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  • Exploration

    This just got posted to the MOO3 board, so I figured I'd drag it over here for your enjoyment...
    ===============

    Alan has decided, in his infinite wisdom, that I may reveal the various secrets of exploration that you may better anticipate the game.

    Or something like that.

    So here's how it works now. This could change, of course, and it may also be that I don't have some of the details exactly right, but this should be pretty close.

    Exploration happens in a couple of stages:

    1) When a ship first visits a system, regardless of how long it stays there, it gathers information on the number and size of planets (for our purposes, moons are just planets that happen to orbit around another planet). Some system specials can be discovered at this stage.

    2) If those ships stay until the end of the turn, they gather basic information on each planet - it's overall mineral richness, bio-diversity, how well suited it is to their species, etc. The remaining system specials and some planetary specials can be discovered at this stage, and migration to this planet can now begin.

    3) The next stage of exploration requires exploration ships which are equipped with special labs for this purpose. These ships will do a detailed exploration of each planet in the system (which can be quite time consuming). They will provide the empire with a detailed survey of each region on each planet. The remaining planetary specials and some regional specials will be discovered at this stage, and once it is complete we are allowed to land colony ships and/or outposts.

    4) The final stage of exploration does not occur until you have at least a population point on the planet. Once a region has a full population point on it, there is a change each turn that any remaining undiscovered regional specials will be discovered.

    Kevin Dill, MOO3 AI Programmer
    Quicksilver Software, Inc.
    If I'd known then what I know now, I'd never have done all the stuff that led me to what I know now...

    Former member, MOO3 Road Kill...er, Crew

  • #2
    So it seems that you should be able to speed up the process by putting those special labs on your exploration ships.

    In real life, we are able to do some system exploration from home, just using telescopes. We have been able to detect the presence of planets and such.
    “It is no use trying to 'see through' first principles. If you see through everything, then everything is transparent. But a wholly transparent world is an invisible world. To 'see through' all things is the same as not to see.”

    ― C.S. Lewis, The Abolition of Man

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    • #3
      Yes, you could do that if you felt the risks were worth it. I'm sure some players will.
      If I'd known then what I know now, I'd never have done all the stuff that led me to what I know now...

      Former member, MOO3 Road Kill...er, Crew

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      • #4
        This is well defined and realistic. For the stage 3) detailed exploration by "exploration ships", does that mean a standard military scout not equipped with a special lab, only with weapons, cannot perform that duty - then no colonization ?
        The art of mastering:"la Maîtrise des caprices du subconscient avant tout".

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        • #5
          That would be correct.
          If I'd known then what I know now, I'd never have done all the stuff that led me to what I know now...

          Former member, MOO3 Road Kill...er, Crew

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          • #6
            I notice a number of interesting things in that post.

            1. In point 2. Kevin says "If those ships stay until the end of the turn", and point 1 is covering what a ship discovers "no matter how long it stays". Together that says to me that maybe not at first, but eventually, certain ships at least will be able to swing through a system and out again within a turn. Yes, I'm sure reading over all of the info on moo3.com about space travel probably tells me this, but it if it does, it didn't stick in my mind.

            It also suggests to me that the space movement system may actually have a waypoint setting element to it. So I may be able to tell a scout to go to systems X, Y, and Z, and just use it to pick out the systems in my range with the most planets so I can start more detailed surveys on them first. Would be very nice for that. Not to mention all the devious little tricks that one could use for hiding ones true target of attack by appearing to be heading one way before changing and going another.


            2. In point 2 he also mentions migration, then in point 3 mentions colonization as a seperate thing. Makes it sound like he's meaning something different by migration and makes me wonder what is being meant.


            3. Points 3 and 4 make it clear that getting all of the dirt on a planet will take time. This suggests that the speed of locating colonizable planets will be as much a restricting factor in empire growth as the speed of building colony ships, and definitely more than it was in MOO 1 or 2.


            All together, I like the way this sounds. Makes me think the pacing of the early game will be much more to my liking.

            Comment


            • #7
              1. It's possible for a ship to move through multiple systems, but that's not going to happen in the early part of the game because the engines won't be fast enough to do it. As to the movement system, I can't say because I haven't been involved in that particular interface.

              2. Yes, migration is a separate thing. There will be some natural movement of your people, partly based upon conditions and partly based on natural growth; this movement is largely beyond the player's control, though it can be influenced. It's divided into three categories: migrants (people looking for a better home within their current empire), pioneers (people looking to settle neutral worlds), and emigrants (people who're sick and tired of your empire and want OUT).

              3. Yes, probably so. There's certainly a lot more involved in exploration than meets the eye, and it should help keep that part of the game more entertaining for the player through the course of the game, because you'll still have to do some amount of exploration when you take over enemy systems.
              If I'd known then what I know now, I'd never have done all the stuff that led me to what I know now...

              Former member, MOO3 Road Kill...er, Crew

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              • #8
                Glad to hear that. For me eXploration, and eXpansion and eXploitation where always the _fun_ parts of a 4x game, with eXtermination at a distant poor fourth place. In fact, once I'm in a convincing position to actaully do the eXtermination, I mostly quit playing anyway.

                Anything that makes exploration and exploitation last longer is good in my book. See the horrible abortion that was RFTS for what happens when you "de-empasize" these parts of the game.
                "The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
                "I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.

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                • #9
                  I know this may sound silly and Ot to what you peeps here are talking about, but will it be possible for a player to discover a thriving (most probably primitive) inteligent species on a planet they explore? I mean, that's whats Orions did to humans, right ?
                  ... This body holding me reminds me of my own mortality...
                  ... Pain is an illusion...

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                  • #10
                    No, I don't think that specific thing is possible.
                    If I'd known then what I know now, I'd never have done all the stuff that led me to what I know now...

                    Former member, MOO3 Road Kill...er, Crew

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                    • #11
                      Oooooh, ooooh, make it an event!!!
                      I never know their names, But i smile just the same
                      New faces...Strange places,
                      Most everything i see, Becomes a blur to me
                      -Grandaddy, "The Final Push to the Sum"

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                      • #12
                        Yes, it should be. More like discovering a civilization that is eager to join your empire and grands you a secret technology (but only up to a certain level ). This event could be Rare, Expansionist? cycle, Sci-fi classification and would most probably last forever (I can't think of quotes at the moment...

                        What do you think?
                        ... This body holding me reminds me of my own mortality...
                        ... Pain is an illusion...

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                        • #13
                          What's considered a population point, by the way?

                          Edit: I'm just asking this because I think I saw on a screenshot about population that it was represented by 0.1. What's the difference between 1 and 0.1?
                          "BANANA POWAAAAH!!! (exclamation Zopperoni style)" - Mercator, in the OT 'What fruit are you?' thread
                          Join the Civ2 Democratic Game! We have a banana option in every poll just for you to vote for!
                          Many thanks to Zealot for wasting his time on the jobs section at Gamasutra - MarkG in the article SMAC2 IN FULL 3D? http://apolyton.net/misc/
                          Always thought settlers looked like Viking helmets. Took me a while to spot they were supposed to be wagons. - The pirate about Settlers in Civ 1

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                          • #14
                            One order of magnitude, I'd say. (ducking and running very quickly)

                            So far as representations on the screen, I'm not entirely sure what you'll see, but any numbers should at least be explained so that you know whether you need 1 or .1 or 100 for something to happen.
                            If I'd known then what I know now, I'd never have done all the stuff that led me to what I know now...

                            Former member, MOO3 Road Kill...er, Crew

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                            • #15
                              Originally posted by Cybergod
                              I know this may sound silly and Ot to what you peeps here are talking about, but will it be possible for a player to discover a thriving (most probably primitive) inteligent species on a planet they explore? I mean, that's whats Orions did to humans, right ?
                              That's what I like about Birth of the Federation (even though it has several shortcomings).

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