Originally posted by Stormhound
4) I don't have much sympathy for the "punishing the player for playing well" point of view on event composition; the directed style keeps the weaker players competitive and important for longer, and helps slow down the tendency of games to divide into groups of "haves" and "have nots". There are a lot of mechanisms in the design that work against the stronger/bigger empire...we'll see who's up to the challenge of climbing a hill that gets steeper the higher you go.
4) I don't have much sympathy for the "punishing the player for playing well" point of view on event composition; the directed style keeps the weaker players competitive and important for longer, and helps slow down the tendency of games to divide into groups of "haves" and "have nots". There are a lot of mechanisms in the design that work against the stronger/bigger empire...we'll see who's up to the challenge of climbing a hill that gets steeper the higher you go.
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