After a 3-year hiatus, I found myself playing again one of my faves all-time. Because of the upcoming MOO3 you say ( well mostly ), still it is almost unprecedented for me to play regularly an older classic ( even a landmark one ).
Surprisingly MOO2 is still shining, and even more well balanced throughout the game than many recent clones.
However what hit me the most is the false spy engine, well engine is a big word here for a 1996 release we must recognize that advanced espionage wasn't yet well developed within video games. Spying or not spying ( only defending agents) or even without any spy, you can be framed the same way by the AI in MOO2: the war default-setting for builder gamers, if you like....
That's some kind of cheating, and after 5 years I really don't get it: how, but HOW can a player be framed when he achieve treaties with all the AI at a point in a game ? Not to mention that you can wreck all the treaties with a long-time ally with a single tech demand...
Still MOO2 shines most than some 4X games released as recently as Space Empires IV ( a good effort though ).
Surprisingly MOO2 is still shining, and even more well balanced throughout the game than many recent clones.
However what hit me the most is the false spy engine, well engine is a big word here for a 1996 release we must recognize that advanced espionage wasn't yet well developed within video games. Spying or not spying ( only defending agents) or even without any spy, you can be framed the same way by the AI in MOO2: the war default-setting for builder gamers, if you like....
That's some kind of cheating, and after 5 years I really don't get it: how, but HOW can a player be framed when he achieve treaties with all the AI at a point in a game ? Not to mention that you can wreck all the treaties with a long-time ally with a single tech demand...
Still MOO2 shines most than some 4X games released as recently as Space Empires IV ( a good effort though ).
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