Teukron asked about the list, so here is the latest one I have. Anyone have any corrections or additions post please.
Experience Level Leader Officer
Level 1 Administrator Commander
Level 2 Commissioner Captain
Level 3 Director Commodore
Level 4 Magistrate Rear Admiral
Level 5 Governor Admiral
Their skills are listed hopefully at their base experience level. Some Leaders and Officers only appear as certain experience levels.
Leaders
Director Ailis, the Gifted (100 BC now, 2 BC maintenance)
Environmentalist -20%
Medicine +30%
Spiritual Leader +10%
Director Androgena (~300 BC now, 1 BC maintenance)
Farming Leader +10%
Financial Leader +10%
Labour Leader +10%
Medicine +10%
Director Black Razor, the Enforcer (190 BC now, 4 BC maintenance)
Assassin +6%
Spy Master +6%
Farming Leader +20%
Labor Leader +20%
Financial Leader +20%
Director Brainac, Version 1 (880 BC now, no maintenance) may have random skills and levels
Labor Leader +20%
Spiritual Leader +15%
Megawealth +10BC per turn
Spy Master +6%
Telepath +6%
Director Brainac, Version 2 (320 BC now, 4 BC maintenance)
Labour Leader +30%
Medicine +30%
Spiritual Leader +10%
Researcher +10RP per turn
Spy Master +4%
Director Brainac, Version 3 (320 BC now, 3 BC maintence)
Instructor +2 exp. per turn
Spiritual Leader +10%
Commando +4
Tactics +6
Telepath +4%
Director Cassandra, the Elerian Mystic (240 BC now, 1 BC maintenance)
Environmentalist -20%
Spiritual Leader +10%
Diplomat +20
Telepath +6%
Tech Knowledge: Telepathic Training
Director Chug, the Planetologist (200 BC now, 1 BC maintence)
Enviromentalist -20%
Farming Leader +20%
Rearcher +10RP per turn
Tech Knowledge: Terraforming
Magistrate Claw, the Klackon Taskmaster (750 BC now, 3 BC maintenance)
Farming Leader +45%
Labour Leader +45%
Operations +9
Administrator Crassis, the Labor Leader (30 BC now, 1 BC maintenance)
Labor Leader +10%
Administrator Draxx, the Spy Master (100 BC now, 1 BC maintenance)
Assassin 3%
Spy Master +3%
Magistrate Electra, the High Priestess (~600 BC now, ~4 BC maintenance)
Environmentalist -20%
Farming Leader +20%
Spiritual Leader +10%
Telepath +5%
Commissioner Emo, the Science Leader (30 BC now, 1 BC maintenance)
Science Leader +10%
Magistrate Felina, the Naturalist (~400 BC now, 1 BC maintenance)
Environmentalist -45%
Farming Leader +45%
Administrator Galis, the Financial Leader (30 BC now, 1 BC maintence)
Financial Leader +10%
Director Galin, the Rogue Trader (320 BC now, no maintenance)
Financial Leader +20%
Megawealth +10BC per turn
Trader +30%
Administrator Garron, the Ambassador (80 BC now, no maintenance)
Diplomat +15
Famous -60 BC
Megawealth +10BC per turn
Magistrate Grogg, the Gnolam Capitalist (~1000 BC now, no maintenance)
Financial Leader +45%
Labour Leader +30%
Megawealth +10BC per turn
Administrator Houri, the Environmentalist (40 BC now, 1 BC maintenance)
Environmentalist -15%
Director Khunagg, the Ruthless (180 BC now, 2 BC maintenance)
Farming Leader +20%
Labour Leader +20%
Tactics +4
Commando +4
Commissioner Kimbuzzi, the Farming Leader (30 BC now, 1 BC maintenance)
Farming Leader +10%
Director Kirsus, the Psilon Scientist (200 BC now, 2 BC maintence)
Science Leader +30%
Researcher +15RP per turn
Administrator Lydon, the Noble (80 BC now, no maintenance)
Diplomat +10
Famous -60 BC leader and officer hiring costs
Megawealth +10BC per turn
Governor Malovane, the Battle Lord (1650 BC now, 5 BC maintenance)
Instructor +7 exp. per turn
Labour Leader +75%
Spiritual Leader +37%
Commando +15
Magistrate Matrix, the Cyber Mage (600 BC now, 6 BC maintenance)
Science Leader +45%
Spiritual Leader +22%
Assassin 6%
Telepath +9%
Magistrate Megatron, the Ancient Relic ??? (nnn BC now, 9 BC maintenance)
* comes with knowledge of all android types
Science Leader +45%
Farming Leader +45%
Labor Leader +45%
Magistrate Mentox, the Legendary Scientist (170 BC now, 3 BC maintenance)
* comes with knowledge of research lab and auto labs
Science Leader +45%
Researcher +45%
Famous
Commissioner Necron, the Dark Lord (1200 BC now, 11 BC maintenance)
Financial Leader +60%
Labour Leader +60%
Science Leader +60%
Spiritual Leader +30%
Telepath +12%
Magistrate Nimrazz, the Master Tactician (~300 BC now, 1 BC maintenance)
Instructor +3 exp. per turn
Tactics +9
Commando +9
Operations +9
Magistrate Orphus, the Peacemaker (510 BC now, 6 BC maintenance)
Instructor +3 exp. per turn
Medicine +45%
Spiritual Leader +22%
Diplomat +45
Famous -180 BC leader and officer hiring costs
Commissioner Ralleia, the Siren (120 BC now, 1 BC maintenance)
Farming Leader +40%
Labour Leader +40%
Science Leader +40%
Spiritual Leader +20%
Director Rash-Iki, the Warlord (110 BC now, 2 BC maintenance)
Tactics +4
Labor Leader +30%
Instructor +3%
Commando +4
Commissioner Tanus, the Revolutionary (760 BC now, 3 BC maintenance)
Farming Leader +40%
Labour Leader +40%
Science Leader +40%
Spiritual Leader +20%
Tech Knowledge: Advanced Government (Galactic Unification, Federation, etc.)
Magistrate Torg, the Overlord (570 BC now, 4 BC maintenance)
Farming Leader +45%
Financial Leader +45%
Labour Leader +45%
Commando +6
Administrator Urro, the Ikarian Doctor (60 BC now, 1 BC maintenance)
Medicine +15%
Researcher +5RP per turn
Director Vallin, the Rogue Trader (140 BC now, no maintenance)
Megawealth 10BC
Financial Leader +20%
Trader +30%
Magistrate Vott, the Technomancer (380 BC now, no maintenance)
Science Leader +45%
Financial Leader +20%
Researcher +22%
Megawealth 10 BC
Administrator Yoda, the Elder Sensei (60 BC now, 1 BC maintenance)
Instructor +1
Famous -90BC
Commissioner Xantus, the Supreme Leader (1410 BC now, 9 BC maintenance)
Environmentalist -60%
Financial Leader +60%
Labour Leader +60%
Science Leader +60%
Spiritual Leader +30%
Not sure Zog, th Gnolam Capitalist (180 BC now, no maintenance)
Financial Leader +15%
Labor Leader +10%
Megawealth 10BC
(Zog is listed in my guide, but does not show up in Coroion)
Officers
Commander Altos, the Alkari Pilot (120 BC now, 2 BC maintenance)
Fighter Pilot +5 +5 per level
Helmsman +7 +8 per level
Navigator +1 +0.5 per level
Commander Aquasarrious, the Trilarian Navigator (90 BC now, 1 BC maintence)
Helmsman +5
Navigator +1
Weaponry +5
(Really Long Name +5)
Captain Caern, the Tulosian Mercenary (240 BC now, 2 BC maintenance)
Helmsman +10
Navigator +1
Ordnance +10
Security +4
Weaponry +10
Commander Cyr, the Fighter Ace (50 BC now, 1 BC maintenance)
Fighter Pilot +5
Rear Admiral Dalan, the Legendary Captain (nnn BC now, 9BC maintenance)
Megawealth 10 BC
Weaponry +30
Fighter Pilot +30
Helmsmen +30
Famous -360 BC
Rear Admiral Dantos, the Bandit Lord (nnn BC now, no maintenance)
Ordnance +30
Weaponry +30
Fighter Pilot +30
Helmsmen +20
Famous -360 BC
Captain Diablo, the Cyber Marauder (160 BC now, 2 BC maintenance)
Ordnance +10
Weaponry +10
Assassin 4%
Commando +4
Spy Master +4%
Captain Grak, the Bulrathi Commando (160 BC now, 1 BC maintenance)
Security +4
Famous -120 BC
Ordnance +4
Commando +6
Commander Gizmo, the Gadgeteer (50 BC now, 1 BC maintence)
Engineer 2%
Researcher +5RP per turn
Commander Grumm, the Armsman (40 BC now, 1 BC maintenance)
Security +2
Commando +2
Commander Hawk, the Astrogator (80 BC now, 1 BC maintenance)
Helmsman +5
Navigator +1
Captain Jarrad, the Explorer (200 BC now, 1 BC maintenance)
Helmsman +10 +5 per level
Navigator +1 +1 per level
Weaponry +10 +5 per level
Diplomat +20% +5% per level
Commodore Karg, the Pirate Captain (780 BC now, 6 BC maintenance)
Galactic Lore +22
Helmsman +22
Navigator +3
Ordnance +22
Weaponry +22
Captain Kher, the Smuggler (200 BC now, 2 BC maintenance)
Helmsman +10 +5 per level
Navigator +1 +1 per level
Weaponry +10 +5 per level
Trader +20% +5% per level
Commodore Kronos, the Ancient Spacefarer (390 BC now, 4 BC per turn)
Galactic Lore +22
Helmsman +15
Navigator +3
Tech Knowledge: Advanced Damage Control
Captain Kytryl, the Privateer (300 BC now, 3 BC maintenance)
Helmsman +15 +5 per level
Navigator +2 +1 per level
Weaponry +10 +5 per level
Trader +20% +5% per level
Famous -120 BC
Admiral Loknar, the Last Orion (Gain from beating the Orion Guardian, no maintence)
Fighter Pilot +37
Galactic Lore +37
Helmsman +37
Ordnance +37
Weaponry +37
Captain Mukirr, the Mrrshan Warrior (180 BC now, 1 BC maintence)
Weaponry +15
Commando +4
Commodore Mystic X, the Unknown (510 BC now, n maintenance)
Navigator +2
Ordnance +22
Weaponry +22
Assassin 6%
Diplomat +45 (note these are what I got the last time)
Captain Nhagg, the Armsmaster (~100 BC now, 1 BC maintenance)
Ordnance +15
Weaponry +10
Commando +6
Captain Nile, the Forsaken Warrior (160 BC now, 2 BC maintenance)
Security +6
Weaponry +15
Commando +6
Commander Ruola, the Weapons Officer (30 BC now, 1 BC maintenance)
Weaponry +5 +5 per level
Commodore Skaine, the Legendary Pilot (660 BC now, 5 BC maintenance)
Fighter Pilot +22
Helmsman +22
Navigator +2
Weaponry +15
Famous -270 BC leader and officer hiring costs
Admiral Slag, the Armsdealer (1540 BC now, no maintenance)
Helmsman +25
Navigator +2
Weaponry +25
Megawealth +10BC per turn
Trader +75%
Captain Slith, the Rebel Pilot (~100 BC now, 1 BC maintenance)
Helmsman +10
Navigator +1
Ordnance +10
Weaponry +10
Captain Sparky, the Meklar Cybernaut (140 BC now, 2 BC maintenance)
Engineer 6%
Ordnance +10
Tech Knowledge: Advanced Damage Control
Admiral Tellik, the Legendary Engineer (1500 BC now, 8 BC maintenance)
Engineer 15%
Ordnance +37
Famous -480 BC leader and officer hiring costs
Operations +15
Researcher +37
Commodore Tulock, the Bounty Hunter (600 BC now, 5 BC maintenance)
Helmsman +22
Navigator +2
Weaponry +22
Assassin 6%
Commando +6
Captain Tyranous, the Sakkra Armsman (80 BC now, 1 BC maintenance)
Security +4
Weaponry +10
Commando +4
Commander V'Larr, the Idependant Trader? (240 BC now, no maintence)
Helsman +5 +5 per level
Navigator +1 +0.5 per level
Weaponry +5 +5 per level
Megawealth +10BC per turn
Overlord Xyphys, the Antarian Warrior, the Leader of the Antarans (he's the leader of the Antaran Star Fortress) nnn BC now, 14 maintenance
Fighter Pilot +37
Helmsmen +37
Ordnance +37
Weapon +37
Security +15
Experience Level Leader Officer
Level 1 Administrator Commander
Level 2 Commissioner Captain
Level 3 Director Commodore
Level 4 Magistrate Rear Admiral
Level 5 Governor Admiral
Their skills are listed hopefully at their base experience level. Some Leaders and Officers only appear as certain experience levels.
Leaders
Director Ailis, the Gifted (100 BC now, 2 BC maintenance)
Environmentalist -20%
Medicine +30%
Spiritual Leader +10%
Director Androgena (~300 BC now, 1 BC maintenance)
Farming Leader +10%
Financial Leader +10%
Labour Leader +10%
Medicine +10%
Director Black Razor, the Enforcer (190 BC now, 4 BC maintenance)
Assassin +6%
Spy Master +6%
Farming Leader +20%
Labor Leader +20%
Financial Leader +20%
Director Brainac, Version 1 (880 BC now, no maintenance) may have random skills and levels
Labor Leader +20%
Spiritual Leader +15%
Megawealth +10BC per turn
Spy Master +6%
Telepath +6%
Director Brainac, Version 2 (320 BC now, 4 BC maintenance)
Labour Leader +30%
Medicine +30%
Spiritual Leader +10%
Researcher +10RP per turn
Spy Master +4%
Director Brainac, Version 3 (320 BC now, 3 BC maintence)
Instructor +2 exp. per turn
Spiritual Leader +10%
Commando +4
Tactics +6
Telepath +4%
Director Cassandra, the Elerian Mystic (240 BC now, 1 BC maintenance)
Environmentalist -20%
Spiritual Leader +10%
Diplomat +20
Telepath +6%
Tech Knowledge: Telepathic Training
Director Chug, the Planetologist (200 BC now, 1 BC maintence)
Enviromentalist -20%
Farming Leader +20%
Rearcher +10RP per turn
Tech Knowledge: Terraforming
Magistrate Claw, the Klackon Taskmaster (750 BC now, 3 BC maintenance)
Farming Leader +45%
Labour Leader +45%
Operations +9
Administrator Crassis, the Labor Leader (30 BC now, 1 BC maintenance)
Labor Leader +10%
Administrator Draxx, the Spy Master (100 BC now, 1 BC maintenance)
Assassin 3%
Spy Master +3%
Magistrate Electra, the High Priestess (~600 BC now, ~4 BC maintenance)
Environmentalist -20%
Farming Leader +20%
Spiritual Leader +10%
Telepath +5%
Commissioner Emo, the Science Leader (30 BC now, 1 BC maintenance)
Science Leader +10%
Magistrate Felina, the Naturalist (~400 BC now, 1 BC maintenance)
Environmentalist -45%
Farming Leader +45%
Administrator Galis, the Financial Leader (30 BC now, 1 BC maintence)
Financial Leader +10%
Director Galin, the Rogue Trader (320 BC now, no maintenance)
Financial Leader +20%
Megawealth +10BC per turn
Trader +30%
Administrator Garron, the Ambassador (80 BC now, no maintenance)
Diplomat +15
Famous -60 BC
Megawealth +10BC per turn
Magistrate Grogg, the Gnolam Capitalist (~1000 BC now, no maintenance)
Financial Leader +45%
Labour Leader +30%
Megawealth +10BC per turn
Administrator Houri, the Environmentalist (40 BC now, 1 BC maintenance)
Environmentalist -15%
Director Khunagg, the Ruthless (180 BC now, 2 BC maintenance)
Farming Leader +20%
Labour Leader +20%
Tactics +4
Commando +4
Commissioner Kimbuzzi, the Farming Leader (30 BC now, 1 BC maintenance)
Farming Leader +10%
Director Kirsus, the Psilon Scientist (200 BC now, 2 BC maintence)
Science Leader +30%
Researcher +15RP per turn
Administrator Lydon, the Noble (80 BC now, no maintenance)
Diplomat +10
Famous -60 BC leader and officer hiring costs
Megawealth +10BC per turn
Governor Malovane, the Battle Lord (1650 BC now, 5 BC maintenance)
Instructor +7 exp. per turn
Labour Leader +75%
Spiritual Leader +37%
Commando +15
Magistrate Matrix, the Cyber Mage (600 BC now, 6 BC maintenance)
Science Leader +45%
Spiritual Leader +22%
Assassin 6%
Telepath +9%
Magistrate Megatron, the Ancient Relic ??? (nnn BC now, 9 BC maintenance)
* comes with knowledge of all android types
Science Leader +45%
Farming Leader +45%
Labor Leader +45%
Magistrate Mentox, the Legendary Scientist (170 BC now, 3 BC maintenance)
* comes with knowledge of research lab and auto labs
Science Leader +45%
Researcher +45%
Famous
Commissioner Necron, the Dark Lord (1200 BC now, 11 BC maintenance)
Financial Leader +60%
Labour Leader +60%
Science Leader +60%
Spiritual Leader +30%
Telepath +12%
Magistrate Nimrazz, the Master Tactician (~300 BC now, 1 BC maintenance)
Instructor +3 exp. per turn
Tactics +9
Commando +9
Operations +9
Magistrate Orphus, the Peacemaker (510 BC now, 6 BC maintenance)
Instructor +3 exp. per turn
Medicine +45%
Spiritual Leader +22%
Diplomat +45
Famous -180 BC leader and officer hiring costs
Commissioner Ralleia, the Siren (120 BC now, 1 BC maintenance)
Farming Leader +40%
Labour Leader +40%
Science Leader +40%
Spiritual Leader +20%
Director Rash-Iki, the Warlord (110 BC now, 2 BC maintenance)
Tactics +4
Labor Leader +30%
Instructor +3%
Commando +4
Commissioner Tanus, the Revolutionary (760 BC now, 3 BC maintenance)
Farming Leader +40%
Labour Leader +40%
Science Leader +40%
Spiritual Leader +20%
Tech Knowledge: Advanced Government (Galactic Unification, Federation, etc.)
Magistrate Torg, the Overlord (570 BC now, 4 BC maintenance)
Farming Leader +45%
Financial Leader +45%
Labour Leader +45%
Commando +6
Administrator Urro, the Ikarian Doctor (60 BC now, 1 BC maintenance)
Medicine +15%
Researcher +5RP per turn
Director Vallin, the Rogue Trader (140 BC now, no maintenance)
Megawealth 10BC
Financial Leader +20%
Trader +30%
Magistrate Vott, the Technomancer (380 BC now, no maintenance)
Science Leader +45%
Financial Leader +20%
Researcher +22%
Megawealth 10 BC
Administrator Yoda, the Elder Sensei (60 BC now, 1 BC maintenance)
Instructor +1
Famous -90BC
Commissioner Xantus, the Supreme Leader (1410 BC now, 9 BC maintenance)
Environmentalist -60%
Financial Leader +60%
Labour Leader +60%
Science Leader +60%
Spiritual Leader +30%
Not sure Zog, th Gnolam Capitalist (180 BC now, no maintenance)
Financial Leader +15%
Labor Leader +10%
Megawealth 10BC
(Zog is listed in my guide, but does not show up in Coroion)
Officers
Commander Altos, the Alkari Pilot (120 BC now, 2 BC maintenance)
Fighter Pilot +5 +5 per level
Helmsman +7 +8 per level
Navigator +1 +0.5 per level
Commander Aquasarrious, the Trilarian Navigator (90 BC now, 1 BC maintence)
Helmsman +5
Navigator +1
Weaponry +5
(Really Long Name +5)
Captain Caern, the Tulosian Mercenary (240 BC now, 2 BC maintenance)
Helmsman +10
Navigator +1
Ordnance +10
Security +4
Weaponry +10
Commander Cyr, the Fighter Ace (50 BC now, 1 BC maintenance)
Fighter Pilot +5
Rear Admiral Dalan, the Legendary Captain (nnn BC now, 9BC maintenance)
Megawealth 10 BC
Weaponry +30
Fighter Pilot +30
Helmsmen +30
Famous -360 BC
Rear Admiral Dantos, the Bandit Lord (nnn BC now, no maintenance)
Ordnance +30
Weaponry +30
Fighter Pilot +30
Helmsmen +20
Famous -360 BC
Captain Diablo, the Cyber Marauder (160 BC now, 2 BC maintenance)
Ordnance +10
Weaponry +10
Assassin 4%
Commando +4
Spy Master +4%
Captain Grak, the Bulrathi Commando (160 BC now, 1 BC maintenance)
Security +4
Famous -120 BC
Ordnance +4
Commando +6
Commander Gizmo, the Gadgeteer (50 BC now, 1 BC maintence)
Engineer 2%
Researcher +5RP per turn
Commander Grumm, the Armsman (40 BC now, 1 BC maintenance)
Security +2
Commando +2
Commander Hawk, the Astrogator (80 BC now, 1 BC maintenance)
Helmsman +5
Navigator +1
Captain Jarrad, the Explorer (200 BC now, 1 BC maintenance)
Helmsman +10 +5 per level
Navigator +1 +1 per level
Weaponry +10 +5 per level
Diplomat +20% +5% per level
Commodore Karg, the Pirate Captain (780 BC now, 6 BC maintenance)
Galactic Lore +22
Helmsman +22
Navigator +3
Ordnance +22
Weaponry +22
Captain Kher, the Smuggler (200 BC now, 2 BC maintenance)
Helmsman +10 +5 per level
Navigator +1 +1 per level
Weaponry +10 +5 per level
Trader +20% +5% per level
Commodore Kronos, the Ancient Spacefarer (390 BC now, 4 BC per turn)
Galactic Lore +22
Helmsman +15
Navigator +3
Tech Knowledge: Advanced Damage Control
Captain Kytryl, the Privateer (300 BC now, 3 BC maintenance)
Helmsman +15 +5 per level
Navigator +2 +1 per level
Weaponry +10 +5 per level
Trader +20% +5% per level
Famous -120 BC
Admiral Loknar, the Last Orion (Gain from beating the Orion Guardian, no maintence)
Fighter Pilot +37
Galactic Lore +37
Helmsman +37
Ordnance +37
Weaponry +37
Captain Mukirr, the Mrrshan Warrior (180 BC now, 1 BC maintence)
Weaponry +15
Commando +4
Commodore Mystic X, the Unknown (510 BC now, n maintenance)
Navigator +2
Ordnance +22
Weaponry +22
Assassin 6%
Diplomat +45 (note these are what I got the last time)
Captain Nhagg, the Armsmaster (~100 BC now, 1 BC maintenance)
Ordnance +15
Weaponry +10
Commando +6
Captain Nile, the Forsaken Warrior (160 BC now, 2 BC maintenance)
Security +6
Weaponry +15
Commando +6
Commander Ruola, the Weapons Officer (30 BC now, 1 BC maintenance)
Weaponry +5 +5 per level
Commodore Skaine, the Legendary Pilot (660 BC now, 5 BC maintenance)
Fighter Pilot +22
Helmsman +22
Navigator +2
Weaponry +15
Famous -270 BC leader and officer hiring costs
Admiral Slag, the Armsdealer (1540 BC now, no maintenance)
Helmsman +25
Navigator +2
Weaponry +25
Megawealth +10BC per turn
Trader +75%
Captain Slith, the Rebel Pilot (~100 BC now, 1 BC maintenance)
Helmsman +10
Navigator +1
Ordnance +10
Weaponry +10
Captain Sparky, the Meklar Cybernaut (140 BC now, 2 BC maintenance)
Engineer 6%
Ordnance +10
Tech Knowledge: Advanced Damage Control
Admiral Tellik, the Legendary Engineer (1500 BC now, 8 BC maintenance)
Engineer 15%
Ordnance +37
Famous -480 BC leader and officer hiring costs
Operations +15
Researcher +37
Commodore Tulock, the Bounty Hunter (600 BC now, 5 BC maintenance)
Helmsman +22
Navigator +2
Weaponry +22
Assassin 6%
Commando +6
Captain Tyranous, the Sakkra Armsman (80 BC now, 1 BC maintenance)
Security +4
Weaponry +10
Commando +4
Commander V'Larr, the Idependant Trader? (240 BC now, no maintence)
Helsman +5 +5 per level
Navigator +1 +0.5 per level
Weaponry +5 +5 per level
Megawealth +10BC per turn
Overlord Xyphys, the Antarian Warrior, the Leader of the Antarans (he's the leader of the Antaran Star Fortress) nnn BC now, 14 maintenance
Fighter Pilot +37
Helmsmen +37
Ordnance +37
Weapon +37
Security +15
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