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How can we lobby Infrogames to release MOM 2?

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  • #46
    Too many units a PROBLEM? I loved that game so much that I learned 80% of my current computer knowledge just in order to make it work on my comp. Having so many units makes MoM's replay value one of the highest on the market. And heroes boring? That's rediculous... you don't need them... but they are certainly fun to have around... man... I certainly enjoyed it much more than I'm enjoying Civ3...

    It was beeeeee yoo teee full.

    Originally posted by Urban Ranger
    MoM was an interesting concept, but it was too much like Civ in some repects, plus shamless ripoff of Magic: the Gathering in a few others, made it some what unsavoury for my taste. There were also too many units, some were just a wee bit too powerful. Then there were heroes, which were unfortunately imported into Master of Orion 2 later.

    A good first step for MoM 2 is to reduce the number of units. Elimination of heroes/leaders is also a good move.
    My Message Board:http://www.naughtybooth.com
    Completely un-civ related, but still fun.

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    • #47
      I also want to see a sequel to Master of Magic. I think the large variety of races, units and possible pick combinations is the reason why this game has such a high replay value. (Apart from the fact that it's just such a fun game.)

      I suspect the reason why a sequel has never been written might be more legal than anything. Some people have commented on how much of a ripoff of Magic the Gathering the magic system is, and how the gameplay is like Civ. Perhaps the creators of these games got a bit narky and set their attack lawyers onto QS?
      None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?

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      • #48
        Originally posted by Father Beast
        part of the lost magic with HOMM and AOW is the inability to found new cities, which you could do in MoM.

        I really don't know about an MoM2, just having a version that works with windows would be a step forward.

        maybe make the grahics a bit prettier and include a scenario editor, but it would be hard to improve upon.
        If something needs to be improved that's AI.
        As I remember I always won MOM, because AI was not strong enough.

        Still, it was an excellent game.

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        • #49
          Originally posted by Father Beast
          as JTB pointed out, a lot of people are going to have to choose between a new operating system and their beloved old dos games. in a few years, not running XP will mean not having access to newer games. having XP will mean saying goodbye to all those dos classics.
          Not necessarily. As I see it XP isn't going to catch on in the home market for many years to come. Heck, tons of people are still using W95 even though 3 new versions (98/Me and XP) are available.

          There is of course another solution. Ditch Windoze, install *nix and use one of the many emulators/virtual machines to run your games.
          (\__/) 07/07/1937 - Never forget
          (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
          (")_(") "Starting the fire from within."

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          • #50
            Originally posted by Father Beast
            part of the lost magic with HOMM and AOW is the inability to found new cities, which you could do in MoM
            Can't say about HoMM since I haven't played it much, but AoW has a nice elegance that's not found in MoM.
            (\__/) 07/07/1937 - Never forget
            (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
            (")_(") "Starting the fire from within."

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            • #51
              Originally posted by star mouse
              I suspect the reason why a sequel has never been written might be more legal than anything. Some people have commented on how much of a ripoff of Magic the Gathering the magic system is, and how the gameplay is like Civ. Perhaps the creators of these games got a bit narky and set their attack lawyers onto QS?
              Seeing as how QS had nothing whatsoever to do with the creation of MOM, I don't know why they'd do that...

              I don't think they went after SimTex or MicroProse, either.
              If I'd known then what I know now, I'd never have done all the stuff that led me to what I know now...

              Former member, MOO3 Road Kill...er, Crew

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              • #52
                Originally posted by star mouse
                I also want to see a sequel to Master of Magic. I think the large variety of races, units and possible pick combinations is the reason why this game has such a high replay value. (Apart from the fact that it's just such a fun game.)

                I suspect the reason why a sequel has never been written might be more legal than anything. Some people have commented on how much of a ripoff of Magic the Gathering the magic system is, and how the gameplay is like Civ. Perhaps the creators of these games got a bit narky and set their attack lawyers onto QS?
                I dunno about any backlash from WoTC over the M:TG similarities, though I think I would have remembered hearing about anything like that.

                And I would definitely think that the creators of Civ had absolutely no troubles with the gameplay similarities. Why? Its simple. Civilization was created and published by Microprose, which Sid Meier was at the time part-owner of, IIRC. MoM (and MoO) were created by Simtex, yes, but they were published by.... yes, you guessed it, Microprose.

                Besides, at least between computer games, when has gameplay similarity ever bothered anyone in the past. I mean who can actually tell the difference between most RTS or FPS games anyway, right?

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                • #53
                  (regarding attack lawyers):
                  Originally posted by Stormhound
                  I don't think they went after SimTex or MicroProse, either.
                  Given that MicroProse published the M:TG computer game, you're probably right....
                  None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?

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                  • #54
                    IIRC, the reason why MoM 2 was never released was because SimTex was absorbed into MicroProse, then dismantled. Similar fate befell many better design companies such as QQP.

                    Also, IIRC, at that point MicroProse had been purchased by Spectrum Holobyte, so neither Bill nor Sid was at the helm.
                    (\__/) 07/07/1937 - Never forget
                    (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                    (")_(") "Starting the fire from within."

                    Comment


                    • #55
                      Originally posted by Urban Ranger
                      IIRC, the reason why MoM 2 was never released was because SimTex was absorbed into MicroProse, then dismantled. Similar fate befell many better design companies such as QQP.

                      Also, IIRC, at that point MicroProse had been purchased by Spectrum Holobyte, so neither Bill nor Sid was at the helm.
                      MoM a,d MOO were both simtex games, but MOO got a sequel or two
                      Any man can be a Father, but it takes someone special to be a BEAST

                      I was just about to point out that Horsie is simply making excuses in advance for why he will suck at Civ III...
                      ...but Father Beast beat me to it! - Randomturn

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                      • #56
                        all this talk about MoM makes me want to play it again... though i can't find the disk anywhere, nor in any shop... anyone... know of an... errr... "alternative" method of getting this game (read: PM me a url or just email me the thing).
                        My Message Board:http://www.naughtybooth.com
                        Completely un-civ related, but still fun.

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                        • #57
                          I played MoM on both a 98 machine and a WinNT machine and had sound in both. I usually ended up turning it off, though, as primitive MIDI kinda grates on the nerves and sound was never a strong point in the game.

                          I would probably pay $100 for MoM2 if it was done well. It's one of the best 4X games ever.

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                          • #58
                            I downloaded the game about a week ago and have completely ditched civ 3 for it... somethings I realized that I love about it:

                            1: SMOOTH SCROLLING: You click and the map effortlessly scrolls over to your mouse cursor... unlike the choppy 1fps that we get from civ 3.

                            2: UNLIMITED STRATEGY: Man, I must have played like seven games all the way through in the past week and every one was different... there are endless ways to play this game.

                            ***starting new thread on MoM***
                            My Message Board:http://www.naughtybooth.com
                            Completely un-civ related, but still fun.

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                            • #59
                              We really need a MOM forum.

                              MOM was sweet. There were so many good things about it that, unfortunately, AOW simply missed. I started to list the good and bad (?) points but they got too numerous. Maybe we could do that in a proper forum .

                              One thing though, does anyone know what happened to Steve Barcia (the designer of MOM, MOO, and MOO2)?
                              TitanTim

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                              • #60
                                Last I heard, Steve is in Texas working on some big project that he can't talk about (yet).
                                If I'd known then what I know now, I'd never have done all the stuff that led me to what I know now...

                                Former member, MOO3 Road Kill...er, Crew

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