Originally posted by Orcus
1> I would steal about four techs (fewer later on)
2> they'd get mad and demand something from me (which I refuse), declare war
3> I switch from steal tech to blowstuffup mode
4> after about five or six buildings going poof, they ask for peace, if they didn't offer anything I told them to piss off
5> Their fleet arrives and gets ground to dust under my starbase and planet defense
6> more stuff gets blown up
7> They come back asking for peace again, this time offering something. If it was a pile of money or a system, I took it and went back to stealing tech. Repeat.
1> I would steal about four techs (fewer later on)
2> they'd get mad and demand something from me (which I refuse), declare war
3> I switch from steal tech to blowstuffup mode
4> after about five or six buildings going poof, they ask for peace, if they didn't offer anything I told them to piss off
5> Their fleet arrives and gets ground to dust under my starbase and planet defense
6> more stuff gets blown up
7> They come back asking for peace again, this time offering something. If it was a pile of money or a system, I took it and went back to stealing tech. Repeat.
My std events is :
1 - steal and soon get caught. 50/50 they demand stop the rest they decalre war.
2 - I may switch to sabatoge, but not if they have stuff I need and I am not going after them at this time.
3 - no matter how much I steal or destroy they never even contact me (regardless if I am rep or not).
4 - they attack and sometimes I defeat them and others they just block me until I get a fleet that can defeat them. If I have a new planet or outpost it will be lost.
5 - I take system after system, wreck ship after ship and never hear from them. If they are all within reach I eliminate them, if not I offer peace to go on to someone else. They often get eliminated by someone else soon.
I would say that spying can be fun, but I will submit that those picks are better spent on prodcution and science. Wait to get the spy techs and crank out lots of spies and then you can steal anyway. Once I get techs up through cyber link, I will be able to steal or sabatoge and still have those picks to use to get to this point much sooner. I think a +6 picks for spying on impossible level is going to put you in a very big hole, unless you do get those surrender systems and soon. Many races will just show up with a fleet you can not stop with their extra picks. Remember at imposible the AI can get up to +25 picks. That means they may spend 35 picks. That makes them very strong and out the gate with a vengence. If the more aggressive ones are near you, it could be fatal. In all of this I am using straight up play, no cheats, no editor, no refit ploys. These will not impact surrendering, but can keep one alive and prosperous when they should not be.
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