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MOO2 Leaders

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  • #16
    I have not finished the Officers yet, too lazy.

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    • #17
      Stellar effort there, vmxa, if you forgive the pun.

      Anyway, did you forget to asterisk them according to percieved goodness or did I miss something?
      "The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
      "I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.

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      • #18
        I lost the update for that some where, so I quess another item on the to do list. Anyway, I am not so sure it has much meaning as when they show their stats are often higher and it is a functions of what do you need at the time. IOW one leader is great on the first 20 turns and not so good on turn 120.

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        • #19
          Chug, Alias, and Urro are pretty cool to have in the beginning. Of course, Xantus is just overwhelming.
          (\__/) 07/07/1937 - Never forget
          (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
          (")_(") "Starting the fire from within."

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          • #20
            My favorite starting leader is Black Razor. When you consider that cost of the better ones is too much and other good ones seem to not sow up very early.
            I do not mind any famous megawealth either so I can get better leaders at a good price. Truth is I generally take any until I get three.

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            • #21
              I usually don't take the +10% food, production or wealth only guys early - they aren't worth the cost, IMHO. When they come back with better bonii, I snag them.
              "The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
              "I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.

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              • #22
                Well if I get a mega that is famous, I will have no maint and the leader will pay for itself by saving me money on future leaders. Not to mention that the fame will attract leaders.
                If I have that leader the +10 farm leader is free so why should I not take him? I can dismiss him if I find a better one and he will be promoted over time anyway.
                If you wait you will lose that extra food for all of those turn. This could free up a worker for other things.

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                • #23
                  Yup, that's usually what I do, unless I get some pretty worthless ones.
                  (\__/) 07/07/1937 - Never forget
                  (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                  (")_(") "Starting the fire from within."

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                  • #24
                    +10 farm right at the start is very good IMO. That extra boost to food is handy before you have the techs and buildings to give all the peasants tofu burgers.

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                    • #25
                      May be it depends on the race that you are playing with.
                      If you are playing an Uni race which is not Tolerant you may like a environmentalist, or production leader (the second applies to UniTol too).
                      I always like scientists, especially the psilon one. He is a second supercomputer for the planet/system you assign him to :-)
                      If I am playing non-unification race I like morale increasing leaders, Like Raleya (she is famous too :-)
                      Famous can help you to take great leaders at turns 90-100 on prewarp.
                      Aquatic races may like Chug for the free terraforming - I posted my research about terraforming somewhere in this forum.
                      Another one that I like is the Revoilutionary, too bad that he appears too late (The earliest moment I have taken him is T130 or something like it).

                      Another note: If you are playing Repulsive the prices for the leaders are greater. A Megawealth leader is always worth the money if you are not repulsive.

                      I am always going for colony leaders first, the ship officers second ......
                      Another thing I have noticed: If you get a leader and don't like him, dismiss him at once because his presence reduces the chance for getting another leader.
                      Against stupidity the very gods themselves contend in vain.

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