You know that a build of MOO3 leaked out to the pirates already. I won't say where (of course), but it doesn't seem to be the leaked demo from a while back (since it specifically mentions CD images). I hope these pirates go to hell!
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the pirates got MOO3 already!
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Myth sucks and I haven't heard anything about a release, unless its just the alpha rehashed and sent out or another lame beta. The real copy will probably come out around the same time it does for everyone else, so just wait and buy it."Every good communist should know political power grows out of the barrel of a gun." - Mao tse-Tung
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This is most assuredly BS. Except for the Myth bashing. Good job on GTA III.
MoO3 has not been released to the warez scene in any form that I'm aware of, and no warez group has made a release of MoO3... in any form, under any format. This includes the Kangamoo, the beta and any possible gold master candidates.
As for finding it, well it's not on the net anywhere, it's not on the usual [somewhat reputable] sites that offer warez release info to the unwashed masses, nor is it in... "the usual places." Nor can any references to this be found on google, except for this thread. Yet.
Give it a couple weeks, though.
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are you sure it's not actually moo2?Co-Founder, Apolyton Civilization Site
Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
giannopoulos.info: my non-mobile non-photo news & articles blog
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I have come across files labeled things such as "moo3 cd 1" and "moo3 cd 2" however the filesize strongly sugest that it's just packed with crap ... I doubt moo3 total size is 100 megs ...
Still ... I actually will buy this game (the same way I'd buy Fallout 3) due to the fact that the dev. teams integrity while constructing a game that isn't streamlined for the marketing departement ...
Actually I belive we have only seen the intial phases of computer gaming ... If you draw a paralell to film history, the first films where shown at vaudeville shows and penny-slot-machines, generally they where concidered to have a negative effect on people. Later films evolved, saw times of echonomical independance (that is, film studios ran by film freaks rather then controlled by stock holders) and truly reached new heights.
Computer games need to be developed in a enviroment somewhat sheilded from the echonomical interests that funds the whole party ... the game that sells the most doesn't have to be the "best" game ... just the best marketed ... simply compare contemporary mainstream hollywood blue print following films with the films of the french new wave or when the films of coppola scorcece hit the silver screens ... Apocalypse now wasn't a box office blast but neither was Citizen Kane.
I'm not saying good games are doomed to echonomical faliure but perhaps they involve a higher risk ... still look at (another film paralell) the life work of Stanley Cubrick and you'l know it wouldn't be possible without creative integrity ...
I belive film and computer games have a whoile lot in common, both being relatively young mediums and both requiering a big production apparatus ... drawing a paralell might be fruitfull ...
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What world do you live in where movies are not made by a bunch of stock holders. Yes there are independent movies out there but ther are funded by corporations who follow economic theory and business practice. Even sundance was started by redford I believe but only after he had his money by using technics such as marketing. But the gaming industry is alittle differnt though. I mean who saw the success of deer hunter(the game), I still can not comprehend the success of sims its a game I just dont like. In general you have to appeal to the masses unless you want the government to subsidize computer game companies. Which is a whole new topic. I am glad moo3 is being made personaly since the gaming markey is definatly geared more towards FPS, and very action oriented games.
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"What world do you live in where movies are not made by a bunch of stock holders"
Movies are never, and I repeat, never made by stockholders. Movies are made by directors, screenwriters, actors and other artists. However, stock holders do oftenly affect the creative process and this does result in a decline in creativity and artistic integrity.
"In general you have to appeal to the masses unless you want the government to subsidize computer game companies"
I don't agree, to constantly seek to "appeal the masses" oftenly results in a lack of creativity and artistic vision. Such a populistic agenda results in stagnation. Few great directors ever asked themselves "hmm, now ... let's make a family fun film everyone likes". Of cource games should be made for people to enjoy but to constantly go after as many buyers as possible just gives you predictable results.
The thing is that there will allways be a conflict betwene capitalism and arts ... "producing" creative product isn't the same thing as producing coke ...
And I do belive films and computer games has got a whole lot in common, they are two different mediums, still they both requier a rather big production apparatus and a strucktured creative process ... building a computer game isn't building a damn word processor
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I found the files named "moo3 cd 1" and "moo3 cd 2" also, however to me they look like they are indeed big enough to actually be the game.
Wouldn't people be worried about some virus or something? Its gotta be a lot less worry to just pay out the $50 and buy the game. If it lasts near as long as MoO 1 and 2, its one of the best $50s spent ever.
Anyway, now I have seen it all, a game hacked before it is even finished.
Anybody else old enough to get this?:
"there's been a new breakthrough in home-video marketing, sir ... Instant cassettes! They're out in stores BEFORE the movie is finished!"Good = Love, Love = Good
Evil = Hate, Hate = Evil
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