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  • feature request

    1] A file management button that takes you to a window that allows you to SAVE, LOAD and DELETE games.

    2] An update button that compares your program with the current release and automatically updates the game. No more hunting for patches.

  • #2
    i like option 2, i actually like them both, but i think 1 is more obvious to put in, let's hope they feel the same.
    <Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
    Play Bumps! No, wait, play Slings!

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    • #3
      What I would like is a system that stores each new campaign in its own seperate directory, so that my save games aren't all mixed up with each other. I HATE that, and its dang annoying in civ 3, and a fricking pain in civ2 to setup your own.
      By working faithfully eight hours a day, you may get to be a boss and work twelve hours a day.

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      • #4
        CTP 2: Save Games

        The idea has been well implemented in Call to Power II (this being the idea of separate save folders for separate games). If not this, then separate save sections for different species would be welcome.

        However, I do realize that the developers have more pressing concerns, and would not mind if this feature was delayed or eliminated.
        "God does not play dice." - Albert Einstein.
        "Einstein was wrong. Not only does God play dice, but the dice are loaded!" - Erwin Schroedinger

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        • #5
          I wish to be able to find out how far apart any two systems are on the map. I recall in MOO2, when going after the Darlocks, for example, I would build an outpost, or maybe a new colony, along the route, with the intention of immediately launching an assault on Nazin, only to find that the new outpost/colony STILL wasn't close enough and no assault was yet possible.

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          • #6
            Originally posted by Mongoose
            I wish to be able to find out how far apart any two systems are on the map. I recall in MOO2, when going after the Darlocks, for example, I would build an outpost, or maybe a new colony, along the route, with the intention of immediately launching an assault on Nazin, only to find that the new outpost/colony STILL wasn't close enough and no assault was yet possible.
            F9.

            (Reading the manual may be regarded as cheating, but it just so
            handy every now and then.)
            "The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
            "I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.

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            • #7
              Well, I'll be... Been playing this game for 5 years. If I ever knew that, I forgot.

              Personally, I don't often have occasion to read the manual that many years after I get a game; can't remember when the last time I took a look at the Colonization manual, for example.

              Careful of nosebleeds on that oh so high horse of yours, Moomin.

              Thank you for the information, anyhow.

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              • #8

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                • #9
                  F9.

                  (Reading the manual may be regarded as cheating, but it just so
                  handy every now and then.)



                  Ok, when I get home I am looking through my manual because I don't remember that and I have always wanted that feature. I could swear I have read everything in the manual considering all the times I was looking it while playing a MP games.

                  If I find it I will swear so loud that the universe should implode.
                  Once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi Wan's apprentice.

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                  • #10
                    No new features can be added at this point.

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                    • #11
                      sure they can
                      <Kassiopeia> you don't keep the virgins in your lair at a sodomising distance from your beasts or male prisoners. If you devirginised them yourself, though, that's another story. If they devirginised each other, then, I hope you had that webcam running.
                      Play Bumps! No, wait, play Slings!

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                      • #12
                        Garth, p. 27, third pp. under Stars

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                        • #13
                          Yeah I found it last night. Boy is my face red
                          Once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi Wan's apprentice.

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                          • #14
                            Ok, make that will be added.

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                            • #15
                              Originally posted by Garth Vader
                              Yeah I found it last night. Boy is my face red
                              Playing a strategy game without diligently pursuing the manual, are we? Naugthy, naugthy. Your face is not the only part of your anatomy that ought to be red, if there was any justice in the world.

                              Anyway, I'm not so sure I read it in the manual myself back in the jurassic when I was first learning my way 'round Moo2. But then I've made a point of always trying out all keys in all games, since you find undocumented hotkeys every so often. It won't help you when companies insist on monstrosities like CTRL + SHIFT + A like in Civ3, but it sure catches most things.

                              Like that F9 in Moo2, for instance.
                              "The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
                              "I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.

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