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  • #31
    Off topic:
    Anyone play Ascendancy in XP? I am having problems with the mouse, the game does work, but the mouse is not responsive and makes it very hard to control. This is in Win95 compat mode.

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    • #32
      vmxa: demand systems? That's an exploit, you know!

      RPM: Radiation shield, mirv missile base and fighter garrison with phasors will kill anties on sight...
      "The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
      "I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.

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      • #33
        Moom,

        Thanks for the info. Do they still take out your star base in the process?

        Vmxa1,

        What, you don't play impossible? I'm compressed??

        R:PM
        We're sorry, the voices in my head are not available at this time. Please try back again soon.

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        • #34
          As long as you have planetary missle base u should be ok. As you progress in chemistry even nukes with miniaturization should be able to wipe their frigates out.

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          • #35
            Yes I play impossible, but not all of the time. It is not my fav way.
            Why is demanding an exploit? They do it to you, so it is part of the game. Anyway you only do it once or twice a game. An exploit is to do something that the AI can not use. It was rediculous before the 1.31 patch though. Early versions had the AI surrendering to another AI at the drop of a hat. It also offered systems for no good reason. The AI will not give away systems unless you are stronger and they will be the smallest ones it has, not large ones. Its main value is to allow you to get the system with the defenses in tack. It does not change he outcome. When I demand, I am in postion to take it away if they refuse, which they often do. Well, it does allow you to move faster, as you do not go to war then and do not have to sit on the planet with your fleet. These are not huge, but useful.

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            • #36
              As soon as your fleet > their fleet on the graph, even if all you build is hulls, the AI will happily surrender a good system to you every five or six turns, while it will probably declare war over trash tech. Try it. It completely ruins the game, but it's sure a fast way to expand.
              "The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
              "I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.

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              • #37
                I suspect you are right. I only ask for one system from anyone AI and only two for the game. Often I get none as the AI I am after can not surrender any of its systems, so I declare war. At the time I ask for one, I will have only my starting system and maybe one other, so I want to slow done the growth and get on an equal footing. I like to grab the best planet they have once the war starts to hurt their production and give me a big boost. Plus a huge and maybe rich planet can get fully into production quickly. sinc ethe AI like to blockade, if it can not crush the planet, you need tobe able to have food production on all planets or suffer the lose of colonist. Farms and Weather stations make this a breeze. Let them sit until I can get a fleet over to defend.

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                • #38
                  Yes. I personally don't demand systems since it's just too easy, but then I rarely play with more than 10 colonies anyway, and I like most of these to be monster planets.
                  "The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
                  "I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.

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                  • #39
                    Vmxa1,

                    What is wrong with impossible, that is, why is it not the fav?

                    R:PM
                    We're sorry, the voices in my head are not available at this time. Please try back again soon.

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                    • #40
                      Because I like to play on a small universe and in a small U, impossible is a lot of work. They are on you very fast and have a huge lead, you do not have much time to catch up. Since they often meet you very early, they steal everything not nailed down. I dislike bigger U, as it takes too long unless you are willing to take a quick ending such as vote. I like to kill everyone and go through the whole tech tree. Plus in a bigger U I have so many planets to manage and discoveries come too fast. I like to build all my planets all the way up, crazy huh. So I play immposible on large or huge U once in a while, just for the aggrevation.

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                      • #41
                        I play huge almost exclusively. Don't really know why - pehaps because I like seven opponents. Still almost never go beyond settling ten colonies - can't bother with the MM. And once it's clear I'm winning - say turn 200 or so - I pay the nice Ánties a visit.
                        "The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
                        "I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.

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                        • #42
                          That's what I am saying, you would want to end the game without doingeverything on a larger map or suffer much tedium.

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                          • #43
                            Yeah. God, I wish the IFP concept had survived in Moo3.
                            "The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
                            "I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.

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                            • #44
                              What is the deal with the AI tech trading. Early on, it is cool, but once you get juicy techs, they'll ask for teraforming in exchange for anti-missle rockets, or something else way lame. I'm almost considering going for creative so I do not have to trade with them. I'd also consider repulsive, but then I wouldn't get good leaders.
                              We're sorry, the voices in my head are not available at this time. Please try back again soon.

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                              • #45
                                Doesnt anyone read MY POSTS?

                                sniff...

                                DEMAND terraforming from them!!

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