Step, Cabman and me are ok with new ladder. I see its 3:2 votes. I ll wait to have more opinion about it. Now my reply.
"Therefore, adding a new 1v1 ladder which concurs automatically with the old 1v1 ladder should be no issue at all. It is counter productive in itself."
This may look like conflict, but im sure it can also be a peacefull coexistence. Prime ladder is old one and it always stays that way. My ladder is rather to give more new players a fresh better start then old ladder rules can give to new players. Elo estimate is a clear mistake in my opinion. Plus old ladder is very static. Low scores for wins and an estimate system ranking holds back whole ladder against true dynamic growth. I played gomuku on elo score. I started with 1200 and played around 1200 games. Gomuku is not my strong side so I got now only around 1600 score. But this new system is much more dynamic. When guy high score ( like 1800) looses against new one (1200) he is -39 points, while new one gains that distance. If young guy looses his total loos is tiny =1. We dont have many games in our old ladder. If we sum this up with static low scores and an estimate system it gives an image of a really hard way for new players to catch the vets. While new ladder gives them a fresh start and a dynamic scores. I guess it will provide us more players willing to play on new ladder = more players who play moo!
I cannot demand on Marius to erase old vets who has high scores. They once get it and must be kept with it.
Marius can be contacted by everybody. I forgot about Seb`s special case.
"IMO a big mistake.
Actually, I proposed same solution for team ladder but there is an important difference:"
First of all orion handles 13 teams not 11. Second all teams are set from begin to equal score 1200 or urs 1800. Its the team score, not score for a player! There is no score for player in team ladder. When team has 1200 and one of its members win game score goes for team not the player.
"This isnt true for his ladder. New players will enter permanently. They get an (overrated) rating of 1200 and newbie bashing is the most attractive choice to improve his elo score then."
Overrated ranking of 1200? I dont understand it.
"Old ladder has asp"
Yes its a good system. Im working to find a guy who would write a dynamic part of ladder web site. Im talking about raports and small databse. This will elimiante me in process of reporting. However this requires time. Im trying my best. I dont wanna wait till i find someone - we can have new ladder now and later improve it for good of all.
"I really see no improvement at all and adding a coexisting ladder is evil in itself."
I hope i conviced anyone enough its not evil. To calm down a bit some people`s minds i propose a golden solution:
When raporting in old ladder player may write that he wishes or not to keep his game in new ladder. Default will be "i dont wish". My ladder can have also a different way of raporting then old ladder. Games can be reported as posts here - in case some new guy doesnt want to raport in old ladder.
PK
"Therefore, adding a new 1v1 ladder which concurs automatically with the old 1v1 ladder should be no issue at all. It is counter productive in itself."
This may look like conflict, but im sure it can also be a peacefull coexistence. Prime ladder is old one and it always stays that way. My ladder is rather to give more new players a fresh better start then old ladder rules can give to new players. Elo estimate is a clear mistake in my opinion. Plus old ladder is very static. Low scores for wins and an estimate system ranking holds back whole ladder against true dynamic growth. I played gomuku on elo score. I started with 1200 and played around 1200 games. Gomuku is not my strong side so I got now only around 1600 score. But this new system is much more dynamic. When guy high score ( like 1800) looses against new one (1200) he is -39 points, while new one gains that distance. If young guy looses his total loos is tiny =1. We dont have many games in our old ladder. If we sum this up with static low scores and an estimate system it gives an image of a really hard way for new players to catch the vets. While new ladder gives them a fresh start and a dynamic scores. I guess it will provide us more players willing to play on new ladder = more players who play moo!
I cannot demand on Marius to erase old vets who has high scores. They once get it and must be kept with it.
Marius can be contacted by everybody. I forgot about Seb`s special case.
"IMO a big mistake.
Actually, I proposed same solution for team ladder but there is an important difference:"
First of all orion handles 13 teams not 11. Second all teams are set from begin to equal score 1200 or urs 1800. Its the team score, not score for a player! There is no score for player in team ladder. When team has 1200 and one of its members win game score goes for team not the player.
"This isnt true for his ladder. New players will enter permanently. They get an (overrated) rating of 1200 and newbie bashing is the most attractive choice to improve his elo score then."
Overrated ranking of 1200? I dont understand it.
"Old ladder has asp"
Yes its a good system. Im working to find a guy who would write a dynamic part of ladder web site. Im talking about raports and small databse. This will elimiante me in process of reporting. However this requires time. Im trying my best. I dont wanna wait till i find someone - we can have new ladder now and later improve it for good of all.
"I really see no improvement at all and adding a coexisting ladder is evil in itself."
I hope i conviced anyone enough its not evil. To calm down a bit some people`s minds i propose a golden solution:
When raporting in old ladder player may write that he wishes or not to keep his game in new ladder. Default will be "i dont wish". My ladder can have also a different way of raporting then old ladder. Games can be reported as posts here - in case some new guy doesnt want to raport in old ladder.
PK
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