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  • Who agrees with this.

    The bad decisions lately that QS has made in Moo3 is the cause of lack of listening to the people on the forums and listening to possibly Infogrames or the certain people you should just ignore.
    ~~ Anubis

  • #2
    BTW I think that the idea of the longer it takes for you to finish the turn the more interest you have to pay on things is a stupid idea. Timed turns should be enough and both should be an option.
    ~~ Anubis

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    • #3
      I think the bad ideas were the result of too much attention to clueless fan requests on message boards. And not enough attention to what the publisher, who is funding the project, had to say.

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      • #4
        And how far do you think automotive manfucturers would get if they took that view? "Oh, we don't need to listen to our customers, they'll take what we give 'em and they'll like it!" The nanosecond Ford or Chevrolet takes that attitude they're out of business. Both MOO3 and Civ3 are a case of the (should have kept) silent partner opening their mouth and trying to give input to hurry the product out the door so they can get their ROI.

        Big Dave
        Any flames in this message are solely in the mind of the reader.

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        • #5
          Originally posted by Big Dave
          And how far do you think automotive manfucturers would get if they took that view?
          American car manufacturers have already explored that option. Then came the Japanese Lesson. But then comparing cars and games is an exercise fraught with its own problems. Most people have a clue about what makes a car great, for instance.

          Both MOO3 and Civ3 are a case of the (should have kept) silent partner opening their mouth and trying to give input to hurry the product out the door so they can get their ROI.
          We don't know about Moo3 for sure yet, but Civ3 sure was rush. Howerver, many of the things that made Civ3 unplayable were clearly design decisions and not artifacts of rushing. No amount of time would've fixed city flippin' for instance, once they've decided that was a good idea.
          "The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
          "I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.

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          • #6
            Originally posted by Big Dave
            And how far do you think automotive manfucturers would get if they took that view? "Oh, we don't need to listen to our customers, they'll take what we give 'em and they'll like it!" The nanosecond Ford or Chevrolet takes that attitude they're out of business. Both MOO3 and Civ3 are a case of the (should have kept) silent partner opening their mouth and trying to give input to hurry the product out the door so they can get their ROI.

            Big Dave
            But I trust real market research much more than I do silly caterwauling on the web...DAVE!

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            • #7
              Originally posted by Big Dave
              And how far do you think automotive manfucturers would get if they took that view? "Oh, we don't need to listen to our customers, they'll take what we give 'em and they'll like it!" The nanosecond Ford or Chevrolet takes that attitude they're out of business. Both MOO3 and Civ3 are a case of the (should have kept) silent partner opening their mouth and trying to give input to hurry the product out the door so they can get their ROI.

              Big Dave
              Which leads to another instance. I personally think that Quicksilver should have gone to a company like Sierra or Activision and asked them first (if they did not) to publish moo3 as those company's have lets say a reputation of not screwing people over. Besides a couple of times that sierra may have (Babylon 5 game comes to mind) but Infogrames is terrible and should not be compaired to that. They should stick to the console games.
              ~~ Anubis

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              • #8
                Anubis, you have no idea what kind of nagotiations when on when QS settled for Infogrames as their publisher. If I were doing the deals, a reputation for "not screwing games people over" probably wouldn't be high on my list of desirable priorities, compared to, say, money - but then I mostly plan to deliver on time and by spec. (Including, of course, to plan to exceed planning...)
                "The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
                "I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.

                Comment


                • #9
                  Originally posted by Big Dave
                  Both MOO3 and Civ3 are a case of the (should have kept) silent partner opening their mouth and trying to give input to hurry the product out the door so they can get their ROI.

                  Big Dave
                  If by "Silent Partner" you are referring to Infogrames, in both cases I think you are wrong. Infogrames most definetly is not in the "Silent Partner" role. For one simple reason that time and again I suspect people forget around here....

                  At this point in time, Infogrames owns Civilization, and Master of Orion (and Master of Magic and Colonization) lock, stock and barrel. Its their property. They acquired them when they got Hasbro's computer game division, and Hasbro got 'em when they bought out Microprose. And just as you would have a large say in the management and development of any property you own, Infogrames has the right to request and require quite a bit from developers working on their properties. And thats just what Quicksilver is... A developer.

                  Being a "Silent Partner" typically implies someone who has made an investment in a company or property, and expects a return on the investment, but does not have the time, skill, knowledge, or interest (or some combination there of) to take an active role in the management. IIRC, it usually also implies that they have at best a 50% stake invested in the property. I'm sure someone could have a majority stake and still be considered a "Silent Partner", but that does sort of change the situation.

                  But that just doesn't apply to Infogrames. They own these games outright. They have the time, the knowledge, the skill, and the interest to participate in the management of the games. Firaxis and Quicksilver are not partners where these games are concerned. They are contracted developers. You might say they are employees. They were hired to do a job. Sure they have a LOT of leeway in doing that job, but in the end, if Infogrames tells them they have to do something without arguement, unless their contract says they can argue that point, well I don't really know that they have a choice in the matter.

                  So considering all of this why shouldn't QuickSilver (or Firaxis) listen to Infogrames?

                  I don't see much of a reason, especially when you consider that if Infogrames decided to do a MoM2 or Colonization2 or Civ4 or MoO4, they could pick completely different developers to do the games. Yes, scarey as it may seem, there could be a Civ or Colonization that had absolutely no input from Sid. It wouldn't be the first time a person long associated with a computer game has been severed from that tie. Ultima and Richard Garriot come to mind quite easily. And I'm sure thats just one example.

                  Comment


                  • #10
                    Originally posted by Bleyn
                    It wouldn't be the first time a person long associated with a computer game has been severed from that tie. Ultima and Richard Garriot come to mind quite easily. And I'm sure thats just one example.
                    Yeah, Civ3 and Sid is another sad exemple... oops! That's a corporate secret. Of course Sid practically did Civ3 by himself!

                    Otherwise, I agree with everything you said.
                    "The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
                    "I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.

                    Comment


                    • #11
                      Originally posted by Bleyn


                      If by "Silent Partner" you are referring to Infogrames, in both cases I think you are wrong. Infogrames most definetly is not in the "Silent Partner" role. For one simple reason that time and again I suspect people forget around here....

                      At this point in time, Infogrames owns Civilization, and Master of Orion (and Master of Magic and Colonization) lock, stock and barrel. Its their property. They acquired them when they got Hasbro's computer game division, and Hasbro got 'em when they bought out Microprose. And just as you would have a large say in the management and development of any property you own, Infogrames has the right to request and require quite a bit from developers working on their properties. And thats just what Quicksilver is... A developer.

                      Being a "Silent Partner" typically implies someone who has made an investment in a company or property, and expects a return on the investment, but does not have the time, skill, knowledge, or interest (or some combination there of) to take an active role in the management. IIRC, it usually also implies that they have at best a 50% stake invested in the property. I'm sure someone could have a majority stake and still be considered a "Silent Partner", but that does sort of change the situation.

                      But that just doesn't apply to Infogrames. They own these games outright. They have the time, the knowledge, the skill, and the interest to participate in the management of the games. Firaxis and Quicksilver are not partners where these games are concerned. They are contracted developers. You might say they are employees. They were hired to do a job. Sure they have a LOT of leeway in doing that job, but in the end, if Infogrames tells them they have to do something without arguement, unless their contract says they can argue that point, well I don't really know that they have a choice in the matter.

                      So considering all of this why shouldn't QuickSilver (or Firaxis) listen to Infogrames?

                      I don't see much of a reason, especially when you consider that if Infogrames decided to do a MoM2 or Colonization2 or Civ4 or MoO4, they could pick completely different developers to do the games. Yes, scarey as it may seem, there could be a Civ or Colonization that had absolutely no input from Sid. It wouldn't be the first time a person long associated with a computer game has been severed from that tie. Ultima and Richard Garriot come to mind quite easily. And I'm sure thats just one example.
                      Actually infogrames is becoming the next EA. They also have Unreal Tournamed 2003 Unreal 2 which are more games that sell for a lot of money. I also heard a rumor that they are trying to secure a few more game companys. But I have not heard which ones. BTW I hate Richard Garriot because he acts like a greedy Mr. Burns style character in most of his interviews, if you have read them. Some disagree with me but I can give a few examples. In my opinion I think he desirves it.
                      ~~ Anubis

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                      • #12
                        Almost forgot. I dont think that any game company should sell the rights to the game name to a publisher. Its like selling your soul to satan. I think Firaxis still holds the right to the Civ name. It says so when you load the game up (ie. Civ is the property of Firaxis yadda yadda). I doubt if QSI did it as well.

                        Well I guess not other game developers know who not to get their game published by if they want to keep their game as they want it to be done.
                        ~~ Anubis

                        Comment


                        • #13
                          Originally posted by moominparatrooper
                          Anubis, you have no idea what kind of nagotiations when on when QS settled for Infogrames as their publisher. If I were doing the deals, a reputation for "not screwing games people over" probably wouldn't be high on my list of desirable priorities, compared to, say, money - but then I mostly plan to deliver on time and by spec. (Including, of course, to plan to exceed planning...)
                          Well you would be suprised. I guarntee that some game companys would probably avoid infogrames. Because infograms is also known for cutting funding to force a release. That is not a good way to deal with the creation of games. While many other companys are more flexible. Though who knows, they may only go for people who have an excellent reputation in the game industry...... which is probably not true.
                          ~~ Anubis

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                          • #14
                            The mistake was not keeping to alan emrich's original vision.

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                            • #15
                              Originally posted by AnubisWoD
                              Almost forgot. I dont think that any game company should sell the rights to the game name to a publisher. Its like selling your soul to satan. I think Firaxis still holds the right to the Civ name. It says so when you load the game up (ie. Civ is the property of Firaxis yadda yadda). I doubt if QSI did it as well.

                              Well I guess not other game developers know who not to get their game published by if they want to keep their game as they want it to be done.
                              I just looked at the credits, copyright agreements, license agreements and all of that on Civ3. Even called up the game real quick. All of them are quite clear that Infogrames is the owner of Civ these days, not Firaxis. The only thing I saw Firaxis having rights to was their own company name.

                              Sure Sid originally made Civ when he was at Microprose. But he didn't own it even then. And when he left to form Firaxis, Civ did not go with him.

                              Same is true for MoO. QuickSilver did not, does not, and has never owned MoO. They are just a developer.

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