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What can MOO3 learn from Civ3?

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  • What can MOO3 learn from Civ3?

    First and foremost; it's better to do some playtesting before you release. It may be trite, but the amount of frustration building over at the Civ3 side of the Apolyton fence is just amazing. If this conflicts with the publisher schedule, then that's too bad for said schedule.

    Anyway; and perhaps more interestingly, the lesson Civ3 drives home is that if you are going to relay on AI automation to govern micromanagement tasks you'd better make _darn_ sure that AI is up to scratch. While the Civ3 worker automations is simply broken, at least as far as I'm concerned, I still have to option to do it by hand. That adds some amazing amount of late-game tedium, to be sure, but I still do it. I can't imagine the pain if all my workers were set on "shift-A" and I couldn't turn it off...

    Those IFP govenors must be _way_ better than the Civ3 city govs and worker automation, or the frustration of watching the AI waste perfectly good resources will soon overpower all other parts of the game, however good they may be.
    "The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
    "I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.

  • #2
    Very good points! (even though I think the MoO3 people, very bright as they, in my impression, are, have already figured that out. )

    But even so, the really important can not be repeated too often.
    Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts

    Free Slobo, lock up George, learn from Kim-Jong-Il.

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    • #3
      I thought the lesson would be to not have Doom Star's with stellar converters lose to Cruisers equiped with level 1 tech.

      By working faithfully eight hours a day, you may get to be a boss and work twelve hours a day.

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      • #4
        You must give the Doom Stars some defensive ability. Otherwise you will justly share the fate of Emperor Palpatine.

        I have never lost a Doom Star, yet. Probably because I conceive them as mobile fortresses, and use a larger part of their space for defense than attack. Sure, they don´t kill most opponents with one shot, but they wear them down. So what if the battle takes 20 rounds, as long as I win.
        Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts

        Free Slobo, lock up George, learn from Kim-Jong-Il.

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        • #5
          Considering the doom stars aren't in Moo3, you don't have to worry about them dying to tech 1 frigates.
          -Sencho

          "Even the clearest and most perfect circumstantial evidence is likely to be at fault, after all, and therefore ought to be received with great caution. " - Mark Twain

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          • #6
            The strange Civ III's combat system, and corruption are two compounds to be redefined that's for sure. The culture engine has its merits and should figure somehow in a space game like MoO3, yet we'll have to wait for MoO4 to see a more detailed socio/cultural engine like the cutted Ethos. Among other things, what is ticking me is when the AI declares war on the player out of a whim with no realistic reason. The AI can have productivity cheats for all I care on higher difficulty levels, but please we want a solid war engine...let the surprise attacks to the pirates.
            The art of mastering:"la Maîtrise des caprices du subconscient avant tout".

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            • #7
              The Casus Belli system should cover that nicely. If the computer doesn't convince its own people that they want war, there'll be hell to pay domestically. Same applies to you, of course...
              If I'd known then what I know now, I'd never have done all the stuff that led me to what I know now...

              Former member, MOO3 Road Kill...er, Crew

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              • #8
                On the other hand, one might argue that the people do not know what they want in real life (until the media tell them ), so...
                Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts

                Free Slobo, lock up George, learn from Kim-Jong-Il.

                Comment


                • #9
                  so...let's start propaganda
                  The art of mastering:"la Maîtrise des caprices du subconscient avant tout".

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                  • #10
                    one thing lernt already by the MOO3 team is that they come here almost every day and talk to us. Never saw that at CivIII. Way to go guys to keep us up to date all the time.

                    Davor

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                    • #11


                      The Moo3 team has been doing that from the very beginning. Particularly at the official forums.
                      -Sencho

                      "Even the clearest and most perfect circumstantial evidence is likely to be at fault, after all, and therefore ought to be received with great caution. " - Mark Twain

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                      • #12
                        Well, the culture thing and the enhanced trading were both good things in Civ3. All those luxuries and strategic resources really made you plan your expansion.

                        But I'd say the lessons are don't make more than 50% of your empire ungovernable by corruption, even when all improvements are there, make the AI better, and above all, make sure the later game is interesting. Wars in the Industrial and Modern age are a pain, moving hundreds of units around. Very tedious.

                        just my thoughts.

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                        • #13
                          Originally posted by Sencho


                          The Moo3 team has been doing that from the very beginning. Particularly at the official forums.
                          I am one of the lucky guys who had the privilege to chat with Alan Emrich at the Prospero's chat room. Unfortunatly, he had to go, so I didn't manage to sak anything, but I managed to see he talking with other guys. It's really nice to see the lead designer chatting with fans.
                          Don't see anybody there for quite some long anymore, but oh well, Alan's probably working on the game anyway.

                          And since David and "Sencho" say all I want to know...
                          "BANANA POWAAAAH!!! (exclamation Zopperoni style)" - Mercator, in the OT 'What fruit are you?' thread
                          Join the Civ2 Democratic Game! We have a banana option in every poll just for you to vote for!
                          Many thanks to Zealot for wasting his time on the jobs section at Gamasutra - MarkG in the article SMAC2 IN FULL 3D? http://apolyton.net/misc/
                          Always thought settlers looked like Viking helmets. Took me a while to spot they were supposed to be wagons. - The pirate about Settlers in Civ 1

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                          • #14
                            Re: What can MOO3 learn from Civ3?

                            Originally posted by moominparatrooper
                            What can MOO3 learn from Civ3?
                            1. Atmosphere matters. Don´t include anything awful (CivIII advisors and leader faces).

                            2. Game balance is everything. No Race/Unit/Tech/Government should be all powerful/totally useless.

                            3. More is better. There can´t be something like 'too many' Units/Buildings/Techs/You name it. The game can still be balanced, if you make the differences incremental instead of extreme. Pleeease take a look at Star Wars Galactic Battlegrounds. Countless everything, brilliantly balanced, wonderful atmosphere. That game has everything CivIII has not.
                            Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts

                            Free Slobo, lock up George, learn from Kim-Jong-Il.

                            Comment


                            • #15
                              Speed bumps

                              One (of the many) things that annoyed my about CIVIII were the speedbump technologies. Some how the game designers couldn't think of what these things were good for or what they did, only that the name were important and that they were somehow related to other things. This indicates a tremendous lack of knowledge, immagination and interest on the part of those game designers. But like in american college, chemistry and philosophy are classes you take to get credit towards your degree, and are unrelated to anything you ever plan to do with your life, so why should they grants some valuable ability in a game?

                              In CIV, if you know democracy, you can be a despot and still develope 'free expression' and build a globe theater.

                              There is no knowledge of How religion, philosophy and government are related that there are DIFFERENT religions and philosophies, and that these differences have consiquences.

                              In Moo3, what philosophy, religion would a communal intelligence follow?

                              In england, the luddites successfully slowed technological progress and undermined england's early lead in favor of america.

                              Progress in Not always incremental and 'balanced', when the monitor class battle ship put to sea, every navy in the world with wooden ships was deadl, DOA. If America acted like a CIV nation, with the advantages it had at the end of its civil war it could have conqured the world. What was the 'balancing' factor that kept the real america from doing this? Politics, philosophy and war aversion.

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