Too many units a PROBLEM? I loved that game so much that I learned 80% of my current computer knowledge just in order to make it work on my comp. Having so many units makes MoM's replay value one of the highest on the market. And heroes boring? That's rediculous... you don't need them... but they are certainly fun to have around... man... I certainly enjoyed it much more than I'm enjoying Civ3...
It was beeeeee yoo teee full.
It was beeeeee yoo teee full.
Originally posted by Urban Ranger
MoM was an interesting concept, but it was too much like Civ in some repects, plus shamless ripoff of Magic: the Gathering in a few others, made it some what unsavoury for my taste. There were also too many units, some were just a wee bit too powerful. Then there were heroes, which were unfortunately imported into Master of Orion 2 later.
A good first step for MoM 2 is to reduce the number of units. Elimination of heroes/leaders is also a good move.
MoM was an interesting concept, but it was too much like Civ in some repects, plus shamless ripoff of Magic: the Gathering in a few others, made it some what unsavoury for my taste. There were also too many units, some were just a wee bit too powerful. Then there were heroes, which were unfortunately imported into Master of Orion 2 later.
A good first step for MoM 2 is to reduce the number of units. Elimination of heroes/leaders is also a good move.
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