What was interesting to me was to note exactly how crowded and fast the turns were going. By turn 8-10, most of the example games had had a first contact with at least one or more races. By turns 15-20, they were at war with actual battles that matter. The rate of expansion also seemed pretty quick. Maybe they're playing only small-type galaxies, where aggressive starts matter. Still, it was interesting to see 'the puny race cannot withstand our auto-fire laser tech'. Lol.
Something else that I hadn't realized, and I'd like to ask about - it has the Psilons switching government to Hive. I didn't think or realize that this sort of thing was possible, which begs the question - why would you ever NOT do this sort of thing? Hive is sick in terms of bonuses, and unless it causes massive unrest - heck, even if it does - it seems like this sort of thing would be so much more beneficial for future gains that it wouldn't matter. Anyway, my belief was that one could switch types within the government category, but not to another government in that category. Hope that's more correct.
The guide relies heavily on the AI doing the right thing, and then chastises it when it fails. Raising taxes to more than the pop can stand, then always having to lower them in a few turns to stop unrest, well..wacky.
The Evon example - using spies to deter attack - was nuts. Can you imagine that sort of thing happening in Moo1 & 2? For those of y'all who don't have the guide, the example was that the Evon get declared war on, they then seed a ton of spies into that government, and do something like reduce production, cause unrest, destroy military assets, assassinate a leader, and wipe out some tech. The Eoladi begged for peace immediately afterwards.
That's pretty damn cool.
Something else that I hadn't realized, and I'd like to ask about - it has the Psilons switching government to Hive. I didn't think or realize that this sort of thing was possible, which begs the question - why would you ever NOT do this sort of thing? Hive is sick in terms of bonuses, and unless it causes massive unrest - heck, even if it does - it seems like this sort of thing would be so much more beneficial for future gains that it wouldn't matter. Anyway, my belief was that one could switch types within the government category, but not to another government in that category. Hope that's more correct.
The guide relies heavily on the AI doing the right thing, and then chastises it when it fails. Raising taxes to more than the pop can stand, then always having to lower them in a few turns to stop unrest, well..wacky.
The Evon example - using spies to deter attack - was nuts. Can you imagine that sort of thing happening in Moo1 & 2? For those of y'all who don't have the guide, the example was that the Evon get declared war on, they then seed a ton of spies into that government, and do something like reduce production, cause unrest, destroy military assets, assassinate a leader, and wipe out some tech. The Eoladi begged for peace immediately afterwards.
That's pretty damn cool.
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