The bad decisions lately that QS has made in Moo3 is the cause of lack of listening to the people on the forums and listening to possibly Infogrames or the certain people you should just ignore.
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And how far do you think automotive manfucturers would get if they took that view? "Oh, we don't need to listen to our customers, they'll take what we give 'em and they'll like it!" The nanosecond Ford or Chevrolet takes that attitude they're out of business. Both MOO3 and Civ3 are a case of the (should have kept) silent partner opening their mouth and trying to give input to hurry the product out the door so they can get their ROI.
Big DaveAny flames in this message are solely in the mind of the reader.
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Originally posted by Big Dave
And how far do you think automotive manfucturers would get if they took that view?
Both MOO3 and Civ3 are a case of the (should have kept) silent partner opening their mouth and trying to give input to hurry the product out the door so they can get their ROI."The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
"I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.
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Originally posted by Big Dave
And how far do you think automotive manfucturers would get if they took that view? "Oh, we don't need to listen to our customers, they'll take what we give 'em and they'll like it!" The nanosecond Ford or Chevrolet takes that attitude they're out of business. Both MOO3 and Civ3 are a case of the (should have kept) silent partner opening their mouth and trying to give input to hurry the product out the door so they can get their ROI.
Big Dave
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Originally posted by Big Dave
And how far do you think automotive manfucturers would get if they took that view? "Oh, we don't need to listen to our customers, they'll take what we give 'em and they'll like it!" The nanosecond Ford or Chevrolet takes that attitude they're out of business. Both MOO3 and Civ3 are a case of the (should have kept) silent partner opening their mouth and trying to give input to hurry the product out the door so they can get their ROI.
Big Dave~~ Anubis
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Anubis, you have no idea what kind of nagotiations when on when QS settled for Infogrames as their publisher. If I were doing the deals, a reputation for "not screwing games people over" probably wouldn't be high on my list of desirable priorities, compared to, say, money - but then I mostly plan to deliver on time and by spec. (Including, of course, to plan to exceed planning...)"The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
"I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.
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Originally posted by Big Dave
Both MOO3 and Civ3 are a case of the (should have kept) silent partner opening their mouth and trying to give input to hurry the product out the door so they can get their ROI.
Big Dave
At this point in time, Infogrames owns Civilization, and Master of Orion (and Master of Magic and Colonization) lock, stock and barrel. Its their property. They acquired them when they got Hasbro's computer game division, and Hasbro got 'em when they bought out Microprose. And just as you would have a large say in the management and development of any property you own, Infogrames has the right to request and require quite a bit from developers working on their properties. And thats just what Quicksilver is... A developer.
Being a "Silent Partner" typically implies someone who has made an investment in a company or property, and expects a return on the investment, but does not have the time, skill, knowledge, or interest (or some combination there of) to take an active role in the management. IIRC, it usually also implies that they have at best a 50% stake invested in the property. I'm sure someone could have a majority stake and still be considered a "Silent Partner", but that does sort of change the situation.
But that just doesn't apply to Infogrames. They own these games outright. They have the time, the knowledge, the skill, and the interest to participate in the management of the games. Firaxis and Quicksilver are not partners where these games are concerned. They are contracted developers. You might say they are employees. They were hired to do a job. Sure they have a LOT of leeway in doing that job, but in the end, if Infogrames tells them they have to do something without arguement, unless their contract says they can argue that point, well I don't really know that they have a choice in the matter.
So considering all of this why shouldn't QuickSilver (or Firaxis) listen to Infogrames?
I don't see much of a reason, especially when you consider that if Infogrames decided to do a MoM2 or Colonization2 or Civ4 or MoO4, they could pick completely different developers to do the games. Yes, scarey as it may seem, there could be a Civ or Colonization that had absolutely no input from Sid. It wouldn't be the first time a person long associated with a computer game has been severed from that tie. Ultima and Richard Garriot come to mind quite easily. And I'm sure thats just one example.
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Originally posted by Bleyn
It wouldn't be the first time a person long associated with a computer game has been severed from that tie. Ultima and Richard Garriot come to mind quite easily. And I'm sure thats just one example.
Otherwise, I agree with everything you said."The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
"I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.
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Originally posted by Bleyn
If by "Silent Partner" you are referring to Infogrames, in both cases I think you are wrong. Infogrames most definetly is not in the "Silent Partner" role. For one simple reason that time and again I suspect people forget around here....
At this point in time, Infogrames owns Civilization, and Master of Orion (and Master of Magic and Colonization) lock, stock and barrel. Its their property. They acquired them when they got Hasbro's computer game division, and Hasbro got 'em when they bought out Microprose. And just as you would have a large say in the management and development of any property you own, Infogrames has the right to request and require quite a bit from developers working on their properties. And thats just what Quicksilver is... A developer.
Being a "Silent Partner" typically implies someone who has made an investment in a company or property, and expects a return on the investment, but does not have the time, skill, knowledge, or interest (or some combination there of) to take an active role in the management. IIRC, it usually also implies that they have at best a 50% stake invested in the property. I'm sure someone could have a majority stake and still be considered a "Silent Partner", but that does sort of change the situation.
But that just doesn't apply to Infogrames. They own these games outright. They have the time, the knowledge, the skill, and the interest to participate in the management of the games. Firaxis and Quicksilver are not partners where these games are concerned. They are contracted developers. You might say they are employees. They were hired to do a job. Sure they have a LOT of leeway in doing that job, but in the end, if Infogrames tells them they have to do something without arguement, unless their contract says they can argue that point, well I don't really know that they have a choice in the matter.
So considering all of this why shouldn't QuickSilver (or Firaxis) listen to Infogrames?
I don't see much of a reason, especially when you consider that if Infogrames decided to do a MoM2 or Colonization2 or Civ4 or MoO4, they could pick completely different developers to do the games. Yes, scarey as it may seem, there could be a Civ or Colonization that had absolutely no input from Sid. It wouldn't be the first time a person long associated with a computer game has been severed from that tie. Ultima and Richard Garriot come to mind quite easily. And I'm sure thats just one example.~~ Anubis
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Almost forgot. I dont think that any game company should sell the rights to the game name to a publisher. Its like selling your soul to satan. I think Firaxis still holds the right to the Civ name. It says so when you load the game up (ie. Civ is the property of Firaxis yadda yadda). I doubt if QSI did it as well.
Well I guess not other game developers know who not to get their game published by if they want to keep their game as they want it to be done.~~ Anubis
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Originally posted by moominparatrooper
Anubis, you have no idea what kind of nagotiations when on when QS settled for Infogrames as their publisher. If I were doing the deals, a reputation for "not screwing games people over" probably wouldn't be high on my list of desirable priorities, compared to, say, money - but then I mostly plan to deliver on time and by spec. (Including, of course, to plan to exceed planning...)~~ Anubis
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Originally posted by AnubisWoD
Almost forgot. I dont think that any game company should sell the rights to the game name to a publisher. Its like selling your soul to satan. I think Firaxis still holds the right to the Civ name. It says so when you load the game up (ie. Civ is the property of Firaxis yadda yadda). I doubt if QSI did it as well.
Well I guess not other game developers know who not to get their game published by if they want to keep their game as they want it to be done.
Sure Sid originally made Civ when he was at Microprose. But he didn't own it even then. And when he left to form Firaxis, Civ did not go with him.
Same is true for MoO. QuickSilver did not, does not, and has never owned MoO. They are just a developer.
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