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  • #46
    Forrest,

    Problem is, I'm the one with Terraforming. They are wayway behind. I'd like to get some of the laggard techs that I've missed, but do not like to give away Terraforming. I've went back and read that thread. Hmmm, give it away so you can come in for the kill....Me likey.
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    • #47
      Never sit on plant improvent techs, RPM. Give or (preferably trade) them away, and have the AI build that while you build bigger guns.

      "Finished that Autolab have you, peacenic boy? Now hand it over"
      "The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
      "I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.

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      • #48
        Hmm....they would not trade tech last night, but I was able to get one tech from one of the baddies by demanding it. On the other hand, it looks like my success percentage is only 33%. The rest of the time they declared war on me.
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        • #49
          Q: do transports count against your command points?

          PS Moom, did well last night taking out a few planets of my nearest enemy with missle boats. Seems like I forgot to build some transports for the invasion though.
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          • #50
            Yes transports count as 1 against your CP.
            Once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi Wan's apprentice.

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            • #51
              RPM: Yes! We'll make a Moo warmonger out of you yet!

              Moomin's honourary nomination to most stupid design design decision ever, BTW:

              Moo2 transpoerts don't have extened fuel cell.
              "The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
              "I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.

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              • #52
                Neither does Moo's. At least you can make an outpost

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                • #53
                  Yeah, but it's even more stupid in Moo2, since they had a chance to fix it
                  "The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
                  "I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.

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                  • #54
                    Yeah but outposts can suck. Last night I build one to extend my range to an enemy. I sent off my fleet to deal the death blow at the same time the enemy sent his fleet in to wipe out my outpost. Mutual destruction!
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                    • #55
                      That the AI doesn't kill your outpost first thing when you're extending your range while in war is an exploit.
                      "The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
                      "I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.

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                      • #56
                        True, they suck and I never build them, but you can.
                        I am not sure if that would be an exploit, just a weakness in the AI. I should be allowed to make outpost, it is not my fault they do not attack them when they should. As far as that goes they should eliminate any thing of the players if they can. It should think like a heart player or a cut throat player. Go after the high man if it is not you, go after the low man, if you are high and if you are against a player that is as good as you or better go after them until you must do something else. Just because the AI is not up to doing things the best way, does not mean I should be limited, does it. I mean you can set restriction for yourself to make it fun, but I would not call it an exploit. An expolit for me would be more like a bug that you can use to your advantage, such as if I knew they would always trade item X for a small amount of money and I used that trick, that is an exploit. Otherwise you could say that because they tend to not have defenses for new colonies, I should not destroy them.

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                        • #57
                          You're kidding me. In every game I've played, the AI made any nearby outposts priority targets -- especially if I had no ships in the particular system.
                          No, I did not steal that from somebody on Something Awful.

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                          • #58
                            Mad: no, I kid you not. The AI will occasionally target undefended outposts, but not quick enough to prevent you from comfortably using them as stepping stones. Not even when you build it in their own system...

                            Little known exploit: pre-seed their systems with outposts before you start the war. The may kill one or two eventually, but most will remain to give you range all over their space. Pathetic, really.
                            "The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
                            "I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.

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                            • #59
                              What is wrong with the I'll research better range capability as opposed to building outposts?
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                              • #60
                                I seldom build outposts. It's easier just to wait for range tech. The only time that I do is when there is an enemy that really needs killing
                                Once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi Wan's apprentice.

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