Well, I won't insist on that one...
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Well yeah, it's a shame that one cannot make designs for star bases, battlestations, star fortresses, missile bases and battery bases.... it would be wonderful, if you could have 50xFastArmouredEMMCMirv nuclear missiles and 150xHvEnv fusion beams in the planet....I'm not a complete idiot: some parts are still missing.
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The basic problem with all the orbitals is that they are WAY TOO SMALL. I could probably live with the computer armament (not happily, but hey...) if there was like twenty times more of it.
Something like that Antie SF, in fact"The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
"I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.
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I would have like them to allow you to build more of any planetary defence, with some limit. In Moo, you can have as many missile bases as you can afford. In Ascendancy they have only so much orbital space for missile on shield, same for planets. Pax had the ability to add more defenses, but not unlimited. I suspect it was not a balance issue (since there is no balance), but would require some work to depict the orbital stuff. If so they could have placed a number to show more than one and no mix and matching (star base and battlestation) only one type allowed at a time. Like an RTS, some people like to build defences and some will skimp. I recall playing Command and Conquer (modem connect in those days at 28.8) with a friend and he was amazed when the AI launched a huge attack at my base and it failed, because I like to build defences.
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I'd not go for defenses if I can build ships, myself. Still, the option to "dig in" would be nice."The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
"I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.
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Once the wars start, you have point that you do not have enough ships to cover everything, that is when it would be nice to be able to boost defences, if needed. I admit, I do not build ships as soon as most. I wait as long as I can to start. Usually until I can make a BB in 15 or less turns. I do not make smaller ships, except on a very rare occasion.
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Interesting. My first fleet is entirely based on frigates, my second on destroyers and then I take the plunge for BBs for the third. All serve me well.
I frankly can't imagine going without ships before I'm able to build BBs... the AI would eat me alive. How do you mange that? About what turn do you usually start producing your BBs?"The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
"I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.
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I am not sure what the turn is, but it occurs when I have built all buildings and terraforming for the best planet I have. The research is at the 1150 or 1500 tree. I can't see poring resources(time) into making a ship in 30 or more turns. My feeling is, I wil out produce them and that lets me out research them. If I take lots of workers off the science function to make a ship, that slows down my research. Down the road it will make me way behind where I want to be. I change up, if I am under attack. This strat puts me in a huge bind with the AI and they make more ships and sometimes think they can lean on me. By the time they start in with that trash, I will make a ship on my best planet and basiclly never stop building them, except to put up a new facility. I do not need as many ships as them as mine will be much better and I will not sit onthem as the AI does (ever see them with large fleets and they do not attack?). Like I say, this can make for a tough time until I get 4-6 BB's built. So after I will get plasma cannons and refit and take done Orion. From then on it becomes a mop up. Yes some good battles may occur, but if I got X-armor out of Orion, lights out. Even without it, Loknar kicks for for some time.
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Hm. In my game unless I have a viable fleet the AI will come for me every time. But then I don't expand too much (ten colonies max) and play huge galaxies, so perhaps I look like more of a target."The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
"I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.
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They always come for me, the when is a function of the map size and the luck of the draw. If the near ones are not aggressive, you have a little more time. They come and I can not attack as I do not have much fleet, but they are weak, so all I do is hold on until I get a fleet put together. If they come too soon, I will start my fleet build sooner. I just like to wait until I have nothing else to do and the planet is productive enough.I like building and want to be first in research as soon as I can. I do not play many huge maps, but when I do it takes a while before they even make contact.
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Perhaps you simply look more dangerous than I do?"The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
"I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.
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I agree, by the time that I have teraforming, they are all over me. It is at this time that I start building battleships or titans just to keep them off my A$$. I've been trying to do the chill on expansion and maximize my research, but that is not working for me. Damned Antareans are attcking me anyhow. I'm going back to rapid expansion.
R:PMWe're sorry, the voices in my head are not available at this time. Please try back again soon.
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Oh, you should expand rapidy, but you should stop expansion sooner if you want to avoid the Anties. Also, do a lot of in-system outposts, if you can - mitigates Antie risk as well."The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
"I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.
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It seems to be random what they attack, and outposts count. So if you have a system with one colony and three outpost, chances are they will wipe some outpost and not you colony."The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
"I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.
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