I can't think of anything in the game where Ethos was the only influencing factor. At least, not anything aside from certain parts of the Ethos system. Alan and I had a fair number of brainstorming sessions where we'd sit down and talk about "everything that affects 'X'" (whichever subsystem we were designing) and we generally did a thorough job. The game would've been better with Ethos, to be sure, but there was just not time enough to be sure it'd be done right, especially when it came to the "ethos combat" system.
There are other factors, though. The system by which government policies are changed reflects a good measure both of your race and the internal differences of need and opinion therein, and while it's not quite the same as Ethos, it should still give you a bit of a taste of social engineering.
There are other factors, though. The system by which government policies are changed reflects a good measure both of your race and the internal differences of need and opinion therein, and while it's not quite the same as Ethos, it should still give you a bit of a taste of social engineering.
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