I have not finished the Officers yet, too lazy.
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MOO2 Leaders
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Stellar effort there, vmxa, if you forgive the pun.
Anyway, did you forget to asterisk them according to percieved goodness or did I miss something?"The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
"I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.
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I lost the update for that some where, so I quess another item on the to do list. Anyway, I am not so sure it has much meaning as when they show their stats are often higher and it is a functions of what do you need at the time. IOW one leader is great on the first 20 turns and not so good on turn 120.
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Chug, Alias, and Urro are pretty cool to have in the beginning. Of course, Xantus is just overwhelming.(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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My favorite starting leader is Black Razor. When you consider that cost of the better ones is too much and other good ones seem to not sow up very early.
I do not mind any famous megawealth either so I can get better leaders at a good price. Truth is I generally take any until I get three.
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I usually don't take the +10% food, production or wealth only guys early - they aren't worth the cost, IMHO. When they come back with better bonii, I snag them."The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
"I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.
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Well if I get a mega that is famous, I will have no maint and the leader will pay for itself by saving me money on future leaders. Not to mention that the fame will attract leaders.
If I have that leader the +10 farm leader is free so why should I not take him? I can dismiss him if I find a better one and he will be promoted over time anyway.
If you wait you will lose that extra food for all of those turn. This could free up a worker for other things.
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Yup, that's usually what I do, unless I get some pretty worthless ones.(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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May be it depends on the race that you are playing with.
If you are playing an Uni race which is not Tolerant you may like a environmentalist, or production leader (the second applies to UniTol too).
I always like scientists, especially the psilon one. He is a second supercomputer for the planet/system you assign him to :-)
If I am playing non-unification race I like morale increasing leaders, Like Raleya (she is famous too :-)
Famous can help you to take great leaders at turns 90-100 on prewarp.
Aquatic races may like Chug for the free terraforming - I posted my research about terraforming somewhere in this forum.
Another one that I like is the Revoilutionary, too bad that he appears too late (The earliest moment I have taken him is T130 or something like it).
Another note: If you are playing Repulsive the prices for the leaders are greater. A Megawealth leader is always worth the money if you are not repulsive.
I am always going for colony leaders first, the ship officers second ......
Another thing I have noticed: If you get a leader and don't like him, dismiss him at once because his presence reduces the chance for getting another leader.Against stupidity the very gods themselves contend in vain.
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