The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Infogrames will probably allow Quicksilver to make whatever they want, if this game sells well. So let us support MOO3 and then everything else will just happen.
About 24,000 people die every day from hunger or hunger-related causes. With a simple click daily at the Hunger Site you can provide food for those who need it.
If for some reason the game does not come off, I wonder how much Infogrames would want for the rights to it?
“It is no use trying to 'see through' first principles. If you see through everything, then everything is transparent. But a wholly transparent world is an invisible world. To 'see through' all things is the same as not to see.”
I've been hoping for MOM2 for years. And I've heard that DOS support in Windows XP isn't very good, so I may be forced to choose between Windows XP and Master of Magic...
Heck, even a fully Windows-friendly version of MOM with no other changes would be worth buying.
what exactly is master of magic 2 (or 1, for that matter)?
"Remember, there's good stuff in American culture, too. It's just that by "good stuff" we mean "attacking the French," and Germany's been doing that for ages now, so, well, where does that leave us?" - Elok
A Civilization-style game with a fantasy theme, from the makers of Master of Orion. You rule a nation, as in Civ, but you're also a godlike wizard: you get power from various sources (like temples built in your cities) and can use it to cast spells upon friendly or enemy units, cities, or terrain.
There's a huge variety of playing strategies, as you design your wizard powers with a points system similar to race cusomization in MoO2. You can assign points among five schools of magic (Life, Death, Nature, Chaos and Sorcery), plus many special abilities such as Warlord (veteran units) or Alchemy (you can freely transform magical power reserves into gold or vice versa with 100% efficiency rather than the usual 50%). Also, you can choose from many races for your first city: human, elf, dwarf, dark elf, troll, lizardman, draconian, orc etc. Each has different characteristics and the ability to build race-specific units. Or you can capture them: in addition to those of your rival wizards, there are neutral cities, and the race of a city doesn't change when you capture it, so you can build up a multi-racial empire with many special units (in addition to the magical monsters that some of your spells can conjure up: dragons, wraiths, many others).
Unfortunately it's a DOS game, and very demanding in low memory (below the DOS 640K limit): there are problems getting it to run under DOS emulation in Windows (you may have to disable all sound, for instance). Hence the need for MOM2.
I've been hoping for MOM2 a long time now, and i think i'll follow your advise, Stormhound:
I'd suggest a two-part approach:
1) Buy lots of MOO3 and Civ3.
2) Write them and tell them how much you'd like to see a MOM2.
For maximum effect, make sure you do both parts. Infogrames isn't going to commit to anything until they see how the TBS market pans out.
I really like MOM, mostly because of the creatures (they were sure pleasant to see in battle), and the battle view (it was really cool, even the wall or the firewall would appear in battle if they were on the city)!!
I'm hoping that MOM2 will definetly come out sometime!!
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Portugal
Nation of: Magellan's (from Magellan's Expedition);
Vasco da Gama (Discoverer of the Maritime path to India);
and Pedro Álvares Cabral (Discoverer of Brazil in 1500)
"Every day Mankind fights a battle against Nature, forgetting if winning, Mankind will be among the defeated!"
"BANANA POWAAAAH!!! (exclamation Zopperoni style)" - Mercator, in the OT 'What fruit are you?' thread
Join the Civ2 Democratic Game! We have a banana option in every poll just for you to vote for! Many thanks to Zealot for wasting his time on the jobs section at Gamasutra - MarkG in the article SMAC2 IN FULL 3D?http://apolyton.net/misc/ Always thought settlers looked like Viking helmets. Took me a while to spot they were supposed to be wagons. - The pirate about Settlers in Civ 1
Originally posted by Zealot
I would like to see MOM2 too.
Nice signature, JayKay!
Hey...another portuguese in Apolyton!!
I keep bumping on portuguese!! I'm glad, each days that passes, we (portuguese) are becoming more and more on this site!!
Hope we'll get to play Civ sometime!!
BTW, Obrigado!! Thanks, i like my signature too!!
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Portugal
Nation of: Magellan's (from Magellan's Expedition);
Vasco da Gama (Discoverer of the Maritime path to India);
and Pedro Álvares Cabral (Discoverer of Brazil in 1500)
"Every day Mankind fights a battle against Nature, forgetting if winning, Mankind will be among the defeated!"
I'd love to see a (good) MOM2 too...haven't played it in years because of all the difficulty getting it to run, but IMO it was one of the most imaginative TBS games I've seen. It'd be great to follow up a new MOO with a new MOM...wish us luck.
If I'd known then what I know now, I'd never have done all the stuff that led me to what I know now...
Speaking on MOM, I still remeber my early games that I was building roads on every city tile, expecting to have a trade boost, à la Civ...
"BANANA POWAAAAH!!! (exclamation Zopperoni style)" - Mercator, in the OT 'What fruit are you?' thread
Join the Civ2 Democratic Game! We have a banana option in every poll just for you to vote for! Many thanks to Zealot for wasting his time on the jobs section at Gamasutra - MarkG in the article SMAC2 IN FULL 3D?http://apolyton.net/misc/ Always thought settlers looked like Viking helmets. Took me a while to spot they were supposed to be wagons. - The pirate about Settlers in Civ 1
You do get a trade boost from roads, but it was based upon connecting cities together, no by having roads in surrounding map tiles.
“It is no use trying to 'see through' first principles. If you see through everything, then everything is transparent. But a wholly transparent world is an invisible world. To 'see through' all things is the same as not to see.”
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