Announcement

Collapse
No announcement yet.

MooII Leaders List

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • MooII Leaders List

    Teukron asked about the list, so here is the latest one I have. Anyone have any corrections or additions post please.

    Experience Level Leader Officer
    Level 1 Administrator Commander
    Level 2 Commissioner Captain
    Level 3 Director Commodore
    Level 4 Magistrate Rear Admiral
    Level 5 Governor Admiral

    Their skills are listed hopefully at their base experience level. Some Leaders and Officers only appear as certain experience levels.

    Leaders

    Director Ailis, the Gifted (100 BC now, 2 BC maintenance)
    Environmentalist -20%
    Medicine +30%
    Spiritual Leader +10%

    Director Androgena (~300 BC now, 1 BC maintenance)
    Farming Leader +10%
    Financial Leader +10%
    Labour Leader +10%
    Medicine +10%

    Director Black Razor, the Enforcer (190 BC now, 4 BC maintenance)
    Assassin +6%
    Spy Master +6%
    Farming Leader +20%
    Labor Leader +20%
    Financial Leader +20%


    Director Brainac, Version 1 (880 BC now, no maintenance) may have random skills and levels
    Labor Leader +20%
    Spiritual Leader +15%
    Megawealth +10BC per turn
    Spy Master +6%
    Telepath +6%

    Director Brainac, Version 2 (320 BC now, 4 BC maintenance)
    Labour Leader +30%
    Medicine +30%
    Spiritual Leader +10%
    Researcher +10RP per turn
    Spy Master +4%

    Director Brainac, Version 3 (320 BC now, 3 BC maintence)
    Instructor +2 exp. per turn
    Spiritual Leader +10%
    Commando +4
    Tactics +6
    Telepath +4%

    Director Cassandra, the Elerian Mystic (240 BC now, 1 BC maintenance)
    Environmentalist -20%
    Spiritual Leader +10%
    Diplomat +20
    Telepath +6%
    Tech Knowledge: Telepathic Training

    Director Chug, the Planetologist (200 BC now, 1 BC maintence)
    Enviromentalist -20%
    Farming Leader +20%
    Rearcher +10RP per turn
    Tech Knowledge: Terraforming

    Magistrate Claw, the Klackon Taskmaster (750 BC now, 3 BC maintenance)
    Farming Leader +45%
    Labour Leader +45%
    Operations +9

    Administrator Crassis, the Labor Leader (30 BC now, 1 BC maintenance)
    Labor Leader +10%

    Administrator Draxx, the Spy Master (100 BC now, 1 BC maintenance)
    Assassin 3%
    Spy Master +3%

    Magistrate Electra, the High Priestess (~600 BC now, ~4 BC maintenance)
    Environmentalist -20%
    Farming Leader +20%
    Spiritual Leader +10%
    Telepath +5%

    Commissioner Emo, the Science Leader (30 BC now, 1 BC maintenance)
    Science Leader +10%

    Magistrate Felina, the Naturalist (~400 BC now, 1 BC maintenance)
    Environmentalist -45%
    Farming Leader +45%

    Administrator Galis, the Financial Leader (30 BC now, 1 BC maintence)
    Financial Leader +10%

    Director Galin, the Rogue Trader (320 BC now, no maintenance)
    Financial Leader +20%
    Megawealth +10BC per turn
    Trader +30%

    Administrator Garron, the Ambassador (80 BC now, no maintenance)
    Diplomat +15
    Famous -60 BC
    Megawealth +10BC per turn

    Magistrate Grogg, the Gnolam Capitalist (~1000 BC now, no maintenance)
    Financial Leader +45%
    Labour Leader +30%
    Megawealth +10BC per turn

    Administrator Houri, the Environmentalist (40 BC now, 1 BC maintenance)
    Environmentalist -15%

    Director Khunagg, the Ruthless (180 BC now, 2 BC maintenance)
    Farming Leader +20%
    Labour Leader +20%
    Tactics +4
    Commando +4

    Commissioner Kimbuzzi, the Farming Leader (30 BC now, 1 BC maintenance)
    Farming Leader +10%

    Director Kirsus, the Psilon Scientist (200 BC now, 2 BC maintence)
    Science Leader +30%
    Researcher +15RP per turn

    Administrator Lydon, the Noble (80 BC now, no maintenance)
    Diplomat +10
    Famous -60 BC leader and officer hiring costs
    Megawealth +10BC per turn

    Governor Malovane, the Battle Lord (1650 BC now, 5 BC maintenance)
    Instructor +7 exp. per turn
    Labour Leader +75%
    Spiritual Leader +37%
    Commando +15

    Magistrate Matrix, the Cyber Mage (600 BC now, 6 BC maintenance)
    Science Leader +45%
    Spiritual Leader +22%
    Assassin 6%
    Telepath +9%

    Magistrate Megatron, the Ancient Relic ??? (nnn BC now, 9 BC maintenance)
    * comes with knowledge of all android types
    Science Leader +45%
    Farming Leader +45%
    Labor Leader +45%

    Magistrate Mentox, the Legendary Scientist (170 BC now, 3 BC maintenance)
    * comes with knowledge of research lab and auto labs
    Science Leader +45%
    Researcher +45%
    Famous

    Commissioner Necron, the Dark Lord (1200 BC now, 11 BC maintenance)
    Financial Leader +60%
    Labour Leader +60%
    Science Leader +60%
    Spiritual Leader +30%
    Telepath +12%

    Magistrate Nimrazz, the Master Tactician (~300 BC now, 1 BC maintenance)
    Instructor +3 exp. per turn
    Tactics +9
    Commando +9
    Operations +9

    Magistrate Orphus, the Peacemaker (510 BC now, 6 BC maintenance)
    Instructor +3 exp. per turn
    Medicine +45%
    Spiritual Leader +22%
    Diplomat +45
    Famous -180 BC leader and officer hiring costs

    Commissioner Ralleia, the Siren (120 BC now, 1 BC maintenance)
    Farming Leader +40%
    Labour Leader +40%
    Science Leader +40%
    Spiritual Leader +20%

    Director Rash-Iki, the Warlord (110 BC now, 2 BC maintenance)
    Tactics +4
    Labor Leader +30%
    Instructor +3%
    Commando +4

    Commissioner Tanus, the Revolutionary (760 BC now, 3 BC maintenance)
    Farming Leader +40%
    Labour Leader +40%
    Science Leader +40%
    Spiritual Leader +20%
    Tech Knowledge: Advanced Government (Galactic Unification, Federation, etc.)

    Magistrate Torg, the Overlord (570 BC now, 4 BC maintenance)
    Farming Leader +45%
    Financial Leader +45%
    Labour Leader +45%
    Commando +6

    Administrator Urro, the Ikarian Doctor (60 BC now, 1 BC maintenance)
    Medicine +15%
    Researcher +5RP per turn

    Director Vallin, the Rogue Trader (140 BC now, no maintenance)
    Megawealth 10BC
    Financial Leader +20%
    Trader +30%

    Magistrate Vott, the Technomancer (380 BC now, no maintenance)
    Science Leader +45%
    Financial Leader +20%
    Researcher +22%
    Megawealth 10 BC

    Administrator Yoda, the Elder Sensei (60 BC now, 1 BC maintenance)
    Instructor +1
    Famous -90BC

    Commissioner Xantus, the Supreme Leader (1410 BC now, 9 BC maintenance)
    Environmentalist -60%
    Financial Leader +60%
    Labour Leader +60%
    Science Leader +60%
    Spiritual Leader +30%

    Not sure Zog, th Gnolam Capitalist (180 BC now, no maintenance)
    Financial Leader +15%
    Labor Leader +10%
    Megawealth 10BC
    (Zog is listed in my guide, but does not show up in Coroion)

    Officers

    Commander Altos, the Alkari Pilot (120 BC now, 2 BC maintenance)
    Fighter Pilot +5 +5 per level
    Helmsman +7 +8 per level
    Navigator +1 +0.5 per level

    Commander Aquasarrious, the Trilarian Navigator (90 BC now, 1 BC maintence)
    Helmsman +5
    Navigator +1
    Weaponry +5
    (Really Long Name +5)

    Captain Caern, the Tulosian Mercenary (240 BC now, 2 BC maintenance)
    Helmsman +10
    Navigator +1
    Ordnance +10
    Security +4
    Weaponry +10

    Commander Cyr, the Fighter Ace (50 BC now, 1 BC maintenance)
    Fighter Pilot +5

    Rear Admiral Dalan, the Legendary Captain (nnn BC now, 9BC maintenance)
    Megawealth 10 BC
    Weaponry +30
    Fighter Pilot +30
    Helmsmen +30
    Famous -360 BC

    Rear Admiral Dantos, the Bandit Lord (nnn BC now, no maintenance)
    Ordnance +30
    Weaponry +30
    Fighter Pilot +30
    Helmsmen +20
    Famous -360 BC

    Captain Diablo, the Cyber Marauder (160 BC now, 2 BC maintenance)
    Ordnance +10
    Weaponry +10
    Assassin 4%
    Commando +4
    Spy Master +4%

    Captain Grak, the Bulrathi Commando (160 BC now, 1 BC maintenance)
    Security +4
    Famous -120 BC
    Ordnance +4
    Commando +6

    Commander Gizmo, the Gadgeteer (50 BC now, 1 BC maintence)
    Engineer 2%
    Researcher +5RP per turn

    Commander Grumm, the Armsman (40 BC now, 1 BC maintenance)
    Security +2
    Commando +2

    Commander Hawk, the Astrogator (80 BC now, 1 BC maintenance)
    Helmsman +5
    Navigator +1

    Captain Jarrad, the Explorer (200 BC now, 1 BC maintenance)
    Helmsman +10 +5 per level
    Navigator +1 +1 per level
    Weaponry +10 +5 per level
    Diplomat +20% +5% per level

    Commodore Karg, the Pirate Captain (780 BC now, 6 BC maintenance)
    Galactic Lore +22
    Helmsman +22
    Navigator +3
    Ordnance +22
    Weaponry +22

    Captain Kher, the Smuggler (200 BC now, 2 BC maintenance)
    Helmsman +10 +5 per level
    Navigator +1 +1 per level
    Weaponry +10 +5 per level
    Trader +20% +5% per level

    Commodore Kronos, the Ancient Spacefarer (390 BC now, 4 BC per turn)
    Galactic Lore +22
    Helmsman +15
    Navigator +3
    Tech Knowledge: Advanced Damage Control


    Captain Kytryl, the Privateer (300 BC now, 3 BC maintenance)
    Helmsman +15 +5 per level
    Navigator +2 +1 per level
    Weaponry +10 +5 per level
    Trader +20% +5% per level
    Famous -120 BC

    Admiral Loknar, the Last Orion (Gain from beating the Orion Guardian, no maintence)
    Fighter Pilot +37
    Galactic Lore +37
    Helmsman +37
    Ordnance +37
    Weaponry +37

    Captain Mukirr, the Mrrshan Warrior (180 BC now, 1 BC maintence)
    Weaponry +15
    Commando +4

    Commodore Mystic X, the Unknown (510 BC now, n maintenance)
    Navigator +2
    Ordnance +22
    Weaponry +22
    Assassin 6%
    Diplomat +45 (note these are what I got the last time)

    Captain Nhagg, the Armsmaster (~100 BC now, 1 BC maintenance)
    Ordnance +15
    Weaponry +10
    Commando +6

    Captain Nile, the Forsaken Warrior (160 BC now, 2 BC maintenance)
    Security +6
    Weaponry +15
    Commando +6

    Commander Ruola, the Weapons Officer (30 BC now, 1 BC maintenance)
    Weaponry +5 +5 per level

    Commodore Skaine, the Legendary Pilot (660 BC now, 5 BC maintenance)
    Fighter Pilot +22
    Helmsman +22
    Navigator +2
    Weaponry +15
    Famous -270 BC leader and officer hiring costs

    Admiral Slag, the Armsdealer (1540 BC now, no maintenance)
    Helmsman +25
    Navigator +2
    Weaponry +25
    Megawealth +10BC per turn
    Trader +75%

    Captain Slith, the Rebel Pilot (~100 BC now, 1 BC maintenance)
    Helmsman +10
    Navigator +1
    Ordnance +10
    Weaponry +10

    Captain Sparky, the Meklar Cybernaut (140 BC now, 2 BC maintenance)
    Engineer 6%
    Ordnance +10
    Tech Knowledge: Advanced Damage Control

    Admiral Tellik, the Legendary Engineer (1500 BC now, 8 BC maintenance)
    Engineer 15%
    Ordnance +37
    Famous -480 BC leader and officer hiring costs
    Operations +15
    Researcher +37

    Commodore Tulock, the Bounty Hunter (600 BC now, 5 BC maintenance)
    Helmsman +22
    Navigator +2
    Weaponry +22
    Assassin 6%
    Commando +6

    Captain Tyranous, the Sakkra Armsman (80 BC now, 1 BC maintenance)
    Security +4
    Weaponry +10
    Commando +4

    Commander V'Larr, the Idependant Trader? (240 BC now, no maintence)
    Helsman +5 +5 per level
    Navigator +1 +0.5 per level
    Weaponry +5 +5 per level
    Megawealth +10BC per turn

    Overlord Xyphys, the Antarian Warrior, the Leader of the Antarans (he's the leader of the Antaran Star Fortress) nnn BC now, 14 maintenance
    Fighter Pilot +37
    Helmsmen +37
    Ordnance +37
    Weapon +37
    Security +15
    Last edited by vmxa1; February 15, 2005, 17:27.

  • #2
    wow thxye...now I know which leaders to remove to keep unwanted technology out of my game

    thxye thxye thxye

    Comment


    • #3
      which is the one who brings knowledge of dimensional portal. I know I had him a couple of times.
      Any man can be a Father, but it takes someone special to be a BEAST

      I was just about to point out that Horsie is simply making excuses in advance for why he will suck at Civ III...
      ...but Father Beast beat me to it! - Randomturn

      Comment


      • #4
        Good catch, It is Kronos and I updated it.

        Comment


        • #5
          Nice List vmxa!

          It is useful for this discussion here:

          http://www.spheriumnorth.com/orion-f...7720e9054932d0

          Thanks!

          --------

          So far, I observed just a small typo I guess. Father beast his right....kronos brings knowledge of dimension portal.
          "Football is like chess, only without the dice." Lukas Podolski

          Comment


          • #6
            Glad to see it was useful. I am moving across the country tomorrow, so I won't see any post for about a week.

            Comment


            • #7
              Isn't it "Yota," not "Yoda?" :P
              "For it must be noted, that men must either be caressed or else annihilated; they will revenge themselves for small injuries, but cannot do so for great ones; the injury therefore that we do to a man must be such that we need not fear his vengeance." - Niccolo Machiavelli

              Comment


              • #8
                LB has extracted the leader pics and he also included a nice avatar galary in his new forum.

                Here is an officers overview:

                http://lordbrazen.blogspot.com/2005/...-officers.html
                "Football is like chess, only without the dice." Lukas Podolski

                Comment


                • #9
                  Stupid (probably obvious) question: Is it possible to get Xyphus without editing the game files? I've had all the other leaders in my games.

                  Comment


                  • #10
                    I guess thats not possible.

                    Colony Leaders are now complete, too:

                    http://lordbrazen.blogspot.com/2005/...y-leaders.html
                    "Football is like chess, only without the dice." Lukas Podolski

                    Comment

                    Working...
                    X