g0dZ!" )
    Long-time poster on Apolyton and WePlayCiv
    Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
    7th President of Apolyton in the 1st Civ3 Democracy Game

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    • #32
      @dadacp: The races are moderately customizable Each has some set abilities, and if those abilities are more powerful than those of another race, they will have less general points left over.

      Also each race has a few abilities they cant get, like maybe they cant get superior manufacturing, superior toughness, or poor research. Or whatever.

      ALSO the different abilities cost varying amounts for some races. For example, maybe (hypothetically) Grendarl get cheap combat picks. This would mean that if you chose grendarl and then reduced your combat scores to increase others, it wouldnt be very good, because those combat picks you started with came "cheaper" and thus you get less for removing them. Or mabe the evon have cheap cunning picks and the psilon heap research. If you remove those abilities, you would get less picks, so it is an incentive to keep them!!!

      I think its a cool system.

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      • #33
        It's funny, I don't think I ever played a single game of MOO2 using one of the default races, and I've had and played that game for years... there's something about the nature of customization that's just an irresistable lure to me. This penchant for race creation gave birth to a whole slew of horrific creations, my favorites being the Rainbow Kitties, a hive (truly - they were a unification government) of lucky, bipedal cats with huge agricultural bonuses who aimed for galactic domination via burying the universe in wheat. Kneel, Bulrathi scum! Kneel before the might of the Rainbow Kitties!

        That being said, I think I'm going to try and restrain myself this time and start my first game using a default race... say, the Nommo. Cthulhu fhtagn. Moving on from there, I'll play a game as the Harvesters (that was another promise: I wouldn't let myself play as the Ithkul until I'd already met them as adversaries at least once). After that, something tells me that I'll be playing custom races pretty much exclusively, and custom Ithkul more often than not.

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        • #34
          I'm gonna play the wussiest looking race. I'll decide when I see them in the race selection screen. I'll whip that sorry race into shape!
          ________________
          2 Kyu

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          • #35
            I hope they do a better job of pricing the racial modifications than they did in Moo2....

            Subteranean = only 6 points!?!
            Creative = initially only 6 points, then I think it was 8 after the patch!?!

            Unification was also overpowered...

            Warlord was perhaps overpowered as well, but that somewhat depended on how a game went.
            Long-time poster on Apolyton and WePlayCiv
            Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
            7th President of Apolyton in the 1st Civ3 Democracy Game

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            • #36
              Humans in my first game. Nommo or Raas in my second game (they'll probably suit my playstile).
              "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

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              • #37
                Humans first game, Klackon second

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                • #38
                  Man... all the people voting for the Psilons

                  The only times I've ever played the Psilons were on Hard and Impossible levels, because your chances of survival and victory are significantly boosted

                  Playing the Psilons on anything less than Hard level is for wimps

                  In both MoO and MoO2, the Psilons are too easy... (maybe MoO3 will do something about that, though... )
                  Long-time poster on Apolyton and WePlayCiv
                  Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
                  7th President of Apolyton in the 1st Civ3 Democracy Game

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                  • #39
                    It's going to be Eoladi all the way. I don't know, there's just going to be something about playing a race of ethereal beings that float through gas giants that just appeals to me. Humans are just old news, obviously, insects we have on earth, aquatic races are slightly more exotic, but there's nothing like on earth like the gasbags

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                    • #40
                      You can only modify existing races, not create a custom race?

                      I always liked creating my own species in Space Empires IV and develop alot of background and personality for them. I didn't expect to be able to do this within MOO3 (I was going to create my own history and such outside of the game... although it's not the same), but I did expect to atleast be able to customize the races fully.

                      I already had a basic concept for the species I wanted to play in my first game, but I guess it doesn't matter...



                      I have next to no knowledge of the species in MOO3, aside from what I already know from MOO2, so I don't know what I'll pick. I can tell you I won't be human though. Nasty vile creatures.
                      Rethink Refuse Reduce Reuse

                      Do It Ourselves

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                      • #41
                        I played Psilons for my first games in both MOO and MOO2. But now I know the tech tree pretty well, and I loved the Darlocks in MOO so.... the ShadowLord Empire (Evon) will spread throughout the void, searching for the unbeliever and the fool. We will find our brothers in legend, the sinister Darlocks at the far reaches of the galaxy, and together we will rule the universe through the powers of disinformation and sabotage. Races that oppose us will find themselves crushed by the New Orions for the mighty Orions will be as putty in our hands, knowing only that which we let them know.

                        After that I have no idea. Maybe one of the lizard races.
                        Chaos, panic and disorder... my work here is done.

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                        • #42
                          Well I pretty much picked randomly which I'm gonna play first and ended up with Meklar. That is subject to change when I get the game and see another race that looks cooler though. After all, that's what really counts.
                          Anything worth doing is worth making someone else do.

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                          • #43
                            Arnelos, there are no such things as race modifications like there were in Moo2. Subterranean is a built-in part of a species, as is pop growth speed, aquatic, flight/gaseous, lithovoric, cybernetic, what planetary types you favor, terraforming circles...etc.

                            You can indeed only modify existing races. Specifically, you can only make a new race in a given species. So you can have another harvester race, but they'll have the same specieal modifiers as any other harvester race.

                            Basically, think of the 8 species as the building blocks that have certain limitations. So you won't be able to do things like aqua-sub (what, you live in flooded tunnels and this helps you grow more?), aqua-lith, sub-lith, etc. But you can have Uni-Tol, Uni-Lith, etc without problems.

                            That being said, I'm so totally playing the Ithkul as the first race. I want to see _all_ the new graphics for 'em, figure out the weirdness of them, etc. It will be a losing game, but who cares? That first game is about discovering the most the fastest, and damned if I want the most toproq for the money.

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                            • #44
                              Well, you may be able to modify people to be subteranean through the spreadsheets. The Game rules are supposed to be very modifiable.
                              By working faithfully eight hours a day, you may get to be a boss and work twelve hours a day.

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                              • #45
                                Trillarians! Nobody can forget the peaceful ocean dwelling.... jelly-fish like... aliens.... blob-things.
                                *grumbles about work*

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